STARTREK: FEATHER5

This commit is contained in:
Matthew Stewart 2018-07-04 22:06:59 -04:00 committed by Eugene Sandulenko
parent 8aef8c4539
commit 5863f515f7
9 changed files with 582 additions and 22 deletions

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@ -42,6 +42,11 @@ enum ActionTypes {
ACTION_TOUCHED_HOTSPOT = 7, // Second kind of "hotspot" only relevant when an object touches them
ACTION_TIMER_EXPIRED = 8,
ACTION_DONE_ANIM = 10,
ACTION_DONE_WALK = 12,
// TODO: remove these as redundant. They only still exist so I don't need to redo the
// manual spacing in the room action lists.
ACTION_FINISHED_ANIMATION = 10,
ACTION_FINISHED_WALKING = 12,

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@ -613,16 +613,14 @@ void StarTrekEngine::handleAwayMissionAction() {
showTextbox("", getLoadedText(GROUNDTX_LOOK_SPOCK), 20, 20, TEXTCOLOR_YELLOW, 0);
else if (action.activeObject() == OBJECT_MCCOY)
showTextbox("", getLoadedText(GROUNDTX_LOOK_MCCOY), 20, 20, TEXTCOLOR_YELLOW, 0);
else {
if (action.activeObject() == OBJECT_REDSHIRT)
showTextbox("", getLoadedText(GROUNDTX_LOOK_REDSHIRT), 20, 20, TEXTCOLOR_YELLOW, 0);
else if (action.activeObject() == OBJECT_REDSHIRT)
showTextbox("", getLoadedText(GROUNDTX_LOOK_REDSHIRT), 20, 20, TEXTCOLOR_YELLOW, 0);
else
// Show generic "nothing of note" text.
// BUG? This text is also shown after looking at the redshirt. However, his
// text is normally overridden on a per-mission basis, so perhaps this bug
// never manifests itself?
// BUGFIX: originally this was shown after the redshirt's text as well.
// Though, the original game may not have used this default implementation
// anywhere...
showTextbox("", getLoadedText(GROUNDTX_LOOK_ANYWHERE), 20, 20, TEXTCOLOR_YELLOW, 0);
}
break;
case ACTION_TALK:

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@ -253,9 +253,11 @@ struct AwayMission {
bool tookKnife; // 0x2d
bool field2e; // 0x2e
byte numRocksThrownAtTlaoxac; // 0x2f
bool gotFern; // 0x30
bool holeBlocked; // 0x31
bool tlaoxacTestPassed; // 0x32
bool knockedOutTlaoxac; // 0x33
bool waterMonsterRetreated; // 0x34
bool showedSnakeToTlaoxac; // 0x35
int16 missionScore; // 0x36
} feather;

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@ -153,7 +153,7 @@ Room::Room(StarTrekEngine *vm, const Common::String &name) : _vm(vm) {
}
else if (name == "FEATHER5") {
_roomActionList = feather5ActionList;
_numRoomActions = sizeof(feather5ActionList) / sizeof(RoomAction);
_numRoomActions = feather5NumActions;
}
else if (name == "FEATHER6") {
_roomActionList = feather6ActionList;

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@ -1573,7 +1573,7 @@ public:
void feather4UsePhaser();
void feather4UseSTricorderOnLight();
void feather4UseSTricorderOnMushroom();
void feather4UseSTricorderOnBush();
void feather4UseSTricorderOnFern();
void feather4UseSTricorderAnywhere();
void feather4UseMTricorderOnLight();
void feather4UseMTricorderOnMushroom();
@ -1585,7 +1585,7 @@ public:
void feather4LookAtEyes();
void feather4LookAnywhere();
void feather4LookAtMushroom();
void feather4LookAtBush();
void feather4LookAtFern();
void feather4LookAtLight();
void feather4LookAtKirk();
void feather4LookAtSpock();
@ -1594,6 +1594,64 @@ public:
// FEATHER5
void feather5Tick1();
void feather5TouchedHotspot0();
void feather5UseSpockOnFern();
void feather5UseMccoyOnFern();
void feather5UseRedshirtOnFern();
void feather5UseRedshirtOnLeftExit();
void feather5RedshirtReachedLog();
void feather5RedshirtDeathFinished();
void feather5UseSpockOnLeftExit();
void feather5UseMccoyOnLeftExit();
void feather5UseSnakeOnKirk();
void feather5UseSnakeOnSpock();
void feather5UseSnakeOnMccoy();
void feather5UseSnakeOnRedshirt();
void feather5UseSnakeOnWater();
void feather5UseKnifeOnKirk();
void feather5UseKnifeOnSpock();
void feather5UseKnifeOnMccoy();
void feather5UseKnifeOnRedshirt();
void feather5UseKnifeOnWater();
void feather5UseKnifeOnMonster();
void feather5GetFern();
void feather5UseKnifeOnFern();
void feather5ReachedFern();
void feather5PickedUpFern();
void feather5UseFernOnMonster();
void feather5ReachedPositionToUseFern();
void feather5DoneThrowingFern();
void feather5FernFellIntoWater();
void feather5Timer1Expired();
void feather5UseRockOnSpock();
void feather5UseRockOnMccoy();
void feather5UseRockOnRedshirt();
void feather5UseCrewmanOnThrownFern();
void feather5UseSpockOnMonster();
void feather5UseMccoyOnMonster();
void feather5UseRedshirtOnMonster();
void feather5UsePhaser();
void feather5LookAnywhere();
void feather5LookAtLog();
void feather5LookAtWater();
void feather5LookAtFern();
void feather5LookAtInsects();
void feather5LookAtCave();
void feather5LookAtMonster();
void feather5LookAtSpock();
void feather5LookAtKirk();
void feather5LookAtMccoy();
void feather5LookAtRedshirt();
void feather5TalkToMccoy();
void feather5TalkToSpock();
void feather5TalkToRedshirt();
void feather5UseMTricorderOnWater();
void feather5UseMTricorderOnMonster();
void feather5UseSTricorderOnMonster();
void feather5UseSTricorderAnywhere();
void feather5UseSTricorderOnWater();
void feather5UseSTricorderOnFern();
void feather5UseMedkitAnywhere();
// FEATHER6
void feather6Tick1();

