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AVALANCHE: Add HighScore.
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f2d5f65d33
commit
56e9d41ae8
@ -57,6 +57,7 @@ AvalancheEngine::AvalancheEngine(OSystem *syst, const AvalancheGameDescription *
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_nim = nullptr;
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_ghostroom = nullptr;
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_help = nullptr;
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_highscore = nullptr;
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_platform = gd->desc.platform;
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initVariables();
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@ -81,6 +82,7 @@ AvalancheEngine::~AvalancheEngine() {
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delete _nim;
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delete _ghostroom;
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delete _help;
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delete _highscore;
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for (int i = 0; i < 31; i++) {
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for (int j = 0; j < 2; j++) {
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@ -165,6 +167,7 @@ Common::ErrorCode AvalancheEngine::initialize() {
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_nim = new Nim(this);
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_ghostroom = new GhostRoom(this);
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_help = new Help(this);
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_highscore = new HighScore(this);
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_graphics->init();
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_dialogs->init();
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@ -200,7 +203,7 @@ void AvalancheEngine::synchronize(Common::Serializer &sz) {
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sz.syncAsByte(_carryNum);
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for (int i = 0; i < kObjectNum; i++)
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sz.syncAsByte(_objects[i]);
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sz.syncAsSint16LE(_dnascore);
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sz.syncAsSint16LE(_score);
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sz.syncAsSint32LE(_money);
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sz.syncAsByte(_room);
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if (sz.isSaving())
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@ -46,6 +46,7 @@
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#include "avalanche/help.h"
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#include "avalanche/shootemup.h"
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#include "avalanche/mainmenu.h"
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#include "avalanche/highscore.h"
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#include "common/serializer.h"
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@ -91,6 +92,7 @@ public:
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Nim *_nim;
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GhostRoom *_ghostroom;
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Help *_help;
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HighScore *_highscore;
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OSystem *_system;
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@ -150,7 +152,7 @@ public:
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// Former DNA structure
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byte _carryNum; // How many objects you're carrying...
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bool _objects[kObjectNum]; // ...and which ones they are.
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int16 _dnascore; // your score, of course
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int16 _score; // your score, of course
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int32 _money; // your current amount of dosh
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Room _room; // your current room
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bool _wonNim; // Have you *won* Nim? (That's harder.)
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@ -955,7 +955,7 @@ void AvalancheEngine::drawToolbar() {
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}
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void AvalancheEngine::drawScore() {
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uint16 score = _dnascore;
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uint16 score = _score;
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int8 numbers[3] = {0, 0, 0};
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for (int i = 0; i < 2; i++) {
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byte divisor = 1;
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@ -981,12 +981,12 @@ void AvalancheEngine::drawScore() {
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void AvalancheEngine::incScore(byte num) {
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for (int i = 1; i <= num; i++) {
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_dnascore++;
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_score++;
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if (_soundFx) {
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for (int j = 1; j <= 97; j++)
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// Length of 2 is a guess, the original doesn't have a delay specified
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_sound->playNote(177 + _dnascore * 3, 2);
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_sound->playNote(177 + _score * 3, 2);
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}
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}
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@ -1333,7 +1333,7 @@ void AvalancheEngine::resetVariables() {
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for (int i = 0; i < kObjectNum; i++)
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_objects[i] = false;
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_dnascore = 0;
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_score = 0;
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_money = 0;
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_room = kRoomNowhere;
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_saveNum = 0;
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110
engines/avalanche/highscore.cpp
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110
engines/avalanche/highscore.cpp
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@ -0,0 +1,110 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
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* Copyright (c) 1994-1995 Mike: Mark and Thomas Thurman.
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*/
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#include "avalanche/avalanche.h"
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#include "avalanche/highscore.h"
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#include "common/savefile.h"
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namespace Avalanche {
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HighScore::HighScore(AvalancheEngine *vm) {
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_vm = vm;
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}
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void HighScore::displayHighScores() {
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warning("STUB: HighScore::displayHighScores(");
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}
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void HighScore::saveHighScores() {
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int firstSmaller = 0;
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while ((_data[firstSmaller]._score >= _vm->_score) && (firstSmaller < 12))
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firstSmaller++;
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if (firstSmaller < 12) {
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// Shift all the lower scores down a space:
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for (int i = firstSmaller; i < 11; i++)
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_data[i + 1] = _data[i];
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// Set the new high score:
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_data[firstSmaller]._name = "Player"; // TODO: Come up with something for that. In the original it wasn't implemented at all...
