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tuned vertical speed for mark
svn-id: r46333
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@ -622,7 +622,7 @@ bool Scene::render(OSystem *system) {
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}
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if (!path.empty()) {
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const int speed_x = 10, speed_y = 5;
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const int speed_x = 10, speed_y = 2;
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const Common::Point &destination = path.front();
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Common::Point dp(destination.x - position.x, destination.y - position.y);
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