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https://github.com/libretro/scummvm.git
synced 2025-02-03 01:15:58 +00:00
MACVENTURE: Add save game loading
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parent
9564866ec3
commit
5719ea3076
@ -37,12 +37,6 @@ enum {
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kMaxMenuTitleLength = 30
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};
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enum {
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kGlobalSettingsID = 0x80,
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kDiplomaGeometryID = 0x81,
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kTextHuffmanTableID = 0x83
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};
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MacVentureEngine::MacVentureEngine(OSystem *syst, const ADGameDescription *gameDesc) : Engine(syst) {
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_gameDescription = gameDesc;
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_rnd = new Common::RandomSource("macventure");
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@ -79,6 +73,7 @@ Common::Error MacVentureEngine::run() {
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error("Could not load the engine settings");
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_gui = new Gui(this, _resourceManager);
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_world = new World(this, _resourceManager);
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_shouldQuit = false;
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while (!_shouldQuit) {
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@ -31,12 +31,14 @@
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#include "gui/debugger.h"
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#include "macventure/gui.h"
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#include "macventure/world.h"
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struct ADGameDescription;
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namespace MacVenture {
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class Console;
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class World;
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enum {
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kScreenWidth = 512,
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@ -50,6 +52,19 @@ enum {
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// the current limitation is 32 debug levels (1 << 31 is the last one)
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};
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enum {
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kGlobalSettingsID = 0x80,
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kDiplomaGeometryID = 0x81,
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kTextHuffmanTableID = 0x83
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};
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enum {
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kSaveGameStrID = 0x82,
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kDiplomaFilenameID = 0x83,
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kClickToContinueTextID = 0x84,
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kStartGameFilenameID = 0x85
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};
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struct GlobalSettings {
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uint16 numObjects; // number of game objects defined
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uint16 numGlobals; // number of globals defined
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@ -102,6 +117,7 @@ private: // Attributes
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Console *_debugger;
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Gui *_gui;
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World *_world;
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// Engine state
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GlobalSettings _globalSettings;
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@ -3,7 +3,9 @@ MODULE := engines/macventure
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MODULE_OBJS := \
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detection.o \
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gui.o \
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macventure.o
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object.o \
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macventure.o \
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world.o \
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MODULE_DIRS += \
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engines/macventure
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30
engines/macventure/object.cpp
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30
engines/macventure/object.cpp
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@ -0,0 +1,30 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "macventure/object.h"
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namespace MacVenture {
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Object::Object() {}
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Object::~Object() {}
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} // End of namespace MacVenture
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54
engines/macventure/object.h
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54
engines/macventure/object.h
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@ -0,0 +1,54 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef MACVENTURE_OBJECT_H
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#define MACVENTURE_OBJECT_H
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#include "macventure/macventure.h"
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namespace MacVenture {
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struct ContainerHeader {
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uint32 header;
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};
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struct ObjectGroup {
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uint32 bitOffset; // Actually uint24, but we don't have that
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uint32 offset;
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};
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struct ContainerSubHeader {
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uint16 numObjects;
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uint16 *huff;
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uint8 *lengths;
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ObjectGroup *groups;
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};
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class Object {
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public:
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Object();
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~Object();
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};
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} // End of namespace MacVenture
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#endif
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98
engines/macventure/world.cpp
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98
engines/macventure/world.cpp
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@ -0,0 +1,98 @@
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#include "macventure/world.h"
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#include "common/file.h"
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namespace MacVenture {
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World::World(MacVentureEngine *engine, Common::MacResManager *resMan) {
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_resourceManager = resMan;
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_engine = engine;
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if (!loadStartGameFileName())
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error("Could not load initial game configuration");
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Common::File saveGameFile;
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if (!saveGameFile.open(_startGameFileName))
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error("Could not load initial game configuration");
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Common::SeekableReadStream *saveGameRes = saveGameFile.readStream(saveGameFile.size());
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_saveGame = new SaveGame(_engine, saveGameRes);
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delete saveGameRes;
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saveGameFile.close();
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}
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World::~World() {
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if (_saveGame)
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delete _saveGame;
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}
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bool World::loadStartGameFileName() {
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Common::SeekableReadStream *res;
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res = _resourceManager->getResource(MKTAG('S', 'T', 'R', ' '), kStartGameFilenameID);
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if (!res)
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return false;
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byte length = res->readByte();
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char *fileName = new char[length + 1];
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res->read(fileName, length);
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fileName[length] = '\0';
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_startGameFileName = Common::String(fileName, length);
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_startGameFileName.replace(_startGameFileName.end(), _startGameFileName.end(), ".TXT");
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return true;
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}
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// SaveGame
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SaveGame::SaveGame(MacVentureEngine *engine, Common::SeekableReadStream *res) {
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_groups = Common::Array<AttributeGroup>();
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loadGroups(engine, res);
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_globals = Common::Array<uint16>();
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loadGlobals(engine, res);
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_text = Common::String();
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loadText(engine, res);
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}
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SaveGame::~SaveGame() {
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}
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const Common::Array<AttributeGroup>& MacVenture::SaveGame::getGroups() {
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return _groups;
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}
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const Common::Array<uint16>& MacVenture::SaveGame::getGlobals() {
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return _globals;
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}
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const Common::String & MacVenture::SaveGame::getText() {
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return _text;
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}
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void SaveGame::loadGroups(MacVentureEngine *engine, Common::SeekableReadStream * res) {
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GlobalSettings settings = engine->getGlobalSettings();
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for (int i = 0; i < settings.numGroups; ++i) {
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AttributeGroup g;
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for (int j = 0; j < settings.numObjects; ++j)
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g.push_back(res->readUint16BE());
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_groups.push_back(g);
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}
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}
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void SaveGame::loadGlobals(MacVentureEngine *engine, Common::SeekableReadStream * res) {
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GlobalSettings settings = engine->getGlobalSettings();
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for (int i = 0; i < settings.numGlobals; ++i) {
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_globals.push_back(res->readUint16BE());
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}
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}
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void SaveGame::loadText(MacVentureEngine *engine, Common::SeekableReadStream * res) {
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_text = "Placeholder Console Text";
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}
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} // End of namespace MacVenture
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73
engines/macventure/world.h
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73
engines/macventure/world.h
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@ -0,0 +1,73 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef MACVENTURE_WORLD_H
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#define MACVENTURE_WORLD_H
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#include "macventure/macventure.h"
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namespace MacVenture {
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typedef Common::Array<uint16> AttributeGroup;
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class SaveGame {
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public:
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SaveGame(MacVentureEngine *engine, Common::SeekableReadStream *res);
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~SaveGame();
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const Common::Array<AttributeGroup> &getGroups();
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const Common::Array<uint16> &getGlobals();
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const Common::String &getText();
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private:
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void loadGroups(MacVentureEngine *engine, Common::SeekableReadStream *res);
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void loadGlobals(MacVentureEngine *engine, Common::SeekableReadStream *res);
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void loadText(MacVentureEngine *engine, Common::SeekableReadStream *res);
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private:
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Common::Array<AttributeGroup> _groups;
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Common::Array<uint16> _globals;
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Common::String _text;
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};
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class World {
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public:
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World(MacVentureEngine *engine, Common::MacResManager *resMan);
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~World();
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private:
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bool loadStartGameFileName();
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private:
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MacVentureEngine *_engine;
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Common::MacResManager *_resourceManager;
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Common::String _startGameFileName;
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SaveGame *_saveGame;
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};
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} // End of namespace MacVenture
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#endif
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