TSAGE: Bugfix for being killed by dog in BF Scene 900

This commit is contained in:
Paul Gilbert 2011-10-19 21:34:07 +11:00
parent fa43ded590
commit 56a14be690
2 changed files with 78 additions and 78 deletions

View File

@ -57,7 +57,7 @@ bool Scene900::Item4::startAction(CursorType action, Event &event) {
}
/*--------------------------------------------------------------------------*/
bool Scene900::Object1::startAction(CursorType action, Event &event) {
bool Scene900::Gate::startAction(CursorType action, Event &event) {
Scene900 *scene = (Scene900 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
@ -72,7 +72,7 @@ bool Scene900::Object1::startAction(CursorType action, Event &event) {
scene->setAction(&scene->_sequenceManager1, scene, 9006, &BF_GLOBALS._player, this, NULL);
} else {
BF_GLOBALS._v4CEC0 = 2;
if (scene->_object3._flag == false) {
if (scene->_dog._flag == false) {
BF_GLOBALS._player.setAction(&scene->_action4);
} else {
scene->_sceneMode = 9005;
@ -143,7 +143,7 @@ bool Scene900::Object2::startAction(CursorType action, Event &event) {
}
}
bool Scene900::Object3::startAction(CursorType action, Event &event) {
bool Scene900::Dog::startAction(CursorType action, Event &event) {
Scene900 *scene = (Scene900 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
@ -180,7 +180,7 @@ bool Scene900::Object6::startAction(CursorType action, Event &event) {
if (action == CURSOR_TALK) {
if (BF_GLOBALS._sceneManager._sceneLoadCount == 0) {
if (!_action) {
if (scene->_object3._flag) {
if (scene->_dog._flag) {
if (BF_GLOBALS._v4CEC0 == 0)
scene->_stripManager.start(9004, &BF_GLOBALS._stripProxy);
else {
@ -225,25 +225,25 @@ void Scene900::Action1::signal() {
switch (_actionIndex++) {
case 0:
if (scene->_object3._flag == 0) {
scene->_object3.setStrip(3);
if (scene->_dog._flag == 0) {
scene->_dog.setStrip(3);
if ((BF_GLOBALS._randomSource.getRandomNumber(3) == 1) || (BF_GLOBALS._player._position.x > 790) || (scene->_field1976 != 0)) {
Common::Point pt(864, 130);
NpcMover *mover = new NpcMover();
scene->_object3.addMover(mover, &pt, this);
scene->_dog.addMover(mover, &pt, this);
} else {
_actionIndex = 4;
Common::Point pt(775, 107);
NpcMover *mover = new NpcMover();
scene->_object3.addMover(mover, &pt, this);
scene->_dog.addMover(mover, &pt, this);
}
}
break;
case 1:
scene->_object3.setPosition(Common::Point(864, 117));
scene->_object3.setStrip(7);
scene->_object3.setFrame(1);
scene->_object3.animate(ANIM_MODE_5, this);
scene->_dog.setPosition(Common::Point(864, 117));
scene->_dog.setStrip(7);
scene->_dog.setFrame(1);
scene->_dog.animate(ANIM_MODE_5, this);
if (BF_GLOBALS._randomSource.getRandomNumber(3) == 1)
scene->_sound1.play(92);
else
@ -252,16 +252,16 @@ void Scene900::Action1::signal() {
_actionIndex = 7;
break;
case 2:
scene->_object3.animate(ANIM_MODE_6, this);
scene->_dog.animate(ANIM_MODE_6, this);
break;
case 3: {
scene->_object3.setStrip(3);
scene->_object3.setPosition(Common::Point(864, 130));
scene->_object3.fixPriority(122);
