SCUMM: Prefer "Could not" over "Couldn't" in some error messages.

svn-id: r55268
This commit is contained in:
Johannes Schickel 2011-01-16 20:24:58 +00:00
parent 2633a70018
commit 5742a11510

View File

@ -55,10 +55,10 @@ void ScummEngine::loadCJKFont() {
#ifdef DISABLE_TOWNS_DUAL_LAYER_MODE
error("FM-Towns Kanji font drawing requires dual graphics layer support which is disabled in this build");
#endif
// use FM-TOWNS font rom, since game files don't have kanji font resources
// use FM-TOWNS font rom, since game files don't have kanji font resources
_cjkFont = Graphics::FontSJIS::createFont(Common::kPlatformFMTowns);
if (!_cjkFont)
error("SCUMM::Font: Couldn't open file 'FMT_FNT.ROM'");
error("SCUMM::Font: Could not open file 'FMT_FNT.ROM'");
_textSurfaceMultiplier = 2;
_useCJKMode = true;
} else if (_game.id == GID_LOOM && _game.platform == Common::kPlatformPCEngine && _language == Common::JA_JPN) {
@ -67,7 +67,7 @@ void ScummEngine::loadCJKFont() {
_2byteHeight = 12;
// use PC-Engine System Card, since game files don't have kanji font resources
if (!fp.open("pce.cdbios")) {
error("SCUMM::Font: Couldn't open System Card pce.cdbios");
error("SCUMM::Font: Could not open System Card pce.cdbios");
} else {
_useCJKMode = true;
debug(2, "Loading PC-Engine System Card");
@ -155,9 +155,9 @@ void ScummEngine::loadCJKFont() {
fp.close();
} else {
if (fontFile)
error("SCUMM::Font: Couldn't open %s",fontFile);
error("SCUMM::Font: Could not open %s",fontFile);
else
error("SCUMM::Font: Couldn't load any font");
error("SCUMM::Font: Could not load any font");
}
}
}