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Added code to play VQA files when entering new scenes.
svn-id: r31743
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parent
c0f4b3faa7
commit
567c731235
@ -116,7 +116,6 @@ void KyraEngine_v3::enterNewScene(uint16 sceneId, int facing, int unk1, int unk2
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musicUpdate(0);
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unloadScene();
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musicUpdate(0);
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//XXX resetMaskPage();
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for (int i = 0; i < 4; ++i) {
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if (i != _musicSoundChannel && i != _fadeOutMusicChannel)
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@ -128,7 +127,27 @@ void KyraEngine_v3::enterNewScene(uint16 sceneId, int facing, int unk1, int unk2
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musicUpdate(0);
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if (queryGameFlag(0x1D9)) {
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//XXX VQA code here
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char filename[20];
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if (queryGameFlag(0x20D)) {
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resetGameFlag(0x20D);
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strcpy(filename, "COW1_");
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} else if (queryGameFlag(0x20E)) {
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resetGameFlag(0x20E);
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strcpy(filename, "COW2_");
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} else if (queryGameFlag(0x20F)) {
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resetGameFlag(0x20F);
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strcpy(filename, "COW3_");
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} else if (queryGameFlag(0x20C)) {
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resetGameFlag(0x20C);
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strcpy(filename, "BOAT");
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} else if (queryGameFlag(0x210)) {
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resetGameFlag(0x210);
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strcpy(filename, "JUNG");
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}
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playVQA(filename);
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resetGameFlag(0x1D9);
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}
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musicUpdate(0);
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