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MUTATIONOFJB: Fix some code formatting issues.
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@ -110,7 +110,7 @@ public:
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class ChangeDoorCommand : public ChangeCommand {
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public:
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ChangeDoorCommand(uint8 sceneId, uint8 doorId, ChangeRegister reg, ChangeOperation op, const ChangeCommandValue& val)
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ChangeDoorCommand(uint8 sceneId, uint8 doorId, ChangeRegister reg, ChangeOperation op, const ChangeCommandValue &val)
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: ChangeCommand(sceneId, doorId, reg, op, val)
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{}
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virtual ExecuteResult execute(GameData &gameData) override;
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@ -119,7 +119,7 @@ public:
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class ChangeObjectCommand : public ChangeCommand {
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public:
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ChangeObjectCommand(uint8 sceneId, uint8 objectId, ChangeRegister reg, ChangeOperation op, const ChangeCommandValue& val)
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ChangeObjectCommand(uint8 sceneId, uint8 objectId, ChangeRegister reg, ChangeOperation op, const ChangeCommandValue &val)
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: ChangeCommand(sceneId, objectId, reg, op, val)
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{}
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virtual ExecuteResult execute(GameData &gameData) override;
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@ -128,7 +128,7 @@ public:
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class ChangeStaticCommand : public ChangeCommand {
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public:
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ChangeStaticCommand(uint8 sceneId, uint8 staticId, ChangeRegister reg, ChangeOperation op, const ChangeCommandValue& val)
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ChangeStaticCommand(uint8 sceneId, uint8 staticId, ChangeRegister reg, ChangeOperation op, const ChangeCommandValue &val)
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: ChangeCommand(sceneId, staticId, reg, op, val)
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{}
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virtual ExecuteResult execute(GameData &gameData) override;
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@ -137,7 +137,7 @@ public:
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class ChangeSceneCommand : public ChangeCommand {
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public:
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ChangeSceneCommand(uint8 sceneId, uint8 staticId, ChangeRegister reg, ChangeOperation op, const ChangeCommandValue& val)
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ChangeSceneCommand(uint8 sceneId, uint8 staticId, ChangeRegister reg, ChangeOperation op, const ChangeCommandValue &val)
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: ChangeCommand(sceneId, staticId, reg, op, val)
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{}
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virtual ExecuteResult execute(GameData &gameData) override;
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@ -28,7 +28,7 @@
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namespace MutationOfJB {
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bool EndBlockCommandParser::parse(const Common::String &line, ScriptParseContext &parseCtx, Command *& command) {
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bool EndBlockCommandParser::parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) {
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if (line.empty()) {
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return false;
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}
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@ -94,12 +94,12 @@ IfCommand::IfCommand(uint8 sceneId, uint8 objectId, uint16 value, bool negative)
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{}
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Command::ExecuteResult IfCommand::execute(GameData &gameData) {
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Scene* const scene = gameData.getScene(_sceneId);
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Scene *const scene = gameData.getScene(_sceneId);
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if (!scene) {
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return Finished;
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}
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Object* const object = scene->getObject(_objectId);
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Object *const object = scene->getObject(_objectId);
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if (!object) {
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return Finished;
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}
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@ -25,7 +25,7 @@
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namespace MutationOfJB {
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void SeqCommandParser::transition(ScriptParseContext &, Command * oldCommand, Command * newCommand, CommandParser *) {
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void SeqCommandParser::transition(ScriptParseContext &, Command *oldCommand, Command *newCommand, CommandParser *) {
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if (!oldCommand || !newCommand) {
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warning(_("Unexpected empty command in transition"));
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return;
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@ -28,8 +28,7 @@
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namespace MutationOfJB {
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class SeqCommandParser : public CommandParser
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{
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class SeqCommandParser : public CommandParser {
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public:
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virtual void transition(ScriptParseContext &parseCtx, Command *oldCommand, Command *newCommand, CommandParser *newCommandParser) override;
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};
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@ -27,8 +27,7 @@
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namespace MutationOfJB {
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static bool readString(Common::ReadStream &stream, char *str)
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{
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static bool readString(Common::ReadStream &stream, char *str) {
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char buf[MAX_STR_LENGTH];
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memset(str, 0, MAX_STR_LENGTH + 1);
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@ -172,8 +171,7 @@ Static *Scene::getStatic(uint8 staticId) {
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GameData::GameData() : _currentScene(0) {}
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Scene *GameData::getScene(uint8 sceneId)
