mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-22 20:21:06 +00:00
change return type of fn* functions to bool
svn-id: r8022
This commit is contained in:
parent
170444836c
commit
5757ec8fc4
392
sky/logic.cpp
392
sky/logic.cpp
@ -636,7 +636,7 @@ uint32 SkyLogic::pop() {
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return _stack[--_stackPtr];
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}
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typedef uint32 (SkyLogic::*McodeTable) (uint32, uint32, uint32);
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typedef bool (SkyLogic::*McodeTable) (uint32, uint32, uint32);
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static McodeTable mcodeTable[] = {
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&SkyLogic::fnCacheChip,
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&SkyLogic::fnCacheFast,
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@ -1036,7 +1036,7 @@ script:
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SkyDebug::mcode(mcode, a, b, c);
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Compact *saveCpt = _compact;
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uint32 ret = (this->*mcodeTable[mcode]) (a, b, c);
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bool ret = (this->*mcodeTable[mcode]) (a, b, c);
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_compact = saveCpt;
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if (!ret)
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@ -1102,22 +1102,22 @@ script:
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}
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}
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uint32 SkyLogic::fnCacheChip(uint32 a, uint32 b, uint32 c) {
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bool SkyLogic::fnCacheChip(uint32 a, uint32 b, uint32 c) {
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warning("Stub: fnCacheChip");
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return 1;
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return true;
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}
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uint32 SkyLogic::fnCacheFast(uint32 a, uint32 b, uint32 c) {
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bool SkyLogic::fnCacheFast(uint32 a, uint32 b, uint32 c) {
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warning("Stub: fnCacheFast");
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return 1;
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return true;
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}
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uint32 SkyLogic::fnDrawScreen(uint32 a, uint32 b, uint32 c) {
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bool SkyLogic::fnDrawScreen(uint32 a, uint32 b, uint32 c) {
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warning("Stub: fnDrawScreen");
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return 1;
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return true;
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}
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uint32 SkyLogic::fnAr(uint32 x, uint32 y, uint32 c) {
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bool SkyLogic::fnAr(uint32 x, uint32 y, uint32 c) {
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_compact->downFlag = 1; // assume failure in-case logic is interupted by speech (esp Joey)
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_compact->extCompact->arTargetX = (uint16)x;
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@ -1127,22 +1127,22 @@ uint32 SkyLogic::fnAr(uint32 x, uint32 y, uint32 c) {
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_compact->xcood &= 0xfff8;
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_compact->ycood &= 0xfff8;
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return 0; // drop out of script
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return false; // drop out of script
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}
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uint32 SkyLogic::fnArAnimate(uint32 a, uint32 b, uint32 c) {
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bool SkyLogic::fnArAnimate(uint32 a, uint32 b, uint32 c) {
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_compact->mood = 0; // high level 'not stood still'
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_compact->logic = L_AR_ANIM;
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return 0; // drop out of script
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return false; // drop out of script
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}
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uint32 SkyLogic::fnIdle(uint32 a, uint32 b, uint32 c) {
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bool SkyLogic::fnIdle(uint32 a, uint32 b, uint32 c) {
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// set the player idling
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_compact->logic = 0;
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return 1;
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return true;
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}
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uint32 SkyLogic::fnInteract(uint32 targetId, uint32 b, uint32 c) {
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bool SkyLogic::fnInteract(uint32 targetId, uint32 b, uint32 c) {
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_compact->mode += 4; // next level up
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_compact->logic = L_SCRIPT;
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Compact *cpt = SkyState::fetchCompact(targetId);
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@ -1150,71 +1150,71 @@ uint32 SkyLogic::fnInteract(uint32 targetId, uint32 b, uint32 c) {
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*SkyCompact::getSub(_compact, _compact->mode) = cpt->actionScript;
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*SkyCompact::getSub(_compact, _compact->mode + 2) = 0;
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return 0;
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return false;
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}
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uint32 SkyLogic::fnStartSub(uint32 scr, uint32 b, uint32 c) {
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bool SkyLogic::fnStartSub(uint32 scr, uint32 b, uint32 c) {
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_compact->mode += 4;
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*SkyCompact::getSub(_compact, _compact->mode) = (uint16)(scr & 0xffff);
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*SkyCompact::getSub(_compact, _compact->mode + 2) = (uint16)(scr >> 16);
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return 0;
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return false;
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}
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uint32 SkyLogic::fnTheyStartSub(uint32 mega, uint32 scr, uint32 c) {
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bool SkyLogic::fnTheyStartSub(uint32 mega, uint32 scr, uint32 c) {
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Compact *cpt = SkyState::fetchCompact(mega);
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cpt->mode += 4;
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*SkyCompact::getSub(cpt, _compact->mode) = (uint16)(scr & 0xffff);
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*SkyCompact::getSub(cpt, _compact->mode + 2) = (uint16)(scr >> 16);
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return 1;
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return true;
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}
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uint32 SkyLogic::fnAssignBase(uint32 id, uint32 scr, uint32 c) {
