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DM: Refactor processEvents48To49
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8f33b469be
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57d950b46f
@ -390,94 +390,83 @@ void ProjExpl::projectileDelete(Thing projectileThing, Thing *groupSlot, int16 m
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}
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void ProjExpl::processEvents48To49(TimelineEvent* event) {
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TimelineEvent* L0519_ps_Event;
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Projectile* L0520_ps_Projectile;
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Thing L0515_T_ProjectileThingNewCell;
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uint16 L0516_ui_Multiple;
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#define AL0516_ui_StepEnergy L0516_ui_Multiple
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#define AL0516_ui_Square L0516_ui_Multiple
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Thing L0521_T_ProjectileThing;
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uint16 L0517_ui_ProjectileDirection;
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bool L0522_B_ProjectileMovesToOtherSquare;
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int16 L0523_i_DestinationMapX;
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int16 L0524_i_DestinationMapY;
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uint16 L0518_ui_Cell;
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int16 L0525_i_SourceMapX = -1;
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int16 L0526_i_SourceMapY = -1;
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TimelineEvent L0527_s_Event;
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int16 sourceMapX = -1;
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int16 sourceMapY = -1;
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TimelineEvent firstEvent = *event;
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TimelineEvent *curEvent = &firstEvent;
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Thing projectileThingNewCell = Thing(curEvent->_B._slot);
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Thing projectileThing = projectileThingNewCell;
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Projectile *projectile = (Projectile*)_vm->_dungeonMan->getThingData(projectileThing);
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int16 destinationMapX = curEvent->_C._projectile.getMapX();
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int16 destinationMapY = curEvent->_C._projectile.getMapY();
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if (curEvent->_type == k48_TMEventTypeMoveProjectileIgnoreImpacts)
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curEvent->_type = k49_TMEventTypeMoveProjectile;
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else {
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uint16 projectileCurCell = projectileThingNewCell.getCell();
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if ((_vm->_dungeonMan->_currMapIndex == _vm->_dungeonMan->_partyMapIndex) && (destinationMapX == _vm->_dungeonMan->_partyMapX) && (destinationMapY == _vm->_dungeonMan->_partyMapY) && hasProjectileImpactOccurred(kM2_ChampionElemType, destinationMapX, destinationMapY, projectileCurCell, projectileThingNewCell))
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return;
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L0527_s_Event = *event;
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L0519_ps_Event = &L0527_s_Event;
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L0520_ps_Projectile = (Projectile*)_vm->_dungeonMan->getThingData(L0521_T_ProjectileThing = L0515_T_ProjectileThingNewCell = Thing(L0519_ps_Event->_B._slot));
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L0523_i_DestinationMapX = L0519_ps_Event->_C._projectile.getMapX();
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L0524_i_DestinationMapY = L0519_ps_Event->_C._projectile.getMapY();
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if (L0519_ps_Event->_type == k48_TMEventTypeMoveProjectileIgnoreImpacts) {
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L0519_ps_Event->_type = k49_TMEventTypeMoveProjectile;
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} else {
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L0518_ui_Cell = (L0515_T_ProjectileThingNewCell).getCell();
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if ((_vm->_dungeonMan->_currMapIndex == _vm->_dungeonMan->_partyMapIndex) && (L0523_i_DestinationMapX == _vm->_dungeonMan->_partyMapX) && (L0524_i_DestinationMapY == _vm->_dungeonMan->_partyMapY) && hasProjectileImpactOccurred(kM2_ChampionElemType, L0523_i_DestinationMapX, L0524_i_DestinationMapY, L0518_ui_Cell, L0515_T_ProjectileThingNewCell)) {
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if ((_vm->_groupMan->groupGetThing(destinationMapX, destinationMapY) != Thing::_endOfList) && hasProjectileImpactOccurred(kM1_CreatureElemType, destinationMapX, destinationMapY, projectileCurCell, projectileThing))
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return;
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uint16 stepEnergy = curEvent->_C._projectile.getStepEnergy();
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if (projectile->_kineticEnergy <= stepEnergy) {
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_vm->_dungeonMan->unlinkThingFromList(projectileThingNewCell = projectileThing, Thing(0), destinationMapX, destinationMapY);
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projectileDelete(projectileThingNewCell, NULL, destinationMapX, destinationMapY);
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return;
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}
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if ((_vm->_groupMan->groupGetThing(L0523_i_DestinationMapX, L0524_i_DestinationMapY) != Thing::_endOfList) && hasProjectileImpactOccurred(kM1_CreatureElemType, L0523_i_DestinationMapX, L0524_i_DestinationMapY, L0518_ui_Cell, L0521_T_ProjectileThing)) {
