CRYOMNI3D: Add override keywords

This commit is contained in:
Eugene Sandulenko 2020-01-31 12:58:49 +01:00
parent 1413dfb0a7
commit 584bc71966
3 changed files with 11 additions and 11 deletions

View File

@ -99,7 +99,7 @@ enum DragStatus {
class CryOmni3DEngine : public ::Engine {
protected:
virtual Common::Error run();
virtual Common::Error run() override;
public:
CryOmni3DEngine(OSystem *syst, const CryOmni3DGameDescription *gamedesc);
@ -121,7 +121,7 @@ public:
void setCanLoadSave(bool canLoadSave) { _canLoadSave = canLoadSave; }
static const uint kSaveDescriptionLen = 20;
private:
void pauseEngineIntern(bool);
void pauseEngineIntern(bool) override;
public:
Image::ImageDecoder *loadHLZ(const Common::String &filename);

View File

@ -95,23 +95,23 @@ public:
return detectGameFilebased(allFiles, fslist, fileBased);
}
const char *getEngineId() const {
const char *getEngineId() const override {
return "cryomni3d";
}
virtual const char *getName() const {
virtual const char *getName() const override {
return "Cryo Omni3D";
}
virtual const char *getOriginalCopyright() const {
virtual const char *getOriginalCopyright() const override {
return "Cryo game Engine (C) 1997-2002 Cryo Interactive";
}
virtual bool hasFeature(MetaEngineFeature f) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
virtual SaveStateList listSaves(const char *target) const;
virtual int getMaximumSaveSlot() const { return 999; }
virtual void removeSaveState(const char *target, int slot) const;
virtual bool hasFeature(MetaEngineFeature f) const override;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
virtual SaveStateList listSaves(const char *target) const override;
virtual int getMaximumSaveSlot() const override { return 999; }
virtual void removeSaveState(const char *target, int slot) const override;
};
bool CryOmni3DMetaEngine::hasFeature(MetaEngineFeature f) const {

View File

@ -261,7 +261,7 @@ private:
void loadStaticData();
void syncOmni3DSettings();
void syncSoundSettings();
void syncSoundSettings() override;
void playTransitionEndLevel(int level);
void changeLevel(int level);