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bool SkyLogic::fnAssignBase(uint32 id, uint32 scr, uint32 c) {
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Compact *cpt = SkyState::fetchCompact(id);
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cpt->mode = C_BASE_MODE;
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cpt->logic = L_SCRIPT;
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cpt->baseSub = (uint16)(scr & 0xffff);
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cpt->baseSub_off = (uint16)(scr >> 16);
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return 1;
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return true;
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}
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uint32 SkyLogic::fnDiskMouse(uint32 a, uint32 b, uint32 c) {
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bool SkyLogic::fnDiskMouse(uint32 a, uint32 b, uint32 c) {
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warning("Stub: fnDiskMouse");
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return 1;
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return true;
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}
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uint32 SkyLogic::fnNormalMouse(uint32 a, uint32 b, uint32 c) {
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bool SkyLogic::fnNormalMouse(uint32 a, uint32 b, uint32 c) {
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error("Stub: fnNormalMouse");
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}
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uint32 SkyLogic::fnBlankMouse(uint32 a, uint32 b, uint32 c) {
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bool SkyLogic::fnBlankMouse(uint32 a, uint32 b, uint32 c) {
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return _skyMouse->fnBlankMouse();
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}
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uint32 SkyLogic::fnCrossMouse(uint32 a, uint32 b, uint32 c) {
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bool SkyLogic::fnCrossMouse(uint32 a, uint32 b, uint32 c) {
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error("Stub: fnCrossMouse");
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}
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uint32 SkyLogic::fnCursorRight(uint32 a, uint32 b, uint32 c) {
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bool SkyLogic::fnCursorRight(uint32 a, uint32 b, uint32 c) {
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error("Stub: fnCursorRight");
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}
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uint32 SkyLogic::fnCursorLeft(uint32 a, uint32 b, uint32 c) {
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bool SkyLogic::fnCursorLeft(uint32 a, uint32 b, uint32 c) {
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error("Stub: fnCursorLeft");
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}
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uint32 SkyLogic::fnCursorDown(uint32 a, uint32 b, uint32 c) {
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bool SkyLogic::fnCursorDown(uint32 a, uint32 b, uint32 c) {
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error("Stub: fnCursorDown");
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}
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uint32 SkyLogic::fnOpenHand(uint32 a, uint32 b, uint32 c) {
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bool SkyLogic::fnOpenHand(uint32 a, uint32 b, uint32 c) {
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error("Stub: fnOpenHand");
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}
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uint32 SkyLogic::fnCloseHand(uint32 a, uint32 b, uint32 c) {
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bool SkyLogic::fnCloseHand(uint32 a, uint32 b, uint32 c) {
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error("Stub: fnCloseHand");
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}
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uint32 SkyLogic::fnGetTo(uint32 targetPlaceId, uint32 mode, uint32 c) {
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bool SkyLogic::fnGetTo(uint32 targetPlaceId, uint32 mode, uint32 c) {
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_compact->upFlag = (uint16)mode; // save mode for action script
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_compact->mode += 4; // next level up
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Compact *cpt = SkyState::fetchCompact(_compact->place);
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@ -1227,10 +1227,10 @@ uint32 SkyLogic::fnGetTo(uint32 targetPlaceId, uint32 mode, uint32 c) {
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*SkyCompact::getSub(_compact, _compact->mode) = *(getToTable + 1);
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*SkyCompact::getSub(_compact, _compact->mode + 2) = 0;
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return 0; // drop out of script
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return false; // drop out of script
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}
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uint32 SkyLogic::fnSetToStand(uint32 a, uint32 b, uint32 c) {
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bool SkyLogic::fnSetToStand(uint32 a, uint32 b, uint32 c) {
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_compact->mood = 1; // high level stood still
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uint16 *p = (uint16 *)SkyCompact::getCompactElem(_compact, C_STAND_UP
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@ -1240,10 +1240,10 @@ uint32 SkyLogic::fnSetToStand(uint32 a, uint32 b, uint32 c) {
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_compact->grafixProg = p;
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_compact->logic = L_SIMPLE_MOD;
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simpleAnim();
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return 0; // drop out of script
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return false; // drop out of script
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}
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uint32 SkyLogic::fnTurnTo(uint32 dir, uint32 b, uint32 c) {
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bool SkyLogic::fnTurnTo(uint32 dir, uint32 b, uint32 c) {
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// turn compact to direction dir
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uint16 curDir = _compact->extCompact->dir; // get current direction
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@ -1252,23 +1252,23 @@ uint32 SkyLogic::fnTurnTo(uint32 dir, uint32 b, uint32 c) {
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uint16 **tt = SkyCompact::getTurnTable(_compact, _compact->extCompact->megaSet, curDir);
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if (!tt[dir])
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return 1; // keep going
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return true; // keep going
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_compact->extCompact->turnProg = tt[dir]; // put turn program in
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_compact->logic = L_TURNING;
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turn();
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return 0; // drop out of script
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return false; // drop out of script
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}
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uint32 SkyLogic::fnArrived(uint32 scriptVar, uint32 b, uint32 c) {
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bool SkyLogic::fnArrived(uint32 scriptVar, uint32 b, uint32 c) {
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_compact->extCompact->leaving = (uint16)(scriptVar & 0xffff);