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return;
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}
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if (L0520_ps_Projectile->_kineticEnergy <= (AL0516_ui_StepEnergy = L0519_ps_Event->_C._projectile.getStepEnergy())) {
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_vm->_dungeonMan->unlinkThingFromList(L0515_T_ProjectileThingNewCell = L0521_T_ProjectileThing, Thing(0), L0523_i_DestinationMapX, L0524_i_DestinationMapY);
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projectileDelete(L0515_T_ProjectileThingNewCell, NULL, L0523_i_DestinationMapX, L0524_i_DestinationMapY);
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return;
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}
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L0520_ps_Projectile->_kineticEnergy -= AL0516_ui_StepEnergy;
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if (L0520_ps_Projectile->_attack < AL0516_ui_StepEnergy) {
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L0520_ps_Projectile->_attack = 0;
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} else {
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L0520_ps_Projectile->_attack -= AL0516_ui_StepEnergy;
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}
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projectile->_kineticEnergy -= stepEnergy;
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if (projectile->_attack < stepEnergy)
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projectile->_attack = 0;
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else
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projectile->_attack -= stepEnergy;
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}
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L0517_ui_ProjectileDirection = L0519_ps_Event->_C._projectile.getDir();
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L0515_T_ProjectileThingNewCell = Thing(L0519_ps_Event->_B._slot);
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L0518_ui_Cell = L0515_T_ProjectileThingNewCell.getCell();
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L0522_B_ProjectileMovesToOtherSquare = (L0517_ui_ProjectileDirection == L0518_ui_Cell) || (returnNextVal(L0517_ui_ProjectileDirection) == L0518_ui_Cell);
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if (L0522_B_ProjectileMovesToOtherSquare) {
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L0525_i_SourceMapX = L0523_i_DestinationMapX;
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L0526_i_SourceMapY = L0524_i_DestinationMapY;
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L0523_i_DestinationMapX += _vm->_dirIntoStepCountEast[L0517_ui_ProjectileDirection], L0524_i_DestinationMapY += _vm->_dirIntoStepCountNorth[L0517_ui_ProjectileDirection];
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AL0516_ui_Square = _vm->_dungeonMan->getSquare(L0523_i_DestinationMapX, L0524_i_DestinationMapY).toByte();
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if ((Square(AL0516_ui_Square).getType() == k0_WallElemType) ||
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((Square(AL0516_ui_Square).getType() == k6_FakeWallElemType) && !getFlag(AL0516_ui_Square, (k0x0001_FakeWallImaginary | k0x0004_FakeWallOpen))) ||
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((Square(AL0516_ui_Square).getType() == k3_StairsElemType) && (Square(_vm->_dungeonMan->_currMapData[L0525_i_SourceMapX][L0526_i_SourceMapY]).getType() == k3_StairsElemType))) {
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if (hasProjectileImpactOccurred(Square(AL0516_ui_Square).getType(), L0525_i_SourceMapX, L0526_i_SourceMapY, L0518_ui_Cell, L0515_T_ProjectileThingNewCell)) {
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uint16 projectileDirection = curEvent->_C._projectile.getDir();
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projectileThingNewCell = Thing(curEvent->_B._slot);
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uint16 projectileNewCell = projectileThingNewCell.getCell();
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bool projectileMovesToOtherSquare = (projectileDirection == projectileNewCell) || (returnNextVal(projectileDirection) == projectileNewCell);
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if (projectileMovesToOtherSquare) {
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sourceMapX = destinationMapX;
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sourceMapY = destinationMapY;
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destinationMapX += _vm->_dirIntoStepCountEast[projectileDirection], destinationMapY += _vm->_dirIntoStepCountNorth[projectileDirection];
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Square destSquare = _vm->_dungeonMan->getSquare(destinationMapX, destinationMapY);
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SquareType destSquareType = destSquare.getType();
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if ((destSquareType == k0_WallElemType) ||
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((destSquareType == k6_FakeWallElemType) && !getFlag(destSquare.toByte(), (k0x0001_FakeWallImaginary | k0x0004_FakeWallOpen))) ||
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((destSquareType == k3_StairsElemType) && (Square(_vm->_dungeonMan->_currMapData[sourceMapX][sourceMapY]).getType() == k3_StairsElemType))) {
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if (hasProjectileImpactOccurred(destSquare.getType(), sourceMapX, sourceMapY, projectileNewCell, projectileThingNewCell)) {
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return;
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}
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}
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}
