AVALANCHE: Add HighScore.

This commit is contained in:
uruk 2014-04-13 10:19:17 +02:00
parent f2d5f65d33
commit 56e9d41ae8
8 changed files with 185 additions and 15 deletions

View File

@ -57,6 +57,7 @@ AvalancheEngine::AvalancheEngine(OSystem *syst, const AvalancheGameDescription *
_nim = nullptr;
_ghostroom = nullptr;
_help = nullptr;
_highscore = nullptr;
_platform = gd->desc.platform;
initVariables();
@ -81,6 +82,7 @@ AvalancheEngine::~AvalancheEngine() {
delete _nim;
delete _ghostroom;
delete _help;
delete _highscore;
for (int i = 0; i < 31; i++) {
for (int j = 0; j < 2; j++) {
@ -165,6 +167,7 @@ Common::ErrorCode AvalancheEngine::initialize() {
_nim = new Nim(this);
_ghostroom = new GhostRoom(this);
_help = new Help(this);
_highscore = new HighScore(this);
_graphics->init();
_dialogs->init();
@ -200,7 +203,7 @@ void AvalancheEngine::synchronize(Common::Serializer &sz) {
sz.syncAsByte(_carryNum);
for (int i = 0; i < kObjectNum; i++)
sz.syncAsByte(_objects[i]);
sz.syncAsSint16LE(_dnascore);
sz.syncAsSint16LE(_score);
sz.syncAsSint32LE(_money);
sz.syncAsByte(_room);
if (sz.isSaving())

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@ -46,6 +46,7 @@
#include "avalanche/help.h"
#include "avalanche/shootemup.h"
#include "avalanche/mainmenu.h"
#include "avalanche/highscore.h"
#include "common/serializer.h"
@ -91,6 +92,7 @@ public:
Nim *_nim;
GhostRoom *_ghostroom;
Help *_help;
HighScore *_highscore;
OSystem *_system;
@ -150,7 +152,7 @@ public:
// Former DNA structure
byte _carryNum; // How many objects you're carrying...
bool _objects[kObjectNum]; // ...and which ones they are.
int16 _dnascore; // your score, of course
int16 _score; // your score, of course
int32 _money; // your current amount of dosh
Room _room; // your current room
bool _wonNim; // Have you *won* Nim? (That's harder.)

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@ -955,7 +955,7 @@ void AvalancheEngine::drawToolbar() {
}
void AvalancheEngine::drawScore() {
uint16 score = _dnascore;
uint16 score = _score;
int8 numbers[3] = {0, 0, 0};
for (int i = 0; i < 2; i++) {
byte divisor = 1;
@ -981,12 +981,12 @@ void AvalancheEngine::drawScore() {
void AvalancheEngine::incScore(byte num) {
for (int i = 1; i <= num; i++) {
_dnascore++;
_score++;
if (_soundFx) {
for (int j = 1; j <= 97; j++)
// Length of 2 is a guess, the original doesn't have a delay specified
_sound->playNote(177 + _dnascore * 3, 2);
_sound->playNote(177 + _score * 3, 2);
}
}
@ -1333,7 +1333,7 @@ void AvalancheEngine::resetVariables() {
for (int i = 0; i < kObjectNum; i++)
_objects[i] = false;
_dnascore = 0;
_score = 0;
_money = 0;
_room = kRoomNowhere;
_saveNum = 0;

