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Fixing a crash when loading a save made within the cult/bargon building (bug #2005965)
svn-id: r32895
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59e672ef40
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@ -88,7 +88,7 @@ void Goblin_v2::placeObject(Gob_Object *objDesc, char animated,
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(_vm->_scenery->_animBottom - _vm->_scenery->_animTop) - (y + 1) / 2;
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*obj->pPosX = x * _vm->_map->_tilesWidth;
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} else {
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if (obj->goblinStates[state] != 0) {
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if ((obj->goblinStates != 0) && (obj->goblinStates[state] != 0)) {
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layer = obj->goblinStates[state][0].layer;
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animation = obj->goblinStates[state][0].animation;
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objAnim->state = state;
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