NANCY: Implement InteractiveVideo

Implemented an action record type that adds hotspots
on top of a SecondaryMovie.
This commit is contained in:
Kaloyan Chehlarski 2024-02-11 00:31:38 +01:00
parent 01eefffad6
commit 5695018cd3
8 changed files with 254 additions and 0 deletions

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@ -27,6 +27,7 @@
#include "engines/nancy/action/autotext.h"
#include "engines/nancy/action/conversation.h"
#include "engines/nancy/action/interactivevideo.h"
#include "engines/nancy/action/overlay.h"
#include "engines/nancy/action/secondaryvideo.h"
#include "engines/nancy/action/secondarymovie.h"
@ -119,6 +120,8 @@ ActionRecord *ActionManager::createActionRecord(uint16 type, Common::SeekableRea
newRec->_isTerse = true;
return newRec;
}
case 26:
return new InteractiveVideo();
case 40:
if (g_nancy->getGameType() < kGameTypeNancy2) {
// Only used in TVD

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@ -0,0 +1,148 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/nancy/nancy.h"
#include "engines/nancy/util.h"
#include "engines/nancy/resource.h"
#include "engines/nancy/video.h"
#include "engines/nancy/input.h"
#include "engines/nancy/action/interactivevideo.h"
#include "engines/nancy/action/secondarymovie.h"
#include "engines/nancy/state/scene.h"
namespace Nancy {
namespace Action {
void InteractiveVideo::readData(Common::SeekableReadStream &stream) {
Common::Path ivFilename;
readFilename(stream, ivFilename);
stream.skip(2);
_flags.resize(15);
_cursors.resize(5);
for (uint i = 0; i < 15; ++i) {
_flags[i].label = stream.readSint16LE();
_flags[i].flag = stream.readSint16LE();
}
for (uint i = 0; i < 5; ++ i) {
_cursors[i] = stream.readSint16LE();
}
Common::SeekableReadStream *ivFile = SearchMan.createReadStreamForMember(ivFilename.append(".iv"));
assert(ivFile);
readFilename(*ivFile, _videoName);
uint32 numFrames = ivFile->readUint32LE();
_frames.resize(numFrames);
for (uint i = 0; i < numFrames; ++i) {
InteractiveFrame &frame = _frames[i];
frame.frameID = ivFile->readUint16LE();
uint16 numHotspots = ivFile->readUint16LE();
frame.triggerOnNoHotspot = ivFile->readByte();
frame.noHSFlagID = ivFile->readSint16LE();
frame.noHSCursorID = ivFile->readSint16LE();
frame.hotspots.resize(numHotspots);
for (uint j = 0; j < numHotspots; ++j) {
ivFile->skip(4);
readRect(*ivFile, frame.hotspots[j].hotspot);
frame.hotspots[j].flagID = ivFile->readSint16LE();
frame.hotspots[j].cursorID = ivFile->readSint16LE();
}
}
delete ivFile;
}
void InteractiveVideo::execute() {
switch (_state) {
case kBegin:
_movieAR = NancySceneState.getActiveMovie();
if (!_movieAR || _movieAR->_state == kRun) {
_state = kRun;
}
break;
case kRun:
if (_movieAR->_state == kActionTrigger || _movieAR->_isFinished) {
_state = kActionTrigger;
}
break;
case kActionTrigger:
finishExecution();
break;
}
}
void InteractiveVideo::handleInput(NancyInput &input) {
if (_state != kRun) {
return;
}
int curFrame = _movieAR->_decoder->getCurFrame();
if (curFrame < 0) {
return;
}
for (auto &frame : _frames) {
if (frame.frameID == curFrame) {
// Found data for the current video frame
// First, look through the hotspots for the frame
for (auto &hotspot : frame.hotspots) {
if (NancySceneState.getViewport().convertViewportToScreen(hotspot.hotspot).contains(input.mousePos)) {
// Mouse is in a hotspot, change cursor and set flag if clicked
if (hotspot.cursorID >= 0 && _cursors[hotspot.cursorID] >= 0) {
g_nancy->_cursor->setCursorType((CursorManager::CursorType)_cursors[hotspot.cursorID]);
}
if (input.input & NancyInput::kLeftMouseButtonUp) {
NancySceneState.setEventFlag(_flags[hotspot.flagID]);
}
return;
}
}
// Mouse is not in a hotspot for the frame, check if we have a default action
if (frame.triggerOnNoHotspot) {
if (frame.noHSCursorID >= 0 && _cursors[frame.noHSCursorID] >= 0) {
g_nancy->_cursor->setCursorType((CursorManager::CursorType)_cursors[frame.noHSCursorID]);
}
if (input.input & NancyInput::kLeftMouseButtonUp) {
NancySceneState.setEventFlag(_flags[frame.noHSFlagID]);
}
}
return;
}
}
}
} // End of namespace Action
} // End of namespace Nancy

