Converted the Cruise engine to use the new Common::Serializer class

svn-id: r39443
This commit is contained in:
Paul Gilbert 2009-03-16 09:17:49 +00:00
parent 52d6f3323b
commit 57b0038e5e
2 changed files with 19 additions and 83 deletions

View File

@ -25,6 +25,7 @@
#include "cruise/cruise_main.h"
#include "common/serializer.h"
#include "common/savefile.h"
#include "common/system.h"
@ -39,12 +40,12 @@ struct overlayRestoreTemporary {
overlayRestoreTemporary ovlRestoreData[90];
static void syncPalette(Serializer &s, uint8 *p) {
static void syncPalette(Common::Serializer &s, uint8 *p) {
// This is different from the original, where palette entries are 2 bytes each
s.syncBytes(p, NBCOLORS * 3);
}
static void syncBasicInfo(Serializer &s) {
static void syncBasicInfo(Common::Serializer &s) {
s.syncAsSint16LE(songLoaded);
s.syncAsSint16LE(songPlayed);
s.syncAsSint16LE(songLoop);
@ -107,7 +108,7 @@ static void syncBasicInfo(Serializer &s) {
s.syncAsSint16LE(entrerMenuJoueur);
}
static void syncBackgroundTable(Serializer &s) {
static void syncBackgroundTable(Common::Serializer &s) {
// restore backgroundTable
for (int i = 0; i < 8; i++) {
s.syncString(backgroundTable[i].name, 9);
@ -115,14 +116,14 @@ static void syncBackgroundTable(Serializer &s) {
}
}
static void syncPalScreen(Serializer &s) {
static void syncPalScreen(Common::Serializer &s) {
for (int i = 0; i < NBSCREENS; ++i) {
for (int j = 0; j < NBCOLORS; ++j)
s.syncAsUint16LE(palScreen[i][j]);
}
}
static void syncSoundList(Serializer &s) {
static void syncSoundList(Common::Serializer &s) {
for (int i = 0; i < 4; ++i) {
SoundEntry &se = soundList[i];
s.syncAsSint16LE(se.frameNum);
@ -131,7 +132,7 @@ static void syncSoundList(Serializer &s) {
}
}
static void syncFilesDatabase(Serializer &s) {
static void syncFilesDatabase(Common::Serializer &s) {
uint8 dummyVal = 0;
for (int i = 0; i < NUM_FILE_ENTRIES; i++) {
@ -173,7 +174,7 @@ static void syncFilesDatabase(Serializer &s) {
}
}
static void syncPreloadData(Serializer &s) {
static void syncPreloadData(Common::Serializer &s) {
uint8 dummyByte = 0;
uint32 dummyLong = 0;
@ -191,7 +192,7 @@ static void syncPreloadData(Serializer &s) {
}
}
static void syncOverlays1(Serializer &s) {
static void syncOverlays1(Common::Serializer &s) {
uint8 dummyByte = 0;
uint32 dummyLong = 0;
@ -211,7 +212,7 @@ static void syncOverlays1(Serializer &s) {
}
}
static void syncOverlays2(Serializer &s) {
static void syncOverlays2(Common::Serializer &s) {
for (int i = 1; i < numOfLoadedOverlay; i++) {
@ -274,7 +275,7 @@ static void syncOverlays2(Serializer &s) {
}
}
void syncScript(Serializer &s, scriptInstanceStruct *entry) {
void syncScript(Common::Serializer &s, scriptInstanceStruct *entry) {
int numScripts = 0;
uint32 dummyLong = 0;
uint16 dummyWord = 0;
@ -328,7 +329,7 @@ void syncScript(Serializer &s, scriptInstanceStruct *entry) {
}
}
static void syncCell(Serializer &s) {
static void syncCell(Common::Serializer &s) {
int chunkCount = 0;
cellStruct *t, *p;
uint16 dummyWord = 0;
@ -389,7 +390,7 @@ static void syncCell(Serializer &s) {
}
}
static void syncIncrust(Serializer &s) {
static void syncIncrust(Common::Serializer &s) {
int numEntries = 0;
backgroundIncrustStruct *pl, *pl1;
uint8 dummyByte = 0;
@ -471,7 +472,7 @@ static void syncIncrust(Serializer &s) {
}
}
static void syncActors(Serializer &s) {
static void syncActors(Common::Serializer &s) {
int numEntries = 0;
actorStruct *ptr;
uint16 dummyLong = 0;
@ -522,7 +523,7 @@ static void syncActors(Serializer &s) {
}
}
static void syncSongs(Serializer &s) {
static void syncSongs(Common::Serializer &s) {
int size = 0;
if (songLoaded) {
@ -538,7 +539,7 @@ static void syncSongs(Serializer &s) {
}
}
static void syncCT(Serializer &s) {
static void syncCT(Common::Serializer &s) {
int v = (polyStruct) ? 1 : 0;
s.syncAsSint32LE(v);
@ -573,7 +574,7 @@ static void syncCT(Serializer &s) {
}
}
static void DoSync(Serializer &s) {
static void DoSync(Common::Serializer &s) {
syncBasicInfo(s);
syncPalette(s, newPal);
@ -759,7 +760,7 @@ int saveSavegameData(int saveGameIdx) {
f->write(saveIdentBuffer, 6);
if (!f->ioFailed()) {
Serializer s(NULL, f);
Common::Serializer s(NULL, f);
DoSync(s);
@ -801,7 +802,7 @@ int loadSavegameData(int saveGameIdx) {
initVars();
Serializer s(f, NULL);
Common::Serializer s(f, NULL);
DoSync(s);
delete f;