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_scriptVariables[scriptVar/4]++;
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return 1;
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return true;
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}
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uint32 SkyLogic::fnLeaving(uint32 a, uint32 b, uint32 c) {
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bool SkyLogic::fnLeaving(uint32 a, uint32 b, uint32 c) {
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_compact->extCompact->atWatch = 0;
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if (_compact->extCompact->leaving) {
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@ -1276,93 +1276,93 @@ uint32 SkyLogic::fnLeaving(uint32 a, uint32 b, uint32 c) {
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_compact->extCompact->leaving = 0; // I shall do this only once
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}
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return 1; // keep going
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return true; // keep going
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}
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uint32 SkyLogic::fnSetAlternate(uint32 scr, uint32 b, uint32 c) {
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bool SkyLogic::fnSetAlternate(uint32 scr, uint32 b, uint32 c) {
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_compact->extCompact->alt = (uint16)(scr & 0xffff);
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_compact->logic = L_ALT;
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return 0;
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return false;
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}
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uint32 SkyLogic::fnAltSetAlternate(uint32 target, uint32 scr, uint32 c) {
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bool SkyLogic::fnAltSetAlternate(uint32 target, uint32 scr, uint32 c) {
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Compact *cpt = SkyState::fetchCompact(target);
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cpt->extCompact->alt = (uint16)(scr & 0xffff);
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cpt->logic = L_ALT;
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return 0;
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return false;
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}
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uint32 SkyLogic::fnKillId(uint32 id, uint32 b, uint32 c) {
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bool SkyLogic::fnKillId(uint32 id, uint32 b, uint32 c) {
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if (id) {
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Compact *cpt = SkyState::fetchCompact(id);
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if (cpt->status & (1 << 7))
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_skyGrid->removeObjectFromWalk(cpt);
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cpt->status = 0;
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}
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return 1;
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return true;
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}
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uint32 SkyLogic::fnNoHuman(uint32 a, uint32 b, uint32 c) {
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bool SkyLogic::fnNoHuman(uint32 a, uint32 b, uint32 c) {
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if (!_scriptVariables[MOUSE_STOP]) {
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_scriptVariables[MOUSE_STOP] &= 1;
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runGetOff();
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fnBlankMouse(0, 0, 0);
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}
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return 1;
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return true;
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}
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uint32 SkyLogic::fnAddHuman(uint32 a, uint32 b, uint32 c) {
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bool SkyLogic::fnAddHuman(uint32 a, uint32 b, uint32 c) {
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warning("Stub: fnAddHuman");
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return 1;
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return true;
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}
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uint32 SkyLogic::fnAddButtons(uint32 a, uint32 b, uint32 c) {
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bool SkyLogic::fnAddButtons(uint32 a, uint32 b, uint32 c) {
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error("Stub: fnAddButtons");
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}
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uint32 SkyLogic::fnNoButtons(uint32 a, uint32 b, uint32 c) {
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bool SkyLogic::fnNoButtons(uint32 a, uint32 b, uint32 c) {
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error("Stub: fnNoButtons");
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}
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uint32 SkyLogic::fnSetStop(uint32 a, uint32 b, uint32 c) {
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bool SkyLogic::fnSetStop(uint32 a, uint32 b, uint32 c) {
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_scriptVariables[MOUSE_STOP] |= 1;
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return 1;
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return true;
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}
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uint32 SkyLogic::fnClearStop(uint32 a, uint32 b, uint32 c) {
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bool SkyLogic::fnClearStop(uint32 a, uint32 b, uint32 c) {
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_scriptVariables[MOUSE_STOP] = 0;
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return 1;
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return true;
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}
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uint32 SkyLogic::fnPointerText(uint32 a, uint32 b, uint32 c) {
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bool SkyLogic::fnPointerText(uint32 a, uint32 b, uint32 c) {
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error("Stub: fnPointerText");
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}
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uint32 SkyLogic::fnQuit(uint32 a, uint32 b, uint32 c) {
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return 0;
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bool SkyLogic::fnQuit(uint32 a, uint32 b, uint32 c) {
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return false;
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}
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uint32 SkyLogic::fnSpeakMe(uint32 a, uint32 b, uint32 c) {
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bool SkyLogic::fnSpeakMe(uint32 a, uint32 b, uint32 c) {
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warning("Stub: fnSpeakMe");
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return 0;
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return false;
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}
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uint32 SkyLogic::fnSpeakMeDir(uint32 a, uint32 b, uint32 c) {
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bool SkyLogic::fnSpeakMeDir(uint32 a, uint32 b, uint32 c) {
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warning("Stub: fnSpeakMeDir");
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return 0;
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return false;
