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some spelling fixes, more cleanup
svn-id: r5783
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README
44
README
@ -37,18 +37,18 @@ Supported Games:
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At the moment the following games have been reported to work, and should
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be playable to the end:
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Indiana Jones & the Last Crusade (256) [Game: indy3]
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Loom (256 color CD version) [Game: loomcd]
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Zak McKraken (256 color FM Towns version) [Game: zak256]
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Monkey Island 1 (VGA version) [Game: monkeyvga]
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Monkey Island 1 (CD version) [Game: monkey/monkey1]
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Monkey Island 2 [Game: monkey2]
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Indiana Jones And The Fate Of Atlantis [Game: atlantis]
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Day Of The Tentacle [Game: tentacle]
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Sam & Max [Game: samnmax]
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The Dig [Game: dig]
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Simon The Sorcerer [Game: simon1dos/simon1talkie/simon1win]
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Simon the Sorcerer II [Game: simon2dos/simon2talkie/simon2win]
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Indiana Jones & the Last Crusade (256) [Game: indy3]
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Loom (256 color CD version) [Game: loomcd]
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Zak McKracken (256 color FM Towns version) [Game: zak256]
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Monkey Island 1 (VGA version) [Game: monkeyvga]
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Monkey Island 1 (CD version) [Game: monkey/monkey1]
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Monkey Island 2 [Game: monkey2]
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Indiana Jones And The Fate Of Atlantis [Game: atlantis]
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Day Of The Tentacle [Game: tentacle]
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Sam & Max [Game: samnmax]
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The Dig [Game: dig]
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Simon The Sorcerer [Game: simon1dos/simon1talkie/simon1win]
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Simon the Sorcerer II [Game: simon2dos/simon2talkie/simon2win]
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The following games should load, but are not yet fully playable. Play these at
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@ -61,7 +61,7 @@ compatibility chart.
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The following games are SCUMM engine, but NOT supported by ScummVM (yet).
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Maniac Mansion
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Zak McKraken (16 color floppy version)
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Zak McKracken (16 color floppy version)
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Monkey Island 1 (EGA, 16 color floppy version)
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Loom (16 color floppy version)
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Curse of Monkey Island
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@ -118,7 +118,7 @@ the section on Reporting Bugs.
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Indy 3 (The Last Crusade):
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- Music and Sound may not play
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- In some rooms Indy may be able to walk to odd places
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- Fighting is slightly unpredicable, use the numpad (with numlock)
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- Fighting is slightly unpredictable, use the numpad (with numlock)
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or the top row number keys. Fighting is best avoided.
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- There are some minor graphical glitches
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@ -146,12 +146,12 @@ Simon the Sorcerer 1 and 2 games note
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--------------------------------------
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The Simon the Sorcerer 1 & 2 games were split into six targets to make
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coding easier and to make it more clear which target should be used:
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simon1dos - Use for Simon the Sorcerer 1 for DOS (Disk)
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simon2dos - Use for Simon the Sorcerer 2 for DOS (Disk)
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simon1talkie - Use for Simon the Sorcerer 1 Talkie for DOS (CD)
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simon2talkie - Use for Simon the Sorcerer 2 Talkie for DOS (CD)
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simon1win - Use for Simon the Sorcerer 1 Talkie for Windows (CD)
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simon2win - Use for Simon the Sorcerer 2 Talkie for Windows (CD)
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simon1dos - Use for Simon the Sorcerer 1 for DOS (Disk)
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simon2dos - Use for Simon the Sorcerer 2 for DOS (Disk)
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simon1talkie - Use for Simon the Sorcerer 1 Talkie for DOS (CD)
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simon2talkie - Use for Simon the Sorcerer 2 Talkie for DOS (CD)
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simon1win - Use for Simon the Sorcerer 1 Talkie for Windows (CD)
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simon2win - Use for Simon the Sorcerer 2 Talkie for Windows (CD)
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If you have the dual version of Simon the Sorcerer 1 or 2 on CD,
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then you will find the Windows version in the main directory of CD
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@ -196,8 +196,8 @@ Visual C++ are supported. If you wish to use MP3-compressed CD tracks or
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USE_MAD. Tools for compressing .SOU files to .SO3 files can be
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found in the 'tools' CVS module, or in the 'scummvm-tools' package.
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You can also comment/uncomment appropriate lines in the Makefile to use
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sdl_gl.cpp instead of sdl.cpp. This allows hardware accelerated bilinear
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You can also comment/uncomment appropriate lines in the build.rules file to
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use sdl_gl.cpp instead of sdl.cpp. This allows hardware accelerated bilinear
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filtering by using OpenGL textures.
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On Win9x/NT/XP you can define USE_WINDBG and attach WinDbg to browse debug
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