BLADERUNNER: added support for fonts

This commit is contained in:
Peter Kohaut 2016-10-06 21:23:46 +02:00
parent e0efee2eba
commit 566da748e1
7 changed files with 321 additions and 7 deletions

View File

@ -30,6 +30,7 @@
#include "bladerunner/chapters.h"
#include "bladerunner/combat.h"
#include "bladerunner/crimes_database.h"
#include "bladerunner/font.h"
#include "bladerunner/gameflags.h"
#include "bladerunner/gameinfo.h"
#include "bladerunner/image.h"
@ -278,9 +279,9 @@ bool BladeRunnerEngine::startup(bool hasSavegames) {
// TODO: Scores
// TODO: Font
// TODO: KIA6PT.FON
_mainFont = new Font(this);
_mainFont->open("KIA6PT.FON", 640, 480, -1, 0, 0x252D);
_mainFont->setSpacing(1, 0);
for (int i = 0; i != 43; ++i) {
Shape *shape = new Shape(this);
@ -422,7 +423,11 @@ void BladeRunnerEngine::shutdown() {
if (isArchiveOpen("SPCHSFX.TLK"))
closeArchive("SPCHSFX.TLK");
// TODO: Delete KIA6PT.FON
if(_mainFont) {
_mainFont->close();
delete _mainFont;
_mainFont = nullptr;
}
delete _items;
_items = nullptr;
@ -652,6 +657,19 @@ void BladeRunnerEngine::gameTick() {
sceneObject->_sceneObjectId;
drawBBox(a, b, _view, &_surface2, color);
Vector3 pos = _view->calculateScreenPosition(0.5 * (a + b));
switch(sceneObject->_sceneObjectType) {
case SceneObjectTypeActor:
_mainFont->drawColor(_textActorNames->getText(sceneObject->_sceneObjectId - SCENE_OBJECTS_ACTORS_OFFSET), _surface2, pos.x, pos.y, color);
break;
case SceneObjectTypeItem:
_mainFont->draw("item", _surface2, pos.x, pos.y);
break;
case SceneObjectTypeObject:
_mainFont->drawColor(_scene->objectGetName(sceneObject->_sceneObjectId - SCENE_OBJECTS_OBJECTS_OFFSET), _surface2, pos.x, pos.y, color);
break;
}
}
}
@ -673,9 +691,11 @@ void BladeRunnerEngine::gameTick() {
for (int j = 0; j < walkbox->_vertexCount; j++) {
Vector3 start = _view->calculateScreenPosition(walkbox->_vertices[j]);
Vector3 end = _view->calculateScreenPosition(walkbox->_vertices[(j+1) % walkbox->_vertexCount]);
Vector3 end = _view->calculateScreenPosition(walkbox->_vertices[(j + 1) % walkbox->_vertexCount]);
//debug("walkbox[%i][%i] = x=%f y=%f x=%f y=%f", i, j, start.x, start.y, end.x, end.y);
_surface2.drawLine(start.x, start.y, end.x, end.y, 0b111111111100000);
Vector3 pos = _view->calculateScreenPosition(0.5 * (start + end));
_mainFont->drawColor(walkbox->_name, _surface2, pos.x, pos.y, 0b111111111100000);
}
}

View File

@ -45,6 +45,7 @@ class AudioSpeech;
class Chapters;
class CrimesDatabase;
class Combat;
class Font;
class GameFlags;
class GameInfo;
class Items;
@ -80,6 +81,7 @@ public:
GameInfo *_gameInfo;
Items *_items;
Lights *_lights;
Font *_mainFont;
Mouse *_mouse;
Obstacles *_obstacles;
Scene *_scene;

