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Don't start the Kyra 2 menu music until the first frame has faded up, to better
match the original behaviour. svn-id: r23652
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parent
afe26b5ea5
commit
56c59d1da6
@ -48,8 +48,6 @@ void KyraEngine_v2::seq_menu() {
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uint8 pal[768];
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int i;
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_sound->playTrack(2);
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WSAMovieV2 *title = new WSAMovieV2(this);
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title->setDrawPage(0);
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@ -61,6 +59,8 @@ void KyraEngine_v2::seq_menu() {
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_screen->updateScreen();
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_screen->fadePalette(pal, 0x54);
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_sound->playTrack(2);
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for (i = 1; i < 18 && !_quitFlag; ++i) {
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uint32 nextRun = _system->getMillis() + 6 * _tickLength;
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title->displayFrame(i);
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@ -78,8 +78,6 @@ void KyraEngine_v2::seq_menu() {
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return;
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}
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_sound->playTrack(3);
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title->open("TITLE.WSA", 0, pal);
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assert(title->opened());
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@ -88,6 +86,8 @@ void KyraEngine_v2::seq_menu() {
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_screen->updateScreen();
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_screen->fadePalette(pal, 0x54);
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_sound->playTrack(3);
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for (i = 1; i < 26 && !_quitFlag; ++i) {
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uint32 nextRun = _system->getMillis() + 6 * _tickLength;
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title->displayFrame(i);
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