View File

@ -27,74 +27,9 @@
#define CRUISE_SAVELOAD_H
#include "common/scummsys.h"
#include "common/savefile.h"
namespace Cruise {
/* TODO: This code is copied verbatim from the Tinsel engine, and in turn was derived from
* the SCUMM engine. As such it should probably be brought into the common codebase
*/
#define SYNC_AS(SUFFIX,TYPE,SIZE) \
template <class T> \
void syncAs ## SUFFIX(T &val) { \
if (_loadStream) \
val = static_cast<T>(_loadStream->read ## SUFFIX()); \
else { \
TYPE tmp = val; \
_saveStream->write ## SUFFIX(tmp); \
} \
_bytesSynced += SIZE; \
}
class Serializer {
public:
Serializer(Common::SeekableReadStream *in, Common::OutSaveFile *out)
: _loadStream(in), _saveStream(out), _bytesSynced(0) {
assert(in || out);
}
bool isSaving() { return (_saveStream != 0); }
bool isLoading() { return (_loadStream != 0); }
uint bytesSynced() const { return _bytesSynced; }
void syncBytes(byte *buf, uint16 size) {
if (_loadStream)
_loadStream->read(buf, size);
else
_saveStream->write(buf, size);
_bytesSynced += size;
}
void syncString(char *buf, uint16 size) {
syncBytes((byte *)buf, size);
}
SYNC_AS(Byte, byte, 1)
SYNC_AS(Uint16LE, uint16, 2)
SYNC_AS(Uint16BE, uint16, 2)
SYNC_AS(Sint16LE, int16, 2)
SYNC_AS(Sint16BE, int16, 2)
SYNC_AS(Uint32LE, uint32, 4)
SYNC_AS(Uint32BE, uint32, 4)
SYNC_AS(Sint32LE, int32, 4)
SYNC_AS(Sint32BE, int32, 4)
protected:
Common::SeekableReadStream *_loadStream;
Common::OutSaveFile *_saveStream;
uint _bytesSynced;
};
#undef SYNC_AS
int saveSavegameData(int saveGameIdx);
int loadSavegameData(int saveGameIdx);