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}
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uint32 SkyLogic::fnSpeakWait(uint32 id, uint32 message, uint32 animation) {
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bool SkyLogic::fnSpeakWait(uint32 id, uint32 message, uint32 animation) {
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_compact->flag = (uint16)(id & 0xffff);
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_compact->logic = L_LISTEN;
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return fnSpeakMe(id, message, animation);
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}
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uint32 SkyLogic::fnSpeakWaitDir(uint32 a, uint32 b, uint32 c) {
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bool SkyLogic::fnSpeakWaitDir(uint32 a, uint32 b, uint32 c) {
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error("Stub: fnSpeakWaitDir");
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}
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uint32 SkyLogic::fnChooser(uint32 a, uint32 b, uint32 c) {
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bool SkyLogic::fnChooser(uint32 a, uint32 b, uint32 c) {
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// setup the text questions to be clicked on
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// read from TEXT1 until 0
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@ -1406,19 +1406,19 @@ uint32 SkyLogic::fnChooser(uint32 a, uint32 b, uint32 c) {
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}
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if (p == _scriptVariables + TEXT1)
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return 1;
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return true;
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_compact->logic = L_CHOOSE; // player frozen until choice made
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fnAddHuman(0, 0, 0); // bring back mouse
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return 0;
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return false;
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}
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uint32 SkyLogic::fnHighlight(uint32 itemNo, uint32 pen, uint32 c) {
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bool SkyLogic::fnHighlight(uint32 itemNo, uint32 pen, uint32 c) {
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error("Stub: fnHighlight");
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}
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uint32 SkyLogic::fnTextKill(uint32 a, uint32 b, uint32 c) {
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bool SkyLogic::fnTextKill(uint32 a, uint32 b, uint32 c) {
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// Kill of text items that are mouse detectable
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uint32 id = FIRST_TEXT_COMPACT;
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@ -1429,52 +1429,52 @@ uint32 SkyLogic::fnTextKill(uint32 a, uint32 b, uint32 c) {
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cpt->status = 0;
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id++;
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}
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return 1;
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return true;
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}
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uint32 SkyLogic::fnStopMode(uint32 a, uint32 b, uint32 c) {
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bool SkyLogic::fnStopMode(uint32 a, uint32 b, uint32 c) {
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_compact->logic = L_STOPPED;
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return 0;
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return false;
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}
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uint32 SkyLogic::fnWeWait(uint32 id, uint32 b, uint32 c) {
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bool SkyLogic::fnWeWait(uint32 id, uint32 b, uint32 c) {
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// We have hit another mega
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// we are going to wait for it to move
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_compact->extCompact->waitingFor = id;
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stopAndWait();
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return 1; // not sure about this
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return true; // not sure about this
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}
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uint32 SkyLogic::fnSendSync(uint32 mega, uint32 sync, uint32 c) {
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bool SkyLogic::fnSendSync(uint32 mega, uint32 sync, uint32 c) {
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Compact *cpt = SkyState::fetchCompact(mega);
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cpt->sync = (uint16)(sync & 0xffff);
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return 0;
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return false;
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}
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uint32 SkyLogic::fnSendFastSync(uint32 mega, uint32 sync, uint32 c) {
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bool SkyLogic::fnSendFastSync(uint32 mega, uint32 sync, uint32 c) {
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Compact *cpt = SkyState::fetchCompact(mega);
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cpt->sync = (uint16)(sync & 0xffff);
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return 1;
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return true;
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}
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uint32 SkyLogic::fnSendRequest(uint32 target, uint32 scr, uint32 c) {
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bool SkyLogic::fnSendRequest(uint32 target, uint32 scr, uint32 c) {
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Compact *cpt = SkyState::fetchCompact(target);
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cpt->extCompact->request = (uint16)(scr & 0xffff);
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return 0;
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return false;
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}
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uint32 SkyLogic::fnClearRequest(uint32 target, uint32 b, uint32 c) {
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bool SkyLogic::fnClearRequest(uint32 target, uint32 b, uint32 c) {
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Compact *cpt = SkyState::fetchCompact(target);
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cpt->extCompact->request = 0;
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return 1;
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return true;
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}
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|
||||
uint32 SkyLogic::fnCheckRequest(uint32 a, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnCheckRequest(uint32 a, uint32 b, uint32 c) {
|
||||
// check for interaction request
|
||||
|
||||
if (!_compact->extCompact->request)
|
||||
return 1;
|
||||
return true;
|
||||
|
||||
_compact->mode = C_ACTION_MODE; // into action mode
|
||||
|
||||
@ -1482,10 +1482,10 @@ uint32 SkyLogic::fnCheckRequest(uint32 a, uint32 b, uint32 c) {
|
||||
_compact->extCompact->actionSub_off = 0;
|
||||
|
||||
_compact->extCompact->request = 0; // trash request
|
||||
return 0; // drop from script
|
||||
return false; // drop from script
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnStartMenu(uint32 firstObject, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnStartMenu(uint32 firstObject, uint32 b, uint32 c) {
|
||||
