ULTIMA8: Fix int32 type

This commit is contained in:
Le Philousophe 2021-06-20 08:19:41 +02:00
parent 5f8346e076
commit 56d9c62911

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@ -1755,7 +1755,7 @@ void UCMachine::execProcess(UCProcess *p) {
const uint16 range = GAME_IS_CRUSADER ? ui16b * 2 : ui16b;
if (item) {
int ix, iy, iz;
int32 ix, iy, iz;
item->getLocationAbsolute(ix, iy, iz);
world->getCurrentMap()->areaSearch(itemlist, script,
scriptsize, nullptr,