TOLTECS: Use CursorMan instead of OSystem for showMouse

This commit is contained in:
Benjamin Haisch 2011-02-07 08:22:32 +00:00 committed by Willem Jan Palenstijn
parent 3f78e1c8d9
commit 581f0ba8b5
2 changed files with 5 additions and 3 deletions
engines/toltecs

@ -23,6 +23,8 @@
// TODO: Clean up game variable handling and move it to ToltecsEngine
#include "graphics/cursorman.h"
#include "toltecs/toltecs.h"
#include "toltecs/animation.h"
#include "toltecs/menu.h"
@ -608,7 +610,7 @@ void ScriptInterpreter::setGameVar(uint variable, int16 value) {
switch (variable) {
case 0:
_vm->_mouseDisabled = value;
_vm->_system->showMouse(value == 0);
CursorMan.showMouse(value == 0);
break;
case 3:
_vm->_mouseButton = value;
@ -1062,7 +1064,7 @@ void ScriptInterpreter::sfRunOptionsScreen() {
_vm->_palette->setDeltaPalette(_vm->_palette->getMainPalette(), 7, 0, 31, 224);
_vm->_screen->finishTalkTextItems();
_vm->_screen->clearSprites();
_vm->_system->showMouse(true);
CursorMan.showMouse(true);
_vm->_menuSystem->run();
_vm->_keyState.reset();
_switchLocalDataNear = true;

@ -141,7 +141,7 @@ Common::Error ToltecsEngine::run() {
syncSoundSettings();
_system->showMouse(true);
CursorMan.showMouse(true);
setupSysStrings();