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@ -0,0 +1,76 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NANCY_ACTION_INTERACTIVEVIDEO_H
#define NANCY_ACTION_INTERACTIVEVIDEO_H
#include "engines/nancy/action/actionrecord.h"
namespace Nancy {
namespace Action {
class ActionManager;
class PlaySecondaryMovie;
class InteractiveVideo : public ActionRecord {
friend class ActionManager;
friend class PlaySecondaryMovie;
public:
InteractiveVideo() {}
virtual ~InteractiveVideo() {}
void readData(Common::SeekableReadStream &stream) override;
void execute() override;
void handleInput(NancyInput &input) override;
protected:
Common::String getRecordTypeName() const override { return "InteractiveVideo"; }
struct InteractiveHotspot {
Common::Rect hotspot;
int16 flagID = -1;
int16 cursorID = -1;
};
struct InteractiveFrame {
uint16 frameID = 0;
bool triggerOnNoHotspot = false;
int16 noHSFlagID = -1;
int16 noHSCursorID = -1;
Common::Array<InteractiveHotspot> hotspots;
};
Common::Array<FlagDescription> _flags;
Common::Array<int16> _cursors;
// IV file data
Common::Path _videoName;
Common::Array<InteractiveFrame> _frames;
// Pointer to a movie AR
PlaySecondaryMovie *_movieAR = nullptr;
};
} // End of namespace Action
} // End of namespace Nancy
#endif // NANCY_ACTION_INTERACTIVEVIDEO_H

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@ -38,6 +38,10 @@ namespace Action {
PlaySecondaryMovie::~PlaySecondaryMovie() {
delete _decoder;
if (NancySceneState.getActiveMovie() == this) {
NancySceneState.setActiveMovie(nullptr);
}
if (_playerCursorAllowed == kNoPlayerCursorAllowed) {
g_nancy->setMouseEnabled(true);
}
@ -148,6 +152,8 @@ void PlaySecondaryMovie::execute() {
g_nancy->setMouseEnabled(false);
}
NancySceneState.setActiveMovie(this);
_state = kRun;
if (Common::Rect(_decoder->getWidth(), _decoder->getHeight()) == NancySceneState.getViewport().getBounds()) {
@ -243,6 +249,7 @@ void PlaySecondaryMovie::execute() {
}
}
NancySceneState.setActiveMovie(nullptr);
finishExecution();
// Allow looping

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@ -31,6 +31,8 @@ class VideoDecoder;
namespace Nancy {
namespace Action {
class InteractiveVideo;
// Plays an AVF or Bink video. Optionally supports:
// - playing a sound;
// - reverse playback;
@ -40,6 +42,7 @@ namespace Action {
// - changing the scene after playback ends
// Mostly used for cinematics, with some occasional uses for background animations
class PlaySecondaryMovie : public RenderActionRecord {
friend class InteractiveVideo;
public:
static const byte kMovieSceneChange = 5;
static const byte kMovieNoSceneChange = 6;

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@ -11,6 +11,7 @@ MODULE_OBJS = \
action/soundrecords.o \
action/miscrecords.o \
action/conversation.o \
action/interactivevideo.o \
action/overlay.o \
action/secondarymovie.o \
action/secondaryvideo.o \

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@ -126,6 +126,7 @@ Scene::Scene() :
_clock(nullptr),
_actionManager(),
_difficulty(0),
_activeMovie(nullptr),
_activeConversation(nullptr),
_lightning(nullptr),
_destroyOnExit(false),
@ -831,6 +832,14 @@ void Scene::init() {
g_nancy->_graphics->redrawAll();
}
void Scene::setActiveMovie(Action::PlaySecondaryMovie *activeMovie) {
_activeMovie = activeMovie;
}
Action::PlaySecondaryMovie *Scene::getActiveMovie() {
return _activeMovie;
}
void Scene::setActiveConversation(Action::ConversationSound *activeConversation) {
_activeConversation = activeConversation;
}
@ -1225,6 +1234,9 @@ void Scene::clearSceneData() {
// Hopefully this doesn't cause issues with earlier games.
_textbox.clear();
}
_activeConversation = nullptr;
_activeMovie = nullptr;
}
void Scene::clearPuzzleData() {

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@ -50,6 +50,7 @@ struct SceneChangeDescription;
namespace Action {
class ConversationSound;
class PlaySecondaryMovie;
}
namespace Misc {
@ -176,6 +177,8 @@ public:
SceneChangeDescription &getNextSceneInfo() { return _sceneState.nextScene; }
const SceneSummary &getSceneSummary() const { return _sceneState.summary; }
void setActiveMovie(Action::PlaySecondaryMovie *activeMovie);
Action::PlaySecondaryMovie *getActiveMovie();
void setActiveConversation(Action::ConversationSound *activeConversation);
Action::ConversationSound *getActiveConversation();
@ -286,6 +289,7 @@ private:
Common::HashMap<uint32, PuzzleData *> _puzzleData;
Action::ActionManager _actionManager;
Action::PlaySecondaryMovie *_activeMovie;
Action::ConversationSound *_activeConversation;
// Contains a screenshot of the Scene state from the last time it was exited