diff --git a/engines/kyra/script_v2.cpp b/engines/kyra/script_v2.cpp index 72ced9d7dec..886bed3fbd6 100644 --- a/engines/kyra/script_v2.cpp +++ b/engines/kyra/script_v2.cpp @@ -1103,11 +1103,13 @@ int KyraEngine_v2::o2_updateSceneAnim(ScriptState *script) { // slower or maybe faster in the original, but at least this looks OK for // Raziel^. // - // We know currently of two different animations where this happens. + // We know currently of some different animations where this happens. // - One is where Marco is dangling from the flesh-eating plant (see bug #1923638 "HoF: Marco missing animation frames"). // - The other one is after giving the ticket to the captain. He would move very fast (barely noticeable) onto the ship // without this delay. - if ((stackPos(0) == 2 && _mainCharacter.sceneId == 3) || (stackPos(0) == 3 && _mainCharacter.sceneId == 33)) + // - The scene after giving the sandwitch to the guards in the city. + if ((stackPos(0) == 2 && _mainCharacter.sceneId == 3) || (stackPos(0) == 3 && _mainCharacter.sceneId == 33) || + ((stackPos(0) == 1 || stackPos(0) == 2) && _mainCharacter.sceneId == 19)) _sceneSpecialScriptsTimer[_lastProcessedSceneScript] = _system->getMillis() + _tickLength * 6; _specialSceneScriptRunFlag = false;