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@ -0,0 +1,110 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike: Mark and Thomas Thurman.
*/
#include "avalanche/avalanche.h"
#include "avalanche/highscore.h"
#include "common/savefile.h"
namespace Avalanche {
HighScore::HighScore(AvalancheEngine *vm) {
_vm = vm;
}
void HighScore::displayHighScores() {
warning("STUB: HighScore::displayHighScores(");
}
void HighScore::saveHighScores() {
int firstSmaller = 0;
while ((_data[firstSmaller]._score >= _vm->_score) && (firstSmaller < 12))
firstSmaller++;
if (firstSmaller < 12) {
// Shift all the lower scores down a space:
for (int i = firstSmaller; i < 11; i++)
_data[i + 1] = _data[i];
// Set the new high score:
_data[firstSmaller]._name = "Player"; // TODO: Come up with something for that. In the original it wasn't implemented at all...
_data[firstSmaller]._rank = _vm->_parser->rank();
_data[firstSmaller]._score = _vm->_score;
}
Common::OutSaveFile *f = g_system->getSavefileManager()->openForSaving("scores.avd");
if (!f) {
warning("Can't create file 'scores.avd', high scores are not saved.");
return;
}
Common::Serializer sz(NULL, f);
syncHighScores(sz);
f->finalize();
delete f;
}
void HighScore::loadHighScroes() {
Common::File file;
if (!file.exists("scores.avd")) {
produceDefaultHighScores();
} else {
Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading("scores.avd");
if (!f)
return;
Common::Serializer sz(f, NULL);
syncHighScores(sz);
delete f;
}
}
void HighScore::produceDefaultHighScores() {
for (int i = 0; i < 12; i++) {
_data[i]._score = 32 - (i + 1) * 2;
_data[i]._rank = "...";
}
_data[0]._name = "Mike";
_data[1]._name = "Liz";
_data[2]._name = "Thomas";
_data[3]._name = "Mark";
_data[4]._name = "Mandy";
_data[5]._name = "Andrew";
_data[6]._name = "Lucy Tryphena";
_data[7]._name = "Tammy the dog";
_data[8]._name = "Avaricius";
_data[9]._name = "Spellchick";
_data[10]._name = "Caddelli";
_data[11]._name = "Spludwick";
}
void HighScore::syncHighScores(Common::Serializer &sz) {
for (int i = 0; i < 12; i++) {
sz.syncString(_data[i]._name);
sz.syncAsUint16LE(_data[i]._score);
sz.syncString(_data[i]._rank);
}
}
} // End of namespace Avalanche

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@ -0,0 +1,59 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike: Mark and Thomas Thurman.
*/
#ifndef AVALANCHE_HIGHSCORE_H
#define AVALANCHE_HIGHSCORE_H
namespace Avalanche {
class AvalancheEngine;
struct HighScoreData {
Common::String _name;
uint16 _score;
Common::String _rank;
};
class HighScore {
public:
HighScore(AvalancheEngine *vm);
void displayHighScores();
void saveHighScores();
void loadHighScroes();
private:
AvalancheEngine *_vm;
HighScoreData _data[12];
void produceDefaultHighScores();
void syncHighScores(Common::Serializer &sz);
};
} // End of namespace Avalanche
#endif // AVALANCHE_HIGHSCORE_H

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@ -20,7 +20,8 @@ MODULE_OBJS = \
ghostroom.o \
help.o \
shootemup.o \
mainmenu.o
mainmenu.o \
highscore.o
# This module can be built as a plugin
ifeq ($(ENABLE_AVALANCHE), DYNAMIC_PLUGIN)

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@ -602,7 +602,7 @@ Common::String Parser::rank() {
};
for (int i = 0; i < 8; i++) {
if ((_vm->_dnascore >= ranks[i]._score) && (_vm->_dnascore < ranks[i + 1]._score))
if ((_vm->_score >= ranks[i]._score) && (_vm->_score < ranks[i + 1]._score))
return Common::String(ranks[i]._title);
}
return "";
@ -2306,7 +2306,7 @@ void Parser::doThat() {
break;
case kVerbCodeScore: {
Common::String tmpStr = Common::String::format("Your score is %d,%c%cout of a possible 128.%c%c " \
"This gives you a rank of %s.%c%c%s", _vm->_dnascore, kControlCenter, kControlNewLine, kControlNewLine,
"This gives you a rank of %s.%c%c%s", _vm->_score, kControlCenter, kControlNewLine, kControlNewLine,
kControlNewLine, rank().c_str(), kControlNewLine, kControlNewLine, totalTime().c_str());
_vm->_dialogs->displayText(tmpStr);
}

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@ -72,13 +72,11 @@ public:
byte _wearing; // what you're wearing
Parser(AvalancheEngine *vm);
void init();
void parse();
void doThat();
void verbOpt(byte verb, Common::String &answer, char &ansKey);
void drink();
void handleInputText(const Common::Event &event);
void handleBackspace();
void handleReturn();
@ -89,7 +87,7 @@ public:
void tryDropdown();
int16 getPos(const Common::String &crit, const Common::String &src);
void doVerb(VerbCode id);
Common::String rank();
void resetVariables();
void synchronize(Common::Serializer &sz);
@ -112,10 +110,7 @@ private:
byte wordNum(Common::String word);
void replace(Common::String oldChars, byte newChar);
Common::String rank();
Common::String totalTime();
void clearWords();
void cheatParse(Common::String codes);
void stripPunctuation(Common::String &word);