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_data[firstSmaller]._rank = _vm->_parser->rank();
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_data[firstSmaller]._score = _vm->_score;
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}
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Common::OutSaveFile *f = g_system->getSavefileManager()->openForSaving("scores.avd");
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if (!f) {
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warning("Can't create file 'scores.avd', high scores are not saved.");
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return;
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}
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Common::Serializer sz(NULL, f);
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syncHighScores(sz);
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f->finalize();
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delete f;
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}
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void HighScore::loadHighScroes() {
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Common::File file;
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if (!file.exists("scores.avd")) {
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produceDefaultHighScores();
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} else {
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Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading("scores.avd");
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if (!f)
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return;
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Common::Serializer sz(f, NULL);
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syncHighScores(sz);
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delete f;
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}
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}
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void HighScore::produceDefaultHighScores() {
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for (int i = 0; i < 12; i++) {
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_data[i]._score = 32 - (i + 1) * 2;
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_data[i]._rank = "...";
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}
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_data[0]._name = "Mike";
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_data[1]._name = "Liz";
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_data[2]._name = "Thomas";
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_data[3]._name = "Mark";
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_data[4]._name = "Mandy";
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_data[5]._name = "Andrew";
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_data[6]._name = "Lucy Tryphena";
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_data[7]._name = "Tammy the dog";
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_data[8]._name = "Avaricius";
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_data[9]._name = "Spellchick";
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_data[10]._name = "Caddelli";
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_data[11]._name = "Spludwick";
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}
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void HighScore::syncHighScores(Common::Serializer &sz) {
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for (int i = 0; i < 12; i++) {
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sz.syncString(_data[i]._name);
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sz.syncAsUint16LE(_data[i]._score);
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sz.syncString(_data[i]._rank);
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}
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}
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} // End of namespace Avalanche
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59
engines/avalanche/highscore.h
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59
engines/avalanche/highscore.h
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@ -0,0 +1,59 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
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* Copyright (c) 1994-1995 Mike: Mark and Thomas Thurman.
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*/
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#ifndef AVALANCHE_HIGHSCORE_H
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#define AVALANCHE_HIGHSCORE_H
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namespace Avalanche {
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class AvalancheEngine;
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struct HighScoreData {
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Common::String _name;
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uint16 _score;
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Common::String _rank;
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};
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class HighScore {
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public:
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HighScore(AvalancheEngine *vm);
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void displayHighScores();
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void saveHighScores();
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void loadHighScroes();
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private:
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AvalancheEngine *_vm;
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HighScoreData _data[12];
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void produceDefaultHighScores();
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void syncHighScores(Common::Serializer &sz);
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};
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} // End of namespace Avalanche
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#endif // AVALANCHE_HIGHSCORE_H
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@ -20,7 +20,8 @@ MODULE_OBJS = \
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ghostroom.o \
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help.o \
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shootemup.o \
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mainmenu.o
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mainmenu.o \
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highscore.o
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# This module can be built as a plugin
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ifeq ($(ENABLE_AVALANCHE), DYNAMIC_PLUGIN)
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@ -602,7 +602,7 @@ Common::String Parser::rank() {
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};
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for (int i = 0; i < 8; i++) {
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if ((_vm->_dnascore >= ranks[i]._score) && (_vm->_dnascore < ranks[i + 1]._score))
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if ((_vm->_score >= ranks[i]._score) && (_vm->_score < ranks[i + 1]._score))
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return Common::String(ranks[i]._title);
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}
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return "";
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@ -2306,7 +2306,7 @@ void Parser::doThat() {
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break;
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case kVerbCodeScore: {
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Common::String tmpStr = Common::String::format("Your score is %d,%c%cout of a possible 128.%c%c " \
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"This gives you a rank of %s.%c%c%s", _vm->_dnascore, kControlCenter, kControlNewLine, kControlNewLine,
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"This gives you a rank of %s.%c%c%s", _vm->_score, kControlCenter, kControlNewLine, kControlNewLine,
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kControlNewLine, rank().c_str(), kControlNewLine, kControlNewLine, totalTime().c_str());
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_vm->_dialogs->displayText(tmpStr);
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}
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@ -72,13 +72,11 @@ public:
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byte _wearing; // what you're wearing
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Parser(AvalancheEngine *vm);
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void init();
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void parse();
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void doThat();
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void verbOpt(byte verb, Common::String &answer, char &ansKey);
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void drink();
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void handleInputText(const Common::Event &event);
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void handleBackspace();
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void handleReturn();
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@ -89,7 +87,7 @@ public:
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void tryDropdown();
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int16 getPos(const Common::String &crit, const Common::String &src);
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void doVerb(VerbCode id);
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Common::String rank();
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void resetVariables();
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void synchronize(Common::Serializer &sz);
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@ -112,10 +110,7 @@ private:
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byte wordNum(Common::String word);
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void replace(Common::String oldChars, byte newChar);
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Common::String rank();
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Common::String totalTime();
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void clearWords();
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void cheatParse(Common::String codes);
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void stripPunctuation(Common::String &word);
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