Don't start the Kyra 2 menu music until the first frame has faded up, to better

match the original behaviour.

svn-id: r23652
This commit is contained in:
Torbjörn Andersson 2006-08-01 10:25:10 +00:00
parent afe26b5ea5
commit 56c59d1da6

View File

@ -48,8 +48,6 @@ void KyraEngine_v2::seq_menu() {
uint8 pal[768];
int i;
_sound->playTrack(2);
WSAMovieV2 *title = new WSAMovieV2(this);
title->setDrawPage(0);
@ -61,6 +59,8 @@ void KyraEngine_v2::seq_menu() {
_screen->updateScreen();
_screen->fadePalette(pal, 0x54);
_sound->playTrack(2);
for (i = 1; i < 18 && !_quitFlag; ++i) {
uint32 nextRun = _system->getMillis() + 6 * _tickLength;
title->displayFrame(i);
@ -78,8 +78,6 @@ void KyraEngine_v2::seq_menu() {
return;
}
_sound->playTrack(3);
title->open("TITLE.WSA", 0, pal);
assert(title->opened());
@ -88,6 +86,8 @@ void KyraEngine_v2::seq_menu() {
_screen->updateScreen();
_screen->fadePalette(pal, 0x54);
_sound->playTrack(3);
for (i = 1; i < 26 && !_quitFlag; ++i) {
uint32 nextRun = _system->getMillis() + 6 * _tickLength;
title->displayFrame(i);