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Converted the Cruise engine to use the new Common::Serializer class
svn-id: r39443
This commit is contained in:
parent
52d6f3323b
commit
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@ -25,6 +25,7 @@
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#include "cruise/cruise_main.h"
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#include "common/serializer.h"
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#include "common/savefile.h"
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#include "common/system.h"
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@ -39,12 +40,12 @@ struct overlayRestoreTemporary {
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overlayRestoreTemporary ovlRestoreData[90];
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static void syncPalette(Serializer &s, uint8 *p) {
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static void syncPalette(Common::Serializer &s, uint8 *p) {
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// This is different from the original, where palette entries are 2 bytes each
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s.syncBytes(p, NBCOLORS * 3);
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}
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static void syncBasicInfo(Serializer &s) {
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static void syncBasicInfo(Common::Serializer &s) {
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s.syncAsSint16LE(songLoaded);
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s.syncAsSint16LE(songPlayed);
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s.syncAsSint16LE(songLoop);
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@ -107,7 +108,7 @@ static void syncBasicInfo(Serializer &s) {
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s.syncAsSint16LE(entrerMenuJoueur);
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}
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static void syncBackgroundTable(Serializer &s) {
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static void syncBackgroundTable(Common::Serializer &s) {
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// restore backgroundTable
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for (int i = 0; i < 8; i++) {
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s.syncString(backgroundTable[i].name, 9);
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@ -115,14 +116,14 @@ static void syncBackgroundTable(Serializer &s) {
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}
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}
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static void syncPalScreen(Serializer &s) {
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static void syncPalScreen(Common::Serializer &s) {
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for (int i = 0; i < NBSCREENS; ++i) {
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for (int j = 0; j < NBCOLORS; ++j)
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s.syncAsUint16LE(palScreen[i][j]);
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}
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}
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static void syncSoundList(Serializer &s) {
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static void syncSoundList(Common::Serializer &s) {
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for (int i = 0; i < 4; ++i) {
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SoundEntry &se = soundList[i];
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s.syncAsSint16LE(se.frameNum);
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@ -131,7 +132,7 @@ static void syncSoundList(Serializer &s) {
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}
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}
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static void syncFilesDatabase(Serializer &s) {
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static void syncFilesDatabase(Common::Serializer &s) {
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uint8 dummyVal = 0;
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for (int i = 0; i < NUM_FILE_ENTRIES; i++) {
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@ -173,7 +174,7 @@ static void syncFilesDatabase(Serializer &s) {
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}
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}
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static void syncPreloadData(Serializer &s) {
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static void syncPreloadData(Common::Serializer &s) {
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uint8 dummyByte = 0;
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uint32 dummyLong = 0;
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@ -191,7 +192,7 @@ static void syncPreloadData(Serializer &s) {
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}
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}
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static void syncOverlays1(Serializer &s) {
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static void syncOverlays1(Common::Serializer &s) {
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uint8 dummyByte = 0;
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uint32 dummyLong = 0;
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@ -211,7 +212,7 @@ static void syncOverlays1(Serializer &s) {
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}
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}
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static void syncOverlays2(Serializer &s) {
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static void syncOverlays2(Common::Serializer &s) {
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for (int i = 1; i < numOfLoadedOverlay; i++) {
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@ -274,7 +275,7 @@ static void syncOverlays2(Serializer &s) {
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}
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}
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void syncScript(Serializer &s, scriptInstanceStruct *entry) {
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void syncScript(Common::Serializer &s, scriptInstanceStruct *entry) {
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int numScripts = 0;
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uint32 dummyLong = 0;
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uint16 dummyWord = 0;
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@ -328,7 +329,7 @@ void syncScript(Serializer &s, scriptInstanceStruct *entry) {
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}
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}
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static void syncCell(Serializer &s) {
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static void syncCell(Common::Serializer &s) {
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int chunkCount = 0;
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cellStruct *t, *p;
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uint16 dummyWord = 0;
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@ -389,7 +390,7 @@ static void syncCell(Serializer &s) {
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}
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}
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static void syncIncrust(Serializer &s) {
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static void syncIncrust(Common::Serializer &s) {
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int numEntries = 0;
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backgroundIncrustStruct *pl, *pl1;