// initialise the top menu bar
|
||||
// firstObject is o0 for game menu, k0 for linc
|
||||
|
||||
@ -1550,17 +1550,17 @@ uint32 SkyLogic::fnStartMenu(uint32 firstObject, uint32 b, uint32 c) {
|
||||
cpt->ycood = 112;
|
||||
}
|
||||
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnUnhighlight(uint32 item, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnUnhighlight(uint32 item, uint32 b, uint32 c) {
|
||||
Compact *cpt = SkyState::fetchCompact(item);
|
||||
cpt->frame--;
|
||||
cpt->getToFlag = 0;
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnFaceId(uint32 otherId, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnFaceId(uint32 otherId, uint32 b, uint32 c) {
|
||||
// return the direction to turn to face another id
|
||||
// pass back result in c_just_flag
|
||||
|
||||
@ -1592,55 +1592,55 @@ uint32 SkyLogic::fnFaceId(uint32 otherId, uint32 b, uint32 c) {
|
||||
if (y >= x)
|
||||
_compact->getToFlag = 0;
|
||||
}
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnForeground(uint32 sprite, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnForeground(uint32 sprite, uint32 b, uint32 c) {
|
||||
// Make sprite a foreground sprite
|
||||
Compact *cpt = SkyState::fetchCompact(sprite);
|
||||
cpt->status &= 0xfff8;
|
||||
cpt->status |= ST_FOREGROUND;
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnBackground(uint32 a, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnBackground(uint32 a, uint32 b, uint32 c) {
|
||||
// Make us a background sprite
|
||||
_compact->status &= 0xfff8;
|
||||
_compact->status |= ST_BACKGROUND;
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnNewBackground(uint32 sprite, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnNewBackground(uint32 sprite, uint32 b, uint32 c) {
|
||||
// Make sprite a background sprite
|
||||
Compact *cpt = SkyState::fetchCompact(sprite);
|
||||
cpt->status &= 0xfff8;
|
||||
cpt->status |= ST_BACKGROUND;
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnSort(uint32 mega, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnSort(uint32 mega, uint32 b, uint32 c) {
|
||||
Compact *cpt = SkyState::fetchCompact(mega);
|
||||
cpt->status &= 0xfff8;
|
||||
cpt->status |= ST_SORT;
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnNoSpriteEngine(uint32 a, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnNoSpriteEngine(uint32 a, uint32 b, uint32 c) {
|
||||
// stop the compact printing
|
||||
// remove foreground, background & sort
|
||||
_compact->status &= 0xfff8;
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnNoSpritesA6(uint32 us, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnNoSpritesA6(uint32 us, uint32 b, uint32 c) {
|
||||
// stop the compact printing
|
||||
// remove foreground, background & sort
|
||||
Compact *cpt = SkyState::fetchCompact(us);
|
||||
cpt->status &= 0xfff8;
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnResetId(uint32 id, uint32 resetBlock, uint32 c) {
|
||||
bool SkyLogic::fnResetId(uint32 id, uint32 resetBlock, uint32 c) {
|
||||
// used when a mega is to be restarted
|
||||
// eg - when a smaller mega turn to larger
|
||||
// - a mega changes rooms...
|
||||
@ -1651,33 +1651,33 @@ uint32 SkyLogic::fnResetId(uint32 id, uint32 resetBlock, uint32 c) {
|
||||
uint16 off;
|
||||
while ((off = *rst++) != 0xffff)
|
||||
*(uint16 *)SkyCompact::getCompactElem(cpt, off) = *rst++;
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnToggleGrid(uint32 a, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnToggleGrid(uint32 a, uint32 b, uint32 c) {
|
||||
// Toggle a mega's grid plotting
|
||||
_compact->status ^= ST_GRID_PLOT;
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnPause(uint32 cycles, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnPause(uint32 cycles, uint32 b, uint32 c) {
|
||||
// Set mega to l_pause
|
||||
_compact->flag = (uint16)(cycles & 0xffff);
|
||||
_compact->logic = L_PAUSE;
|
||||
return 0; // drop out of script
|
||||
return false; // drop out of script
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnRunAnimMod(uint32 animNo, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnRunAnimMod(uint32 animNo, uint32 b, uint32 c) {
|
||||
uint16 *animation = (uint16 *)SkyState::fetchCompact(animNo);
|
||||
uint16 sprite = *animation++; // get sprite set
|
||||
_compact->offset = sprite;
|
||||
_compact->grafixProg = animation;
|
||||
_compact->logic = L_MOD_ANIMATE;
|
||||
anim();
|
||||
return 0; // drop from script
|
||||
return false; // drop from script
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnSimpleMod(uint32 animSeqNo, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnSimpleMod(uint32 animSeqNo, uint32 b, uint32 c) {
|
||||
uint16 *animSeq = (uint16 *)SkyState::fetchCompact(animSeqNo);
|
||||
|
||||
_compact->offset = *animSeq++;
|
||||
@ -1685,107 +1685,107 @@ uint32 SkyLogic::fnSimpleMod(uint32 animSeqNo, uint32 b, uint32 c) {
|
||||
_compact->grafixProg = animSeq;
|
||||
_compact->logic = L_SIMPLE_MOD;
|
||||
simpleAnim();
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnRunFrames(uint32 sequenceNo, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnRunFrames(uint32 sequenceNo, uint32 b, uint32 c) {
|
||||
uint16 *sequence = (uint16 *)SkyState::fetchCompact(sequenceNo);
|
||||
|
||||
_compact->logic = L_FRAMES;
|
||||
_compact->offset = *sequence++;
|
||||
_compact->grafixProg = sequence;
|
||||
simpleAnim();
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnAwaitSync(uint32 a, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnAwaitSync(uint32 a, uint32 b, uint32 c) {
|
||||
if (_compact->sync)
|
||||
return 1;
|
||||
return true;
|
||||
|
||||
_compact->logic = L_WAIT_SYNC;
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnIncMegaSet(uint32 a, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnIncMegaSet(uint32 a, uint32 b, uint32 c) {
|
||||
_compact->extCompact->megaSet += NEXT_MEGA_SET;
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnDecMegaSet(uint32 a, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnDecMegaSet(uint32 a, uint32 b, uint32 c) {
|
||||
_compact->extCompact->megaSet -= NEXT_MEGA_SET;
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnSetMegaSet(uint32 mega, uint32 setNo, uint32 c) {
|
||||
bool SkyLogic::fnSetMegaSet(uint32 mega, uint32 setNo, uint32 c) {
|
||||
Compact *cpt = SkyState::fetchCompact(mega);
|
||||
cpt->extCompact->megaSet = (uint16) (setNo * NEXT_MEGA_SET);
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnMoveItems(uint32 listNo, uint32 screenNo, uint32 c) {
|
||||
bool SkyLogic::fnMoveItems(uint32 listNo, uint32 screenNo, uint32 c) {
|
||||
// Move a list of id's to another screen
|
||||
uint16 *p = SkyCompact::move_list[listNo];
|
||||
for (int i = 0; i < 2; i++) {
|
||||
if (!*p)
|
||||
return 1;
|
||||
return true;
|
||||
Compact *cpt = SkyState::fetchCompact(*p++);
|
||||
cpt->screen = (uint16)(screenNo & 0xffff);
|
||||
}
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnNewList(uint32 a, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnNewList(uint32 a, uint32 b, uint32 c) {
|
||||
// Reset the chooser list
|
||||
for (int i = 0; i < 16; i++)
|
||||
_scriptVariables[TEXT1 + i] = 0;
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnAskThis(uint32 textNo, uint32 animNo, uint32 c) {
|
||||
bool SkyLogic::fnAskThis(uint32 textNo, uint32 animNo, uint32 c) {
|
||||
// find first free position
|
||||
uint32 *p = _scriptVariables + TEXT1;
|
||||
while (*p)
|
||||
p += 2;
|
||||
*p++ = textNo;
|
||||
*p = animNo;
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnRandom(uint32 a, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnRandom(uint32 a, uint32 b, uint32 c) {
|
||||
error("Stub: fnRandom");
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnPersonHere(uint32 id, uint32 room, uint32 c) {
|
||||
bool SkyLogic::fnPersonHere(uint32 id, uint32 room, uint32 c) {
|
||||
Compact *cpt = SkyState::fetchCompact(id);
|
||||
_scriptVariables[RESULT] = cpt->screen == room ? 1 : 0;
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnToggleMouse(uint32 a, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnToggleMouse(uint32 a, uint32 b, uint32 c) {