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{
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Scene *GameData::getScene(uint8 sceneId) {
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if (sceneId == 0 || sceneId > ARRAYSIZE(_scenes)) {
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warning(_("Scene %d does not exist"), sceneId);
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return nullptr;
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@ -144,8 +144,7 @@ struct Scene {
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bool loadFromStream(Common::ReadStream &stream);
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};
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struct GameData
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{
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struct GameData {
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public:
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GameData();
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Scene *getScene(uint8 sceneId);
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@ -60,7 +60,6 @@ void Inventory::rotateItemsRight(uint n) {
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}
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n %= _items.size();
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reverseItems(0, _items.size() - 1);
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reverseItems(0, n - 1);
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reverseItems(n, _items.size() - 1);
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@ -47,8 +47,7 @@ MutationOfJBEngine::MutationOfJBEngine(OSystem *syst)
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_room(nullptr),
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_screen(nullptr),
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_globalScript(nullptr),
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_localScript(nullptr)
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{
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_localScript(nullptr) {
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debug("MutationOfJBEngine::MutationOfJBEngine");
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}
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@ -72,8 +71,7 @@ bool MutationOfJBEngine::loadGameData(bool partB) {
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return true;
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}
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void MutationOfJBEngine::setupCursor()
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{
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void MutationOfJBEngine::setupCursor() {
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const uint8 white[] = {0xFF, 0xFF, 0xFF};
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const uint8 cursor[] = {0xFF};
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@ -120,7 +118,7 @@ Common::Error MutationOfJBEngine::run() {
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}
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case Common::EVENT_LBUTTONDOWN:
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{
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const Scene* const scene = _gameData->getScene(_gameData->_currentScene);
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const Scene *const scene = _gameData->getScene(_gameData->_currentScene);
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if (scene) {
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for (int i = 0; i < MIN(ARRAYSIZE(scene->_doors), (int) scene->_noDoors); ++i) {
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const Door &door = scene->_doors[i];
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@ -98,7 +98,7 @@ void Room::loadPalette(EncryptedFile &file) {
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void Room::loadBackground(EncryptedFile &file, uint32 size) {
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_screen->clear();
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uint8 * const pixels = static_cast<uint8 *>(_screen->getPixels());
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uint8 *const pixels = static_cast<uint8 *>(_screen->getPixels());
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uint8 *ptr = pixels;
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uint32 readBytes = 0;
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uint32 lines = 0;
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@ -37,8 +37,8 @@
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namespace MutationOfJB {
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static CommandParser** getParsers() {
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static CommandParser* parsers[] = {
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static CommandParser **getParsers() {
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static CommandParser *parsers[] = {
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new IfCommandParser,
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new EndBlockCommandParser,
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new ChangeDoorCommandParser,
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@ -34,7 +34,7 @@ namespace MutationOfJB {
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class Command;
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class ConditionalCommand;
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typedef Common::Array<Command*> Commands;
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typedef Common::Array<Command *> Commands;
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struct ActionInfo {
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@ -26,10 +26,12 @@
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#include "engines/engine.h"
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namespace MutationOfJB {
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void reportFileMissingError(const char *fileName) {
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Common::String errorMessage = Common::String::format(_("Unable to locate the '%s' engine data file."), fileName);
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GUIErrorMessage(errorMessage);
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warning("%s", errorMessage.c_str());
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}
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void reportFileMissingError(const char *fileName) {
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Common::String errorMessage = Common::String::format(_("Unable to locate the '%s' engine data file."), fileName);
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GUIErrorMessage(errorMessage);
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warning("%s", errorMessage.c_str());
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}
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}
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@ -24,7 +24,9 @@
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#define MUTATIONOFJB_UTIL_H
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namespace MutationOfJB {
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void reportFileMissingError(const char *fileName);
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void reportFileMissingError(const char *fileName);
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}
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#endif
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