scene->_object3.animate(ANIM_MODE_1, NULL);
scene->_dog.setStrip(3);
scene->_dog.setPosition(Common::Point(864, 130));
scene->_dog.fixPriority(122);
scene->_dog.animate(ANIM_MODE_1, NULL);
Common::Point pt(775, 107);
NpcMover *mover = new NpcMover();
scene->_object3.addMover(mover, &pt, this);
scene->_dog.addMover(mover, &pt, this);
break;
}
case 6:
@ -271,10 +271,10 @@ void Scene900::Action1::signal() {
setDelay(30);
break;
case 5: {
scene->_object3.setStrip(4);
scene->_dog.setStrip(4);
Common::Point pt(940, 145);
NpcMover *mover = new NpcMover();
scene->_object3.addMover(mover, &pt, this);
scene->_dog.addMover(mover, &pt, this);
break;
}
case 7:
@ -286,17 +286,17 @@ void Scene900::Action1::signal() {
_actionIndex = 8;
break;
case 8:
scene->_object3.setStrip(1);
scene->_object3.setFrame(7);
scene->_object3.animate(ANIM_MODE_6, NULL);
scene->_dog.setStrip(1);
scene->_dog.setFrame(7);
scene->_dog.animate(ANIM_MODE_6, NULL);
break;
case 9:
scene->_field1976 = 0;
scene->_object3._flag = 0;
scene->_dog._flag = 0;
_actionIndex = 7;
scene->_object3.setStrip(1);
scene->_object3.setFrame(1);
scene->_object3.animate(ANIM_MODE_5, this);
scene->_dog.setStrip(1);
scene->_dog.setFrame(1);
scene->_dog.animate(ANIM_MODE_5, this);
break;
default:
break;
@ -309,7 +309,7 @@ void Scene900::Action2::signal() {
switch (_actionIndex++) {
case 0:
scene->_field1976 = 1;
if (scene->_object3._action->getActionIndex() == 8)
if (scene->_dog._action->getActionIndex() == 8)
_actionIndex = 0;
setDelay(5);
break;
@ -319,7 +319,7 @@ void Scene900::Action2::signal() {
scene->_object5.setStrip(2);
scene->_object5.setPosition(Common::Point(-20, -20));
scene->_object5._moveDiff.y = 10;
setAction(&scene->_sequenceManager1, this, 9009, &BF_GLOBALS._player, &scene->_object5, &scene->_object3, NULL);
setAction(&scene->_sequenceManager1, this, 9009, &BF_GLOBALS._player, &scene->_object5, &scene->_dog, NULL);
BF_INVENTORY.setObjectScene(INV_FISHING_NET, 900);
break;
case 2:
@ -329,8 +329,8 @@ void Scene900::Action2::signal() {
BF_GLOBALS._uiElements.addScore(50);
}
SceneItem::display2(900, 10);
scene->_object3._flag = 1;
scene->_object3.fixPriority(130);
scene->_dog._flag = 1;
scene->_dog.fixPriority(130);
BF_GLOBALS._player.enableControl();
remove();
break;
@ -349,33 +349,33 @@ void Scene900::Action3::signal() {
PlayerMover *mover = new PlayerMover();
BF_GLOBALS._player.addMover(mover, &pt, 0);
}
if (scene->_object3._action->getActionIndex() != 7) {
if (scene->_dog._action->getActionIndex() != 7) {
_actionIndex = 0;
}
setDelay(5);
break;
case 1:
if (scene->_object3._strip == 3) {
if (scene->_dog._strip == 3) {
_actionIndex = 3;
Common::Point pt(775, 107);
NpcMover *mover = new NpcMover();
scene->_object3.addMover(mover, &pt, this);
scene->_dog.addMover(mover, &pt, this);
} else
scene->_object3.animate(ANIM_MODE_6, this);
scene->_dog.animate(ANIM_MODE_6, this);
break;
case 2: {
scene->_object3.setStrip(3);
scene->_object3.setPosition(Common::Point(864, 130));
