some spelling fixes, more cleanup

svn-id: r5783
This commit is contained in:
Max Horn 2002-12-01 15:35:36 +00:00
parent db54db67ef
commit 5819f1e6ee

44
README
View File

@ -37,18 +37,18 @@ Supported Games:
At the moment the following games have been reported to work, and should
be playable to the end:
Indiana Jones & the Last Crusade (256) [Game: indy3]
Loom (256 color CD version) [Game: loomcd]
Zak McKraken (256 color FM Towns version) [Game: zak256]
Monkey Island 1 (VGA version) [Game: monkeyvga]
Monkey Island 1 (CD version) [Game: monkey/monkey1]
Monkey Island 2 [Game: monkey2]
Indiana Jones And The Fate Of Atlantis [Game: atlantis]
Day Of The Tentacle [Game: tentacle]
Sam & Max [Game: samnmax]
The Dig [Game: dig]
Simon The Sorcerer [Game: simon1dos/simon1talkie/simon1win]
Simon the Sorcerer II [Game: simon2dos/simon2talkie/simon2win]
Indiana Jones & the Last Crusade (256) [Game: indy3]
Loom (256 color CD version) [Game: loomcd]
Zak McKracken (256 color FM Towns version) [Game: zak256]
Monkey Island 1 (VGA version) [Game: monkeyvga]
Monkey Island 1 (CD version) [Game: monkey/monkey1]
Monkey Island 2 [Game: monkey2]
Indiana Jones And The Fate Of Atlantis [Game: atlantis]
Day Of The Tentacle [Game: tentacle]
Sam & Max [Game: samnmax]
The Dig [Game: dig]
Simon The Sorcerer [Game: simon1dos/simon1talkie/simon1win]
Simon the Sorcerer II [Game: simon2dos/simon2talkie/simon2win]
The following games should load, but are not yet fully playable. Play these at
@ -61,7 +61,7 @@ compatibility chart.
The following games are SCUMM engine, but NOT supported by ScummVM (yet).
Maniac Mansion
Zak McKraken (16 color floppy version)
Zak McKracken (16 color floppy version)
Monkey Island 1 (EGA, 16 color floppy version)
Loom (16 color floppy version)
Curse of Monkey Island
@ -118,7 +118,7 @@ the section on Reporting Bugs.
Indy 3 (The Last Crusade):
- Music and Sound may not play
- In some rooms Indy may be able to walk to odd places
- Fighting is slightly unpredicable, use the numpad (with numlock)
- Fighting is slightly unpredictable, use the numpad (with numlock)
or the top row number keys. Fighting is best avoided.
- There are some minor graphical glitches
@ -146,12 +146,12 @@ Simon the Sorcerer 1 and 2 games note
--------------------------------------
The Simon the Sorcerer 1 & 2 games were split into six targets to make
coding easier and to make it more clear which target should be used:
simon1dos - Use for Simon the Sorcerer 1 for DOS (Disk)
simon2dos - Use for Simon the Sorcerer 2 for DOS (Disk)
simon1talkie - Use for Simon the Sorcerer 1 Talkie for DOS (CD)
simon2talkie - Use for Simon the Sorcerer 2 Talkie for DOS (CD)
simon1win - Use for Simon the Sorcerer 1 Talkie for Windows (CD)
simon2win - Use for Simon the Sorcerer 2 Talkie for Windows (CD)
simon1dos - Use for Simon the Sorcerer 1 for DOS (Disk)
simon2dos - Use for Simon the Sorcerer 2 for DOS (Disk)
simon1talkie - Use for Simon the Sorcerer 1 Talkie for DOS (CD)
simon2talkie - Use for Simon the Sorcerer 2 Talkie for DOS (CD)
simon1win - Use for Simon the Sorcerer 1 Talkie for Windows (CD)
simon2win - Use for Simon the Sorcerer 2 Talkie for Windows (CD)
If you have the dual version of Simon the Sorcerer 1 or 2 on CD,
then you will find the Windows version in the main directory of CD
@ -196,8 +196,8 @@ Visual C++ are supported. If you wish to use MP3-compressed CD tracks or
USE_MAD. Tools for compressing .SOU files to .SO3 files can be
found in the 'tools' CVS module, or in the 'scummvm-tools' package.
You can also comment/uncomment appropriate lines in the Makefile to use
sdl_gl.cpp instead of sdl.cpp. This allows hardware accelerated bilinear
You can also comment/uncomment appropriate lines in the build.rules file to
use sdl_gl.cpp instead of sdl.cpp. This allows hardware accelerated bilinear
filtering by using OpenGL textures.
On Win9x/NT/XP you can define USE_WINDBG and attach WinDbg to browse debug