BLADERUNNER: Fix McCoy's visibility in BB02 elevator

This commit is contained in:
Thanasis Antoniou 2019-09-08 16:25:03 +03:00
parent b77d9d7ce2
commit 58571865fa

View File

@ -115,6 +115,10 @@ bool SceneScriptBB02::ClickedOnExit(int exitId) {
}
Game_Flag_Set(kFlagBB02toBB04);
Game_Flag_Reset(kFlagBB02ElevatorDown);
#if BLADERUNNER_ORIGINAL_BUGS
#else
Actor_Set_Invisible(kActorMcCoy, true);
#endif // BLADERUNNER_ORIGINAL_BUGS
Set_Enter(kSetBB02_BB04_BB06_BB51, kSceneBB04);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kBB02LoopElevatorGoingUp, false);
}
@ -162,6 +166,10 @@ void SceneScriptBB02::PlayerWalkedIn() {
}
void SceneScriptBB02::PlayerWalkedOut() {
#if BLADERUNNER_ORIGINAL_BUGS
#else
Actor_Set_Invisible(kActorMcCoy, false);
#endif // BLADERUNNER_ORIGINAL_BUGS
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
}