scene->_object3.fixPriority(122);
scene->_object3.animate(ANIM_MODE_1, NULL);
scene->_dog.setStrip(3);
scene->_dog.setPosition(Common::Point(864, 130));
scene->_dog.fixPriority(122);
scene->_dog.animate(ANIM_MODE_1, NULL);
Common::Point pt(775, 107);
NpcMover *mover = new NpcMover();
scene->_object3.addMover(mover, &pt, this);
scene->_dog.addMover(mover, &pt, this);
break;
}
case 3:
scene->_object3.remove();
scene->_object3._flag = 1;
scene->_dog.remove();
scene->_dog._flag = 1;
SceneItem::display2(900, 24);
if (!BF_GLOBALS.getFlag(fGotPointsForLockWarehouse)) {
BF_GLOBALS.setFlag(fGotPointsForLockWarehouse);
@ -386,7 +386,7 @@ void Scene900::Action3::signal() {
break;
default:
break;
}
}
}
void Scene900::Action4::signal() {
@ -395,15 +395,15 @@ void Scene900::Action4::signal() {
switch (_actionIndex++) {
case 0:
scene->_field1976 = 1;
if (scene->_object3._action->getActionIndex() != 8)
if (scene->_dog._action->getActionIndex() != 8)
_actionIndex = 0;
setDelay(5);
break;
case 1:
scene->setAction(&scene->_sequenceManager1, scene, 9005, &BF_GLOBALS._player, &scene->_object1, NULL);
scene->setAction(&scene->_sequenceManager1, this, 9005, &BF_GLOBALS._player, &scene->_gate, NULL);
break;
case 2:
scene->setAction(&scene->_sequenceManager1, scene, 9008, &BF_GLOBALS._player, &scene->_object3, NULL);
scene->setAction(&scene->_sequenceManager1, this, 9008, &BF_GLOBALS._player, &scene->_dog, NULL);
break;
case 3:
BF_GLOBALS._deathReason = 5;
@ -436,7 +436,7 @@ void Scene900::postInit(SceneObjectList *OwnerList) {
BF_INVENTORY.setObjectScene(INV_FISHING_NET, 1);
BF_INVENTORY.setObjectScene(INV_HOOK, 1);
}
_object3._flag = 0;
_dog._flag = 0;
if (BF_GLOBALS._bookmark >= bFinishedWGreen) {
_object7.postInit();
_object7.fixPriority(120);
@ -448,10 +448,10 @@ void Scene900::postInit(SceneObjectList *OwnerList) {
_sceneBounds.moveTo(640, 0);
BF_GLOBALS._v4CEC0 = 2;
BF_INVENTORY.setObjectScene(INV_FISHING_NET, 900);
_object3._flag = 1;
_dog._flag = 1;
}
if (BF_INVENTORY.getObjectScene(INV_FISHING_NET) == 900)
_object3._flag = 1;
_dog._flag = 1;
_stripManager.addSpeaker(&_gameTextSpeaker);
_stripManager.addSpeaker(&_jakeJacketSpeaker);
@ -460,37 +460,37 @@ void Scene900::postInit(SceneObjectList *OwnerList) {
_item4.setDetails(Rect(0, 85, 20, 130), 900, -1, -1, -1, 1, 0);
BF_GLOBALS._player.postInit();
_object3.postInit();
_object3.setVisage(902);
_object3.setPosition(Common::Point(845, 135));
_object3.fixPriority(122);
_object3.setDetails(900, 8, -1, 9, 1, NULL);
_dog.postInit();
_dog.setVisage(902);
_dog.setPosition(Common::Point(845, 135));
_dog.fixPriority(122);
_dog.setDetails(900, 8, -1, 9, 1, NULL);
if (_object3._flag == 0) {
_object3.animate(ANIM_MODE_1, NULL);
_object3.setAction(&_action1);
if (_dog._flag == 0) {
_dog.animate(ANIM_MODE_1, NULL);
_dog.setAction(&_action1);
} else {
_object3.setAction(&_action1);
_object3.fixPriority(130);
_dog.setAction(&_action1);
_dog.fixPriority(130);
if (BF_GLOBALS._dayNumber == 4) {
_object3.setPosition(Common::Point(879, 120));
