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CGE2: Rearrange things a bit in cge2.h.
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@ -151,7 +151,6 @@ public:
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void inf(const char *text, ColorBank col = kCBInf);
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void movie(const char *ext);
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void runGame();
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void initToolbar();
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void loadHeroes();
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void loadScript(const char *fname, bool onlyToolbar = false);
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Sprite *loadSprite(const char *fname, int ref, int scene, V3D &pos);
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@ -177,8 +176,6 @@ public:
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Sprite *locate(int ref);
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bool isHero(Sprite *spr);
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void loadUser();
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void switchSay();
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void checkSaySwitch();
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void loadPos();
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void releasePocket(Sprite *spr);
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void switchHero(int sex);
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@ -193,19 +190,23 @@ public:
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void keyClick();
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void swapInPocket(Sprite *spr, Sprite *xspr);
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void busyStep();
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void checkSounds();
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void checkMusicSwitch();
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void checkVolumeSwitches();
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void updateMusicVolume();
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void updateSpeechVolume();
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void optionTouch(int opt, uint16 mask);
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void switchColorMode();
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void switchMusic(bool on);
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void updateMusicVolume();
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void checkMusicSwitch();
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void quit();
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void setVolume(int idx, int cnt);
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void checkVolumeSwitches();
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void switchCap();
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void switchVox();
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void updateSpeechVolume();
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void switchSay();
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void checkSaySwitch();
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void initToolbar();
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void checkSounds();
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void setEye(const V3D &e);
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void setEye(const V2D& e2, int z = -kScrWidth);
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