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DIRECTOR: Adds debug option to automate tests.
The debugflag fewframesonly exits the program after running 10 frames. This is used when running a large amount of Director programs in an automated fashion. The example script below saves the output for further inspection. CAVEAT: A score is ran for 10 frames. The counter is reset if new score is started within those 10 frames. An example script in fishshell: for movie in (cat list_of_files_to_check.txt) ./scummvm --debugflags=runfirstframes -p DIRECTORY/ --start-movie=$movie workshop > output/$movie.txt 2>&1 if test $status -eq 0 echo $movie >> output/passed.txt else echo $movie >> output/failed.txt end end
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@ -56,6 +56,7 @@ DirectorEngine::DirectorEngine(OSystem *syst, const DirectorGameDescription *gam
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DebugMan.addDebugChannel(kDebugFast, "fast", "Fast (no delay) playback");
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DebugMan.addDebugChannel(kDebugNoLoop, "noloop", "Do not loop the playback");
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DebugMan.addDebugChannel(kDebugBytecode, "bytecode", "Execute Lscr bytecode");
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DebugMan.addDebugChannel(kDebugFewFramesOnly, "fewframesonly", "Only run the first 10 frames");
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g_director = this;
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@ -71,7 +71,8 @@ enum {
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kDebugSlow = 1 << 8,
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kDebugFast = 1 << 9,
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kDebugNoLoop = 1 << 10,
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kDebugBytecode = 1 << 11
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kDebugBytecode = 1 << 11,
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kDebugFewFramesOnly = 1 << 12
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};
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struct MovieReference {
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@ -104,6 +104,9 @@ Score::Score(DirectorEngine *vm) {
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_loadedCast = nullptr;
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_numChannelsDisplayed = 0;
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_framesRan = 0; // used by kDebugFewFramesOnly
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}
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void Score::setArchive(Archive *archive) {
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@ -1558,6 +1561,11 @@ void Score::startLoop() {
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if (_currentFrame < _frames.size())
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_vm->processEvents();
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if (debugChannelSet(-1, kDebugFewFramesOnly) && _framesRan > 9) {
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warning("Score::startLoop(): exiting due to debug few frames only");
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break;
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}
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}
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_lingo->processEvent(kEventStopMovie);
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@ -1675,6 +1683,9 @@ void Score::update() {
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if (debugChannelSet(-1, kDebugFast))
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_nextFrameTime = g_system->getMillis();
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if (debugChannelSet(-1, kDebugFewFramesOnly))
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_framesRan++;
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}
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Sprite *Score::getSpriteById(uint16 id) {
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@ -165,6 +165,7 @@ private:
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uint16 _castArrayStart;
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uint16 _currentFrame;
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uint16 _nextFrame;
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uint16 _framesRan; // used by kDebugFewFramesOnly
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int _currentLabel;
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uint32 _flags;
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uint16 _castArrayEnd;
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