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BLADERUNNER: Fix McCoy's visibility in BB02 elevator
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@ -115,6 +115,10 @@ bool SceneScriptBB02::ClickedOnExit(int exitId) {
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}
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Game_Flag_Set(kFlagBB02toBB04);
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Game_Flag_Reset(kFlagBB02ElevatorDown);
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#if BLADERUNNER_ORIGINAL_BUGS
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#else
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Actor_Set_Invisible(kActorMcCoy, true);
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#endif // BLADERUNNER_ORIGINAL_BUGS
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Set_Enter(kSetBB02_BB04_BB06_BB51, kSceneBB04);
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Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kBB02LoopElevatorGoingUp, false);
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}
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@ -162,6 +166,10 @@ void SceneScriptBB02::PlayerWalkedIn() {
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}
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void SceneScriptBB02::PlayerWalkedOut() {
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#if BLADERUNNER_ORIGINAL_BUGS
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#else
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Actor_Set_Invisible(kActorMcCoy, false);
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#endif // BLADERUNNER_ORIGINAL_BUGS
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
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Ambient_Sounds_Remove_All_Looping_Sounds(1);
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}
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