Fixing a crash when loading a save made within the cult/bargon building (bug #2005965)

svn-id: r32895
This commit is contained in:
Sven Hesse 2008-07-03 16:25:59 +00:00
parent 59e672ef40
commit 56c6840ff7

View File

@ -88,7 +88,7 @@ void Goblin_v2::placeObject(Gob_Object *objDesc, char animated,
(_vm->_scenery->_animBottom - _vm->_scenery->_animTop) - (y + 1) / 2; (_vm->_scenery->_animBottom - _vm->_scenery->_animTop) - (y + 1) / 2;
*obj->pPosX = x * _vm->_map->_tilesWidth; *obj->pPosX = x * _vm->_map->_tilesWidth;
} else { } else {
if (obj->goblinStates[state] != 0) { if ((obj->goblinStates != 0) && (obj->goblinStates[state] != 0)) {
layer = obj->goblinStates[state][0].layer; layer = obj->goblinStates[state][0].layer;
animation = obj->goblinStates[state][0].animation; animation = obj->goblinStates[state][0].animation;
objAnim->state = state; objAnim->state = state;