|
||||
error("Stub: fnToggleMouse");
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnMouseOn(uint32 a, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnMouseOn(uint32 a, uint32 b, uint32 c) {
|
||||
error("Stub: fnMouseOn");
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnMouseOff(uint32 a, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnMouseOff(uint32 a, uint32 b, uint32 c) {
|
||||
error("Stub: fnMouseOff");
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnFetchX(uint32 id, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnFetchX(uint32 id, uint32 b, uint32 c) {
|
||||
Compact *cpt = SkyState::fetchCompact(id);
|
||||
_scriptVariables[RESULT] = cpt->xcood;
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnFetchY(uint32 id, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnFetchY(uint32 id, uint32 b, uint32 c) {
|
||||
Compact *cpt = SkyState::fetchCompact(id);
|
||||
_scriptVariables[RESULT] = cpt->ycood;
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnTestList(uint32 id, uint32 x, uint32 y) {
|
||||
bool SkyLogic::fnTestList(uint32 id, uint32 x, uint32 y) {
|
||||
_scriptVariables[RESULT] = 0; // assume fail
|
||||
uint16 *list = (uint16 *)SkyState::fetchCompact(id);
|
||||
|
||||
@ -1805,16 +1805,16 @@ uint32 SkyLogic::fnTestList(uint32 id, uint32 x, uint32 y) {
|
||||
// get value
|
||||
_scriptVariables[RESULT] = *list++;
|
||||
}
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnFetchPlace(uint32 id, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnFetchPlace(uint32 id, uint32 b, uint32 c) {
|
||||
Compact *cpt = SkyState::fetchCompact(id);
|
||||
_scriptVariables[RESULT] = cpt->place;
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnCustomJoey(uint32 id, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnCustomJoey(uint32 id, uint32 b, uint32 c) {
|
||||
// return id's x & y coordinate & c_mood (i.e. stood still yes/no)
|
||||
// used by Joey-Logic - done in code like this because scripts can't
|
||||
// get access to another megas compact as easily
|
||||
@ -1825,50 +1825,50 @@ uint32 SkyLogic::fnCustomJoey(uint32 id, uint32 b, uint32 c) {
|
||||
_scriptVariables[PLAYER_Y] = cpt->ycood;
|
||||
_scriptVariables[PLAYER_MOOD] = cpt->mood;
|
||||
_scriptVariables[PLAYER_SCREEN] = cpt->screen;
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnSetPalette(uint32 a, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnSetPalette(uint32 a, uint32 b, uint32 c) {
|
||||
error("Stub: fnSetPalette");
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnTextModule(uint32 a, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnTextModule(uint32 a, uint32 b, uint32 c) {
|
||||
error("Stub: fnTextModule");
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnChangeName(uint32 id, uint32 textNo, uint32 c) {
|
||||
bool SkyLogic::fnChangeName(uint32 id, uint32 textNo, uint32 c) {
|
||||
Compact *cpt = SkyState::fetchCompact(id);
|
||||
cpt->cursorText = (uint16) textNo;
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnMiniLoad(uint32 a, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnMiniLoad(uint32 a, uint32 b, uint32 c) {
|
||||
error("Stub: fnMiniLoad");
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnFlushBuffers(uint32 a, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnFlushBuffers(uint32 a, uint32 b, uint32 c) {
|
||||
error("Stub: fnFlushBuffers");
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnFlushChip(uint32 a, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnFlushChip(uint32 a, uint32 b, uint32 c) {
|
||||
error("Stub: fnFlushChip");
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnSaveCoods(uint32 a, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnSaveCoods(uint32 a, uint32 b, uint32 c) {
|
||||
error("Stub: fnSaveCoods");
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnPlotGrid(uint32 x, uint32 y, uint32 width) {
|
||||
bool SkyLogic::fnPlotGrid(uint32 x, uint32 y, uint32 width) {
|
||||
_skyGrid->plotGrid(x, y, width, _compact);
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnRemoveGrid(uint32 x, uint32 y, uint32 width) {
|
||||
bool SkyLogic::fnRemoveGrid(uint32 x, uint32 y, uint32 width) {
|
||||
_skyGrid->removeGrid(x, y, width, _compact);
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnEyeball(uint32 id, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnEyeball(uint32 id, uint32 b, uint32 c) {
|
||||
// set 'result' to frame no. pointing to foster, according to table used
|
||||
// eg. FN_eyeball (id_eye_90_table);
|
||||
|
||||
@ -1884,24 +1884,24 @@ uint32 SkyLogic::fnEyeball(uint32 id, uint32 b, uint32 c) {
|
||||
y <<= 2;
|
||||
|
||||
_scriptVariables[RESULT] = eyeTable[x + y] + S91;
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnCursorUp(uint32 a, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnCursorUp(uint32 a, uint32 b, uint32 c) {
|
||||
error("Stub: fnCursorUp");
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnLeaveSection(uint32 sectionNo, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnLeaveSection(uint32 sectionNo, uint32 b, uint32 c) {
|
||||
if (SkyState::isDemo(_gameVersion))
|
||||
error("End of demo");
|
||||
|
||||
if (sectionNo == 5) //linc section - has different mouse icons
|
||||
_skyMouse->replaceMouseCursors(60302);
|
||||
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnEnterSection(uint32 sectionNo, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnEnterSection(uint32 sectionNo, uint32 b, uint32 c) {
|
||||
|
||||
if (SkyState::isDemo(_gameVersion))
|
||||
if (sectionNo > 2)
|
||||
@ -1925,47 +1925,47 @@ uint32 SkyLogic::fnEnterSection(uint32 sectionNo, uint32 b, uint32 c) {
|
||||
|
||||
}
|
||||
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnRestoreGame(uint32 a, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnRestoreGame(uint32 a, uint32 b, uint32 c) {
|
||||
error("Stub: fnRestoreGame");
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnRestartGame(uint32 a, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnRestartGame(uint32 a, uint32 b, uint32 c) {
|
||||
error("Stub: fnRestartGame");
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnNewSwingSeq(uint32 a, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnNewSwingSeq(uint32 a, uint32 b, uint32 c) {
|
||||
error("Stub: fnNewSwingSeq");
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnWaitSwingEnd(uint32 a, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnWaitSwingEnd(uint32 a, uint32 b, uint32 c) {
|
||||
error("Stub: fnWaitSwingEnd");
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnSkipIntroCode(uint32 a, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnSkipIntroCode(uint32 a, uint32 b, uint32 c) {
|
||||
warning("Stub: fnSkipIntroCode");
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnBlankScreen(uint32 a, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnBlankScreen(uint32 a, uint32 b, uint32 c) {
|
||||
error("Stub: fnBlankScreen");
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnPrintCredit(uint32 a, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnPrintCredit(uint32 a, uint32 b, uint32 c) {
|
||||
error("Stub: fnPrintCredit");
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnLookAt(uint32 a, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnLookAt(uint32 a, uint32 b, uint32 c) {
|
||||
error("Stub: fnLookAt");
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnLincTextModule(uint32 a, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnLincTextModule(uint32 a, uint32 b, uint32 c) {
|
||||
error("Stub: fnLincTextModule");
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnTextKill2(uint32 a, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnTextKill2(uint32 a, uint32 b, uint32 c) {
|
||||
// Kill all text items
|
||||
|
||||
uint32 id = FIRST_TEXT_COMPACT;
|
||||
@ -1975,54 +1975,54 @@ uint32 SkyLogic::fnTextKill2(uint32 a, uint32 b, uint32 c) {
|
||||
cpt->status = 0;
|
||||
id++;
|
||||
}