View File

@ -0,0 +1,203 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/font.h"
#include "bladerunner/bladerunner.h"
#include "common/debug.h"
namespace BladeRunner {
Font::Font(BladeRunnerEngine *vm) : _vm(vm) {
reset();
}
Font::~Font() {
close();
}
bool Font::open(const Common::String &fileName, int screenWidth, int screenHeight, int spacing1, int spacing2, uint16 color) {
reset();
_screenWidth = screenWidth;
_screenHeight = screenHeight;
_spacing1 = spacing1;
_spacing2 = spacing2;
_color = color;
Common::ScopedPtr<Common::SeekableReadStream> stream(_vm->getResourceStream(fileName));
if (!stream) {
debug("Font::open failed to open '%s'", fileName.c_str());
return false;
}
_characterCount = stream->readUint32LE();
_maxWidth = stream->readUint32LE();
_maxHeight = stream->readUint32LE();
_dataSize = stream->readUint32LE();
_data = new uint16[_dataSize];
if (!_data) {
debug("Font::open failed to allocate font buffer");
return false;
}
stream->read(_characters, _characterCount * sizeof(FontCharacter));
stream->read(_data, _dataSize * sizeof(uint16));
return true;
}
void Font::close() {
if (_data != nullptr) {
delete[] _data;
}
reset();
}
void Font::setSpacing(int spacing1, int spacing2) {
if (_data) {
_spacing1 = spacing1;
_spacing2 = spacing2;
}
}
void Font::setColor(uint16 color) {
if (_data && _color != color) {
replaceColor(_color, color);
_color = color;
}
}
void Font::draw(const Common::String &text, Graphics::Surface &surface, int x, int y) {
if (_data) {
if (x < 0) {
x = 0;
}
if (y < 0) {
y = 0;
}
int textWidth = getTextWidth(text);
if (textWidth + x >= _screenWidth) {
x = _screenWidth - (textWidth + 1);
}
if (_maxHeight + y >= _screenHeight) {
y = _screenHeight - _maxHeight;
}
const char *character = text.c_str();
while (*character != 0) {
drawCharacter(*character, surface, x, y);
x += _spacing1 + _characters[*character + 1]._width;
character++;
}
}
}
void Font::drawColor(const Common::String &text, Graphics::Surface &surface, int x, int y, uint16 color) {
if (_color != color) {
setColor(color);
}
draw(text, surface, x, y);
}
int Font::getTextWidth(const Common::String &text) {
const char *character = text.c_str();
if (!_data) {
return 0;
}
int totalWidth = 0;
if (*character == 0) {
return 0;
}
while (*character != 0) {
totalWidth = _spacing1 + _characters[*character + 1]._width;
character++;
}
return totalWidth - _spacing1;
}
void Font::reset() {
_maxWidth = 0;
_maxHeight = 0;
_characterCount = 0;
_data = nullptr;
_dataSize = 0;
_screenWidth = 0;
_screenHeight = 0;
_spacing1 = 0;
_spacing2 = 0;
_color = 0x7FFF;
_intersperse = 0;
memset(_characters, 0, 5120);
}
void Font::replaceColor(uint16 oldColor, uint16 newColor) {
if (!_data || !_dataSize) {
return;
}
for (int i = 0; i < _dataSize; i++) {
if (_data[i] == oldColor) {
_data[i] = newColor;
}
}
}
void Font::drawCharacter(const char character, Graphics::Surface &surface, int x, int y) {
if (x < 0 || x >= this->_screenWidth || y < 0 || y >= _screenHeight || !_data || character + 1 >= _characterCount) {
return;
}
uint16 *dstPtr = (uint16*)surface.getBasePtr(x + _characters[character + 1]._x, y + _characters[character + 1]._y);
uint16 *srcPtr = &_data[_characters[character + 1]._dataOffset];
int width = _characters[character + 1]._width;
int height = _characters[character + 1]._height;
if (_intersperse && y & 1) {
dstPtr += surface.w;
}
int endY = height + y - 1;
int currentY = y;
while (currentY <= endY && currentY < _screenHeight) {
int currentX = x;
int endX = width + x - 1;
while (currentX <= endX && currentX < _screenWidth) {
if (!(*srcPtr & 0x8000)) {
*dstPtr = *srcPtr;
}
dstPtr++;
srcPtr++;
currentX++;
}
dstPtr += surface.w - width;
if (_intersperse) {
srcPtr += width;
dstPtr += surface.w;
currentY++;
}
currentY++;
}
}
} // End of namespace BladeRunner

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@ -0,0 +1,88 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BLADERUNNER_FONT_H
#define BLADERUNNER_FONT_H
#include "common/str.h"
namespace Graphics {
struct Surface;
}
namespace BladeRunner {
class BladeRunnerEngine;
#include "common/pack-start.h"
struct FontCharacter {
int _x;
int _y;
int _width;
int _height;
int _dataOffset;
} PACKED_STRUCT;
#include "common/pack-end.h"
class Font {
BladeRunnerEngine *_vm;
int _characterCount;
int _maxWidth;
int _maxHeight;
FontCharacter _characters[256];
int _dataSize;
uint16 *_data;
int _screenWidth;
int _screenHeight;
int _spacing1;
int _spacing2;
uint16 _color;
int _intersperse;
public:
Font(BladeRunnerEngine *vm);
~Font();
bool open(const Common::String &fileName, int screenWidth, int screenHeight, int spacing1, int spacing2, uint16 color);
void close();
void setSpacing(int spacing1, int spacing2);
void setColor(uint16 color);
void draw(const Common::String &text, Graphics::Surface &surface, int x, int y);
void drawColor(const Common::String &text, Graphics::Surface &surface, int x, int y, uint16 color);
int getTextWidth(const Common::String &text);
private:
void reset();
void replaceColor(uint16 oldColor, uint16 newColor);
void drawCharacter(const char character, Graphics::Surface &surface, int x, int y);
};
} // End of namespace BladeRunner
#endif

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@ -21,6 +21,7 @@ MODULE_OBJS = \
decompress_lzo.o \
detection.o \
fog.o \
font.o \
gameflags.o \
gameinfo.o \
image.o \

View File

@ -33,7 +33,7 @@
namespace BladeRunner {
Shape::Shape(BladeRunnerEngine *vm)
: _vm(vm), _data(0) {
: _vm(vm), _data(nullptr) {
}
Shape::~Shape() {

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@ -23,7 +23,7 @@
#ifndef BLADERUNNER_SHAPE_H
#define BLADERUNNER_SHAPE_H
#include "common/substream.h"
#include "common/str.h"
namespace Graphics {
struct Surface;