fixed wrong computation of decflag in AkosRenderer::drawLimb (HE specific, bug #1416186).

svn-id: r21454
This commit is contained in:
Gregory Montoir 2006-03-25 20:15:41 +00:00
parent 47b3a748f4
commit 575c831684
2 changed files with 6 additions and 1 deletions

View File

@ -483,7 +483,7 @@ byte AkosRenderer::drawLimb(const Actor *a, int limb) {
if (_vm->_game.heversion >= 90 && cond == 0) {
decflag = 1;
} else if (type == 0x40000000) { // restored_bit
decflag = (a->_heCondMask & cond) ? 1 : 0;
decflag = (a->_heCondMask & cond) == cond ? 1 : 0;
} else if (type == 0x80000000) { // dirty_bit
decflag = (a->_heCondMask & cond) ? 0 : 1;
} else {

View File

@ -418,6 +418,11 @@ bool ScummDebugger::Cmd_Actor(int argc, const char **argv) {
}
} else if (!strcmp(argv[2], "name")) {
DebugPrintf("Name of actor %d: %s\n", actnum, _vm->getObjOrActorName(actnum));
} else if (!strcmp(argv[2], "condmask")) {
if (argc > 3) {
a->_heCondMask = value;
}
DebugPrintf("Actor[%d]._heCondMask = 0x%X\n", actnum, a->_heCondMask);
} else {
DebugPrintf("Unknown actor command '%s'\nUse <ignoreboxes |costume> as command\n", argv[2]);
}