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uint8 dummyByte = 0;
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@ -471,7 +472,7 @@ static void syncIncrust(Serializer &s) {
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}
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}
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static void syncActors(Serializer &s) {
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static void syncActors(Common::Serializer &s) {
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int numEntries = 0;
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actorStruct *ptr;
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uint16 dummyLong = 0;
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@ -522,7 +523,7 @@ static void syncActors(Serializer &s) {
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}
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}
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static void syncSongs(Serializer &s) {
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static void syncSongs(Common::Serializer &s) {
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int size = 0;
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if (songLoaded) {
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@ -538,7 +539,7 @@ static void syncSongs(Serializer &s) {
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}
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}
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static void syncCT(Serializer &s) {
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static void syncCT(Common::Serializer &s) {
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int v = (polyStruct) ? 1 : 0;
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s.syncAsSint32LE(v);
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@ -573,7 +574,7 @@ static void syncCT(Serializer &s) {
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}
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}
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static void DoSync(Serializer &s) {
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static void DoSync(Common::Serializer &s) {
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syncBasicInfo(s);
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syncPalette(s, newPal);
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@ -759,7 +760,7 @@ int saveSavegameData(int saveGameIdx) {
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f->write(saveIdentBuffer, 6);
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if (!f->ioFailed()) {
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Serializer s(NULL, f);
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Common::Serializer s(NULL, f);
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DoSync(s);
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@ -801,7 +802,7 @@ int loadSavegameData(int saveGameIdx) {
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initVars();
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Serializer s(f, NULL);
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Common::Serializer s(f, NULL);
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DoSync(s);
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delete f;
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@ -27,74 +27,9 @@
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#define CRUISE_SAVELOAD_H
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#include "common/scummsys.h"
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#include "common/savefile.h"
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namespace Cruise {
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/* TODO: This code is copied verbatim from the Tinsel engine, and in turn was derived from
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* the SCUMM engine. As such it should probably be brought into the common codebase
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*/
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#define SYNC_AS(SUFFIX,TYPE,SIZE) \
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template <class T> \
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void syncAs ## SUFFIX(T &val) { \
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if (_loadStream) \
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val = static_cast<T>(_loadStream->read ## SUFFIX()); \
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else { \
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TYPE tmp = val; \
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_saveStream->write ## SUFFIX(tmp); \
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} \
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_bytesSynced += SIZE; \
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}
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class Serializer {
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public:
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Serializer(Common::SeekableReadStream *in, Common::OutSaveFile *out)
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: _loadStream(in), _saveStream(out), _bytesSynced(0) {
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assert(in || out);
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}
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bool isSaving() { return (_saveStream != 0); }
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bool isLoading() { return (_loadStream != 0); }
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uint bytesSynced() const { return _bytesSynced; }
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void syncBytes(byte *buf, uint16 size) {
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if (_loadStream)
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_loadStream->read(buf, size);
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else
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_saveStream->write(buf, size);
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_bytesSynced += size;
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}
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void syncString(char *buf, uint16 size) {
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syncBytes((byte *)buf, size);
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}
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SYNC_AS(Byte, byte, 1)
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SYNC_AS(Uint16LE, uint16, 2)
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SYNC_AS(Uint16BE, uint16, 2)
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SYNC_AS(Sint16LE, int16, 2)
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SYNC_AS(Sint16BE, int16, 2)
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SYNC_AS(Uint32LE, uint32, 4)
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SYNC_AS(Uint32BE, uint32, 4)
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SYNC_AS(Sint32LE, int32, 4)
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SYNC_AS(Sint32BE, int32, 4)
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protected:
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Common::SeekableReadStream *_loadStream;
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Common::OutSaveFile *_saveStream;
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uint _bytesSynced;
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};
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#undef SYNC_AS
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int saveSavegameData(int saveGameIdx);
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int loadSavegameData(int saveGameIdx);
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