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Update renderString to match original code in The Feeble Files.
svn-id: r39952
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@ -304,7 +304,7 @@ void AGOSEngine::renderString(uint vgaSpriteId, uint color, uint width, uint hei
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if (getGameType() == GType_FF || getGameType() == GType_PP) {
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if (vgaSpriteId != 1)
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WRITE_LE_UINT16(p, READ_LE_UINT32(p - 8) + READ_LE_UINT32(p - 4) * READ_LE_UINT32(p - 2));
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WRITE_LE_UINT32(p, READ_LE_UINT32(p - 8) + READ_LE_UINT16(p - 4) * READ_LE_UINT16(p - 2));
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WRITE_LE_UINT16(p + 4, height);
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WRITE_LE_UINT16(p + 6, width);
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