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if ((L0517_ui_ProjectileDirection & 0x0001) == (L0518_ui_Cell & 0x0001)) {
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L0518_ui_Cell--;
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if ((projectileDirection & 0x0001) == (projectileNewCell & 0x0001))
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projectileNewCell--;
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else
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projectileNewCell++;
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projectileThingNewCell = thingWithNewCell(projectileThingNewCell, projectileNewCell &= 0x0003);
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if (projectileMovesToOtherSquare) {
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_vm->_moveSens->getMoveResult(projectileThingNewCell, sourceMapX, sourceMapY, destinationMapX, destinationMapY);
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curEvent->_C._projectile.setMapX(_vm->_moveSens->_moveResultMapX);
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curEvent->_C._projectile.setMapY(_vm->_moveSens->_moveResultMapY);
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curEvent->_C._projectile.setDir((Direction)_vm->_moveSens->_moveResultDir);
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projectileThingNewCell = thingWithNewCell(projectileThingNewCell, _vm->_moveSens->_moveResultCell);
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M31_setMap(curEvent->_mapTime, _vm->_moveSens->_moveResultMapIndex);
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} else {
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L0518_ui_Cell++;
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}
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L0515_T_ProjectileThingNewCell = thingWithNewCell(L0515_T_ProjectileThingNewCell, L0518_ui_Cell &= 0x0003);
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if (L0522_B_ProjectileMovesToOtherSquare) {
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_vm->_moveSens->getMoveResult(L0515_T_ProjectileThingNewCell, L0525_i_SourceMapX, L0526_i_SourceMapY, L0523_i_DestinationMapX, L0524_i_DestinationMapY);
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L0519_ps_Event->_C._projectile.setMapX(_vm->_moveSens->_moveResultMapX);
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L0519_ps_Event->_C._projectile.setMapY(_vm->_moveSens->_moveResultMapY);
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L0519_ps_Event->_C._projectile.setDir((Direction)_vm->_moveSens->_moveResultDir);
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L0515_T_ProjectileThingNewCell = thingWithNewCell(L0515_T_ProjectileThingNewCell, _vm->_moveSens->_moveResultCell);
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M31_setMap(L0519_ps_Event->_mapTime, _vm->_moveSens->_moveResultMapIndex);
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} else {
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if ((Square(_vm->_dungeonMan->getSquare(L0523_i_DestinationMapX, L0524_i_DestinationMapY)).getType() == k4_DoorElemType) && hasProjectileImpactOccurred(k4_DoorElemType, L0523_i_DestinationMapX, L0524_i_DestinationMapY, L0518_ui_Cell, L0521_T_ProjectileThing)) {
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if ((Square(_vm->_dungeonMan->getSquare(destinationMapX, destinationMapY)).getType() == k4_DoorElemType) && hasProjectileImpactOccurred(k4_DoorElemType, destinationMapX, destinationMapY, projectileNewCell, projectileThing))
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return;
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}
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_vm->_dungeonMan->unlinkThingFromList(L0515_T_ProjectileThingNewCell, Thing(0), L0523_i_DestinationMapX, L0524_i_DestinationMapY);
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_vm->_dungeonMan->linkThingToList(L0515_T_ProjectileThingNewCell, Thing(0), L0523_i_DestinationMapX, L0524_i_DestinationMapY);
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_vm->_dungeonMan->unlinkThingFromList(projectileThingNewCell, Thing(0), destinationMapX, destinationMapY);
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_vm->_dungeonMan->linkThingToList(projectileThingNewCell, Thing(0), destinationMapX, destinationMapY);
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}
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L0519_ps_Event->_mapTime += (_vm->_dungeonMan->_currMapIndex == _vm->_dungeonMan->_partyMapIndex) ? 1 : 3;
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//Strangerke: CHECKME: Maybe we should keep that piece of code too as it sounds like it's fixing a weird behavior of projectiles on different maps
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#ifdef COMPILE42_CSB20EN_CSB21EN /* CHANGE7_20_IMPROVEMENT Projectiles now move at the same speed on all maps instead of moving slower on maps other than the party map */
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L0519_ps_Event->Map_Time++;
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#endif
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L0519_ps_Event->_B._slot = L0515_T_ProjectileThingNewCell.toUint16();
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L0520_ps_Projectile->_eventIndex = _vm->_timeline->addEventGetEventIndex(L0519_ps_Event);
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// This code is from CSB20. The projectiles move at the same speed on all maps instead of moving slower on maps other than the party map */
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curEvent->_mapTime++;
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curEvent->_B._slot = projectileThingNewCell.toUint16();
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projectile->_eventIndex = _vm->_timeline->addEventGetEventIndex(curEvent);
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}
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void ProjExpl::processEvent25(TimelineEvent* event) {
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