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnSetFont(uint32 font, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnSetFont(uint32 font, uint32 b, uint32 c) {
|
||||
_skyText->fnSetFont(font);
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnStartFx(uint32 a, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnStartFx(uint32 a, uint32 b, uint32 c) {
|
||||
warning("Stub: fnStartFx");
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnStopFx(uint32 a, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnStopFx(uint32 a, uint32 b, uint32 c) {
|
||||
error("Stub: fnStopFx");
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnStartMusic(uint32 a, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnStartMusic(uint32 a, uint32 b, uint32 c) {
|
||||
error("Stub: fnStartMusic");
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnStopMusic(uint32 a, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnStopMusic(uint32 a, uint32 b, uint32 c) {
|
||||
error("Stub: fnStopMusic");
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnFadeDown(uint32 a, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnFadeDown(uint32 a, uint32 b, uint32 c) {
|
||||
// this is actually already implemented in SkyScreen
|
||||
error("Stub: fnFadeDown");
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnFadeUp(uint32 a, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnFadeUp(uint32 a, uint32 b, uint32 c) {
|
||||
error("Stub: fnFadeUp");
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnQuitToDos(uint32 a, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnQuitToDos(uint32 a, uint32 b, uint32 c) {
|
||||
error("Stub: fnQuitToDos");
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnPauseFx(uint32 a, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnPauseFx(uint32 a, uint32 b, uint32 c) {
|
||||
error("Stub: fnPauseFx");
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnUnPauseFx(uint32 a, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnUnPauseFx(uint32 a, uint32 b, uint32 c) {
|
||||
error("Stub: fnUnPauseFx");
|
||||
}
|
||||
|
||||
uint32 SkyLogic::fnPrintf(uint32 a, uint32 b, uint32 c) {
|
||||
bool SkyLogic::fnPrintf(uint32 a, uint32 b, uint32 c) {
|
||||
printf("fnPrintf: %d\n", a);
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
230
sky/logic.h
230
sky/logic.h
@ -74,121 +74,121 @@ public:
|
||||
void simpleAnim();
|
||||
|
||||
|
||||
uint32 fnCacheChip(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnCacheFast(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnDrawScreen(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnAr(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnArAnimate(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnIdle(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnInteract(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnStartSub(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnTheyStartSub(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnAssignBase(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnDiskMouse(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnNormalMouse(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnBlankMouse(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnCrossMouse(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnCursorRight(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnCursorLeft(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnCursorDown(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnOpenHand(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnCloseHand(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnGetTo(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnSetToStand(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnTurnTo(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnArrived(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnLeaving(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnSetAlternate(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnAltSetAlternate(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnKillId(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnNoHuman(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnAddHuman(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnAddButtons(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnNoButtons(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnSetStop(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnClearStop(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnPointerText(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnQuit(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnSpeakMe(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnSpeakMeDir(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnSpeakWait(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnSpeakWaitDir(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnChooser(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnHighlight(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnTextKill(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnStopMode(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnWeWait(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnSendSync(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnSendFastSync(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnSendRequest(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnClearRequest(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnCheckRequest(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnStartMenu(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnUnhighlight(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnFaceId(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnForeground(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnBackground(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnNewBackground(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnSort(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnNoSpriteEngine(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnNoSpritesA6(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnResetId(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnToggleGrid(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnPause(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnRunAnimMod(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnSimpleMod(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnRunFrames(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnAwaitSync(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnIncMegaSet(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnDecMegaSet(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnSetMegaSet(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnMoveItems(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnNewList(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnAskThis(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnRandom(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnPersonHere(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnToggleMouse(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnMouseOn(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnMouseOff(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnFetchX(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnFetchY(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnTestList(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnFetchPlace(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnCustomJoey(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnSetPalette(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnTextModule(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnChangeName(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnMiniLoad(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnFlushBuffers(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnFlushChip(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnSaveCoods(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnPlotGrid(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnRemoveGrid(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnEyeball(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnCursorUp(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnLeaveSection(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnEnterSection(uint32 sectionNo, uint32 b, uint32 c);