_object3.setStrip(2);
_dog.setPosition(Common::Point(879, 120));
_dog.setStrip(2);
} else {
_object3.setPosition(Common::Point(864, 117));
_object3.setStrip(6);
_object3.setFrame(6);
_dog.setPosition(Common::Point(864, 117));
_dog.setStrip(6);
_dog.setFrame(6);
}
}
_object1.postInit();
_object1.setVisage(900);
_object1.setStrip(2);
_gate.postInit();
_gate.setVisage(900);
_gate.setStrip(2);
if (BF_GLOBALS._v4CEC0 == 2)
_object1.setPosition(Common::Point(758, 127));
_gate.setPosition(Common::Point(758, 127));
else {
BF_GLOBALS._walkRegions.proc1(24);
_object1.setPosition(Common::Point(804, 132));
_gate.setPosition(Common::Point(804, 132));
}
if (BF_GLOBALS._dayNumber == 5)
@ -555,7 +555,7 @@ void Scene900::postInit(SceneObjectList *OwnerList) {
setAction(&_sequenceManager1, this, 9002, &BF_GLOBALS._player, &_object2, NULL);
}
_object1.setDetails(900, 0, -1, 1, 1, 0);
_gate.setDetails(900, 0, -1, 1, 1, 0);
_object2.setDetails(900, 2, -1, 5, 1, 0);
_item2.setDetails(Rect(0, 0, 225, 21), 666, 25, -1, -1, 1, NULL);
_item3.setDetails(Rect(37, 21, 324, 50), 666, 26, -1, -1, 1, NULL);
@ -572,7 +572,7 @@ void Scene900::signal() {
case 3:
BF_GLOBALS._walkRegions.proc1(24);
_sceneMode = 9004;
setAction(&_sequenceManager1, this, 9006, &BF_GLOBALS._player, &_object1, NULL);
setAction(&_sequenceManager1, this, 9006, &BF_GLOBALS._player, &_gate, NULL);
break;
case 9000:
BF_GLOBALS._player.enableControl();
@ -598,7 +598,7 @@ void Scene900::signal() {
BF_GLOBALS._player.enableControl();
break;
case 9005:
if (_object3._flag == 0)
if (_dog._flag == 0)
BF_GLOBALS._player.setAction(&_action4);
else
BF_GLOBALS._player.enableControl();
@ -625,11 +625,11 @@ void Scene900::signal() {
_sound1.play(92);
if (BF_GLOBALS._v4CEC0 == 2) {
_sceneMode = 9008;
setAction(&_sequenceManager1, this, 9008, &BF_GLOBALS._player, &_object3, NULL);
setAction(&_sequenceManager1, this, 9008, &BF_GLOBALS._player, &_dog, NULL);
} else {
BF_GLOBALS._player._strip = 7;
_action1.setActionIndex(9);
_object3.signal();
_dog.signal();
if ((!BF_GLOBALS.getFlag(fGotPointsForFreeDog)) && (BF_GLOBALS._bookmark == bEndDayThree)) {
BF_GLOBALS.setFlag(fGotPointsForFreeDog);
BF_GLOBALS._uiElements.addScore(50);

View File

@ -50,7 +50,7 @@ class Scene900: public PalettedScene {
virtual bool startAction(CursorType action, Event &event);
};
/* Objects */
class Object1: public NamedObject {
class Gate: public NamedObject {
public:
virtual bool startAction(CursorType action, Event &event);
};
@ -58,7 +58,7 @@ class Scene900: public PalettedScene {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Object3: public NamedObjectExt {
class Dog: public NamedObjectExt {
public:
virtual bool startAction(CursorType action, Event &event);
};
@ -95,9 +95,9 @@ public:
SpeakerJakeJacket _jakeJacketSpeaker;
SpeakerLyleHat _lyleHatSpeaker;
Item1 _item1;
Object1 _object1;
Gate _gate;
Object2 _object2;
Object3 _object3;
Dog _dog;
NamedHotspot _item2;
NamedHotspot _item3;
NamedObject _object4;