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SCUMM: Prefer "Could not" over "Couldn't" in some error messages.
svn-id: r55268
This commit is contained in:
parent
2633a70018
commit
5742a11510
@ -55,10 +55,10 @@ void ScummEngine::loadCJKFont() {
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#ifdef DISABLE_TOWNS_DUAL_LAYER_MODE
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error("FM-Towns Kanji font drawing requires dual graphics layer support which is disabled in this build");
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#endif
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// use FM-TOWNS font rom, since game files don't have kanji font resources
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// use FM-TOWNS font rom, since game files don't have kanji font resources
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_cjkFont = Graphics::FontSJIS::createFont(Common::kPlatformFMTowns);
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if (!_cjkFont)
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error("SCUMM::Font: Couldn't open file 'FMT_FNT.ROM'");
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error("SCUMM::Font: Could not open file 'FMT_FNT.ROM'");
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_textSurfaceMultiplier = 2;
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_useCJKMode = true;
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} else if (_game.id == GID_LOOM && _game.platform == Common::kPlatformPCEngine && _language == Common::JA_JPN) {
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@ -67,7 +67,7 @@ void ScummEngine::loadCJKFont() {
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_2byteHeight = 12;
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// use PC-Engine System Card, since game files don't have kanji font resources
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if (!fp.open("pce.cdbios")) {
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error("SCUMM::Font: Couldn't open System Card pce.cdbios");
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error("SCUMM::Font: Could not open System Card pce.cdbios");
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} else {
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_useCJKMode = true;
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debug(2, "Loading PC-Engine System Card");
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@ -155,9 +155,9 @@ void ScummEngine::loadCJKFont() {
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fp.close();
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} else {
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if (fontFile)
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error("SCUMM::Font: Couldn't open %s",fontFile);
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error("SCUMM::Font: Could not open %s",fontFile);
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else
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error("SCUMM::Font: Couldn't load any font");
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error("SCUMM::Font: Could not load any font");
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}
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}
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}
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