|
||||
uint32 fnRestoreGame(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnRestartGame(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnNewSwingSeq(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnWaitSwingEnd(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnSkipIntroCode(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnBlankScreen(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnPrintCredit(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnLookAt(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnLincTextModule(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnTextKill2(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnSetFont(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnStartFx(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnStopFx(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnStartMusic(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnStopMusic(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnFadeDown(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnFadeUp(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnQuitToDos(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnPauseFx(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnUnPauseFx(uint32 a, uint32 b, uint32 c);
|
||||
uint32 fnPrintf(uint32 a, uint32 b, uint32 c);
|
||||
bool fnCacheChip(uint32 a, uint32 b, uint32 c);
|
||||
bool fnCacheFast(uint32 a, uint32 b, uint32 c);
|
||||
bool fnDrawScreen(uint32 a, uint32 b, uint32 c);
|
||||
bool fnAr(uint32 a, uint32 b, uint32 c);
|
||||
bool fnArAnimate(uint32 a, uint32 b, uint32 c);
|
||||
bool fnIdle(uint32 a, uint32 b, uint32 c);
|
||||
bool fnInteract(uint32 a, uint32 b, uint32 c);
|
||||
bool fnStartSub(uint32 a, uint32 b, uint32 c);
|
||||
bool fnTheyStartSub(uint32 a, uint32 b, uint32 c);
|
||||
bool fnAssignBase(uint32 a, uint32 b, uint32 c);
|
||||
bool fnDiskMouse(uint32 a, uint32 b, uint32 c);
|
||||
bool fnNormalMouse(uint32 a, uint32 b, uint32 c);
|
||||
bool fnBlankMouse(uint32 a, uint32 b, uint32 c);
|
||||
bool fnCrossMouse(uint32 a, uint32 b, uint32 c);
|
||||
bool fnCursorRight(uint32 a, uint32 b, uint32 c);
|
||||
bool fnCursorLeft(uint32 a, uint32 b, uint32 c);
|
||||
bool fnCursorDown(uint32 a, uint32 b, uint32 c);
|
||||
bool fnOpenHand(uint32 a, uint32 b, uint32 c);
|
||||
bool fnCloseHand(uint32 a, uint32 b, uint32 c);
|
||||
bool fnGetTo(uint32 a, uint32 b, uint32 c);
|
||||
bool fnSetToStand(uint32 a, uint32 b, uint32 c);
|
||||
bool fnTurnTo(uint32 a, uint32 b, uint32 c);
|
||||
bool fnArrived(uint32 a, uint32 b, uint32 c);
|
||||
bool fnLeaving(uint32 a, uint32 b, uint32 c);
|
||||
bool fnSetAlternate(uint32 a, uint32 b, uint32 c);
|
||||
bool fnAltSetAlternate(uint32 a, uint32 b, uint32 c);
|
||||
bool fnKillId(uint32 a, uint32 b, uint32 c);
|
||||
bool fnNoHuman(uint32 a, uint32 b, uint32 c);
|
||||
bool fnAddHuman(uint32 a, uint32 b, uint32 c);
|
||||
bool fnAddButtons(uint32 a, uint32 b, uint32 c);
|
||||
bool fnNoButtons(uint32 a, uint32 b, uint32 c);
|
||||
bool fnSetStop(uint32 a, uint32 b, uint32 c);
|
||||
bool fnClearStop(uint32 a, uint32 b, uint32 c);
|
||||
bool fnPointerText(uint32 a, uint32 b, uint32 c);
|
||||
bool fnQuit(uint32 a, uint32 b, uint32 c);
|
||||
bool fnSpeakMe(uint32 a, uint32 b, uint32 c);
|
||||
bool fnSpeakMeDir(uint32 a, uint32 b, uint32 c);
|
||||
bool fnSpeakWait(uint32 a, uint32 b, uint32 c);
|
||||
bool fnSpeakWaitDir(uint32 a, uint32 b, uint32 c);
|
||||
bool fnChooser(uint32 a, uint32 b, uint32 c);
|
||||
bool fnHighlight(uint32 a, uint32 b, uint32 c);
|
||||
bool fnTextKill(uint32 a, uint32 b, uint32 c);
|
||||
bool fnStopMode(uint32 a, uint32 b, uint32 c);
|
||||
bool fnWeWait(uint32 a, uint32 b, uint32 c);
|
||||
bool fnSendSync(uint32 a, uint32 b, uint32 c);
|
||||
bool fnSendFastSync(uint32 a, uint32 b, uint32 c);
|
||||
bool fnSendRequest(uint32 a, uint32 b, uint32 c);
|
||||
bool fnClearRequest(uint32 a, uint32 b, uint32 c);
|
||||
bool fnCheckRequest(uint32 a, uint32 b, uint32 c);
|
||||
bool fnStartMenu(uint32 a, uint32 b, uint32 c);
|
||||
bool fnUnhighlight(uint32 a, uint32 b, uint32 c);
|
||||
bool fnFaceId(uint32 a, uint32 b, uint32 c);
|
||||
bool fnForeground(uint32 a, uint32 b, uint32 c);
|
||||
bool fnBackground(uint32 a, uint32 b, uint32 c);
|
||||
bool fnNewBackground(uint32 a, uint32 b, uint32 c);
|
||||
bool fnSort(uint32 a, uint32 b, uint32 c);
|
||||
bool fnNoSpriteEngine(uint32 a, uint32 b, uint32 c);
|
||||
bool fnNoSpritesA6(uint32 a, uint32 b, uint32 c);
|
||||
bool fnResetId(uint32 a, uint32 b, uint32 c);
|
||||
bool fnToggleGrid(uint32 a, uint32 b, uint32 c);
|
||||
bool fnPause(uint32 a, uint32 b, uint32 c);
|
||||
bool fnRunAnimMod(uint32 a, uint32 b, uint32 c);
|
||||
bool fnSimpleMod(uint32 a, uint32 b, uint32 c);
|
||||
bool fnRunFrames(uint32 a, uint32 b, uint32 c);
|
||||
bool fnAwaitSync(uint32 a, uint32 b, uint32 c);
|
||||
bool fnIncMegaSet(uint32 a, uint32 b, uint32 c);
|
||||
bool fnDecMegaSet(uint32 a, uint32 b, uint32 c);
|
||||
bool fnSetMegaSet(uint32 a, uint32 b, uint32 c);
|
||||
bool fnMoveItems(uint32 a, uint32 b, uint32 c);
|
||||
bool fnNewList(uint32 a, uint32 b, uint32 c);
|
||||
bool fnAskThis(uint32 a, uint32 b, uint32 c);
|
||||
bool fnRandom(uint32 a, uint32 b, uint32 c);
|
||||
bool fnPersonHere(uint32 a, uint32 b, uint32 c);
|
||||
bool fnToggleMouse(uint32 a, uint32 b, uint32 c);
|
||||
bool fnMouseOn(uint32 a, uint32 b, uint32 c);
|
||||
bool fnMouseOff(uint32 a, uint32 b, uint32 c);
|
||||
bool fnFetchX(uint32 a, uint32 b, uint32 c);
|
||||
bool fnFetchY(uint32 a, uint32 b, uint32 c);
|
||||
bool fnTestList(uint32 a, uint32 b, uint32 c);
|
||||
bool fnFetchPlace(uint32 a, uint32 b, uint32 c);
|
||||
bool fnCustomJoey(uint32 a, uint32 b, uint32 c);
|
||||
bool fnSetPalette(uint32 a, uint32 b, uint32 c);
|
||||
bool fnTextModule(uint32 a, uint32 b, uint32 c);
|
||||
bool fnChangeName(uint32 a, uint32 b, uint32 c);
|
||||
bool fnMiniLoad(uint32 a, uint32 b, uint32 c);
|
||||
bool fnFlushBuffers(uint32 a, uint32 b, uint32 c);
|
||||
bool fnFlushChip(uint32 a, uint32 b, uint32 c);
|
||||
bool fnSaveCoods(uint32 a, uint32 b, uint32 c);
|
||||
bool fnPlotGrid(uint32 a, uint32 b, uint32 c);
|
||||
bool fnRemoveGrid(uint32 a, uint32 b, uint32 c);
|
||||
bool fnEyeball(uint32 a, uint32 b, uint32 c);
|
||||
bool fnCursorUp(uint32 a, uint32 b, uint32 c);
|
||||
bool fnLeaveSection(uint32 a, uint32 b, uint32 c);
|
||||
bool fnEnterSection(uint32 sectionNo, uint32 b, uint32 c);
|
||||
bool fnRestoreGame(uint32 a, uint32 b, uint32 c);
|
||||
bool fnRestartGame(uint32 a, uint32 b, uint32 c);
|
||||
bool fnNewSwingSeq(uint32 a, uint32 b, uint32 c);
|
||||
bool fnWaitSwingEnd(uint32 a, uint32 b, uint32 c);
|
||||
bool fnSkipIntroCode(uint32 a, uint32 b, uint32 c);
|
||||
bool fnBlankScreen(uint32 a, uint32 b, uint32 c);
|
||||
bool fnPrintCredit(uint32 a, uint32 b, uint32 c);
|
||||
bool fnLookAt(uint32 a, uint32 b, uint32 c);
|
||||
bool fnLincTextModule(uint32 a, uint32 b, uint32 c);
|
||||
bool fnTextKill2(uint32 a, uint32 b, uint32 c);
|
||||
bool fnSetFont(uint32 a, uint32 b, uint32 c);
|
||||
bool fnStartFx(uint32 a, uint32 b, uint32 c);
|
||||
bool fnStopFx(uint32 a, uint32 b, uint32 c);
|
||||
bool fnStartMusic(uint32 a, uint32 b, uint32 c);
|
||||
bool fnStopMusic(uint32 a, uint32 b, uint32 c);
|
||||
bool fnFadeDown(uint32 a, uint32 b, uint32 c);
|
||||
bool fnFadeUp(uint32 a, uint32 b, uint32 c);
|
||||
bool fnQuitToDos(uint32 a, uint32 b, uint32 c);
|
||||
bool fnPauseFx(uint32 a, uint32 b, uint32 c);
|
||||
bool fnUnPauseFx(uint32 a, uint32 b, uint32 c);
|
||||
bool fnPrintf(uint32 a, uint32 b, uint32 c);
|
||||
|
||||
static uint32 _scriptVariables[838];
|
||||
|
||||
|
Loading…
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Reference in New Issue
Block a user