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@ -24,7 +24,7 @@
#define HOTSPOT_EYES 0x20
#define HOTSPOT_MUSHROOM 0x21
#define HOTSPOT_BUSH 0x22
#define HOTSPOT_FERN 0x22
#define HOTSPOT_LIGHT_1 0x23
#define HOTSPOT_LIGHT_2 0x24
#define HOTSPOT_LIGHT_3 0x25
@ -40,7 +40,7 @@ extern const RoomAction feather4ActionList[] = {
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_LIGHT_2, 0}, &Room::feather4UseSTricorderOnLight },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_LIGHT_3, 0}, &Room::feather4UseSTricorderOnLight },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_MUSHROOM, 0},&Room::feather4UseSTricorderOnMushroom },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_BUSH, 0}, &Room::feather4UseSTricorderOnBush },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_FERN, 0}, &Room::feather4UseSTricorderOnFern },
{ {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0}, &Room::feather4UseSTricorderAnywhere },
{ {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_LIGHT_1, 0}, &Room::feather4UseMTricorderOnLight },
{ {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_LIGHT_2, 0}, &Room::feather4UseMTricorderOnLight },
@ -54,7 +54,7 @@ extern const RoomAction feather4ActionList[] = {
{ {ACTION_LOOK, HOTSPOT_EYES, 0, 0}, &Room::feather4LookAtEyes },
{ {ACTION_LOOK, 0xff, 0, 0}, &Room::feather4LookAnywhere },
{ {ACTION_LOOK, HOTSPOT_MUSHROOM, 0, 0}, &Room::feather4LookAtMushroom },
{ {ACTION_LOOK, HOTSPOT_BUSH, 0, 0}, &Room::feather4LookAtBush },
{ {ACTION_LOOK, HOTSPOT_FERN, 0, 0}, &Room::feather4LookAtFern },
{ {ACTION_LOOK, HOTSPOT_LIGHT_1, 0, 0}, &Room::feather4LookAtLight },
{ {ACTION_LOOK, HOTSPOT_LIGHT_2, 0, 0}, &Room::feather4LookAtLight },
{ {ACTION_LOOK, HOTSPOT_LIGHT_3, 0, 0}, &Room::feather4LookAtLight },
@ -88,7 +88,7 @@ void Room::feather4UseSTricorderOnMushroom() {
spockScan(DIR_W, TX_FEA4_012);
}
void Room::feather4UseSTricorderOnBush() {
void Room::feather4UseSTricorderOnFern() {
spockScan(DIR_W, TX_FEA4_009);
}
@ -136,7 +136,7 @@ void Room::feather4LookAtMushroom() {
showText(TX_FEA4N001);
}
void Room::feather4LookAtBush() {
void Room::feather4LookAtFern() {
showText(TX_FEA4N000);
}

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@ -22,14 +22,399 @@
#include "startrek/room.h"
#define OBJECT_8 8
#define OBJECT_MONSTER 8
#define OBJECT_THROWN_FERN 10
#define HOTSPOT_20 0x20
// The log in the middle of this room has odd "hitboxes". The top half is hotspot 0x20,
// while the bottom half is hotspot 0x22. You need to use the redshirt on the top half to
// cross over. Not sure why this is.
#define HOTSPOT_LEFT_EXIT 0x20
#define HOTSPOT_FERN 0x21
#define HOTSPOT_LOG 0x22
#define HOTSPOT_WATER 0x23
#define HOTSPOT_INSECTS_1 0x24
#define HOTSPOT_INSECTS_2 0x25
#define HOTSPOT_CAVE 0x26
namespace StarTrek {
extern const RoomAction feather5ActionList[] = {
{ {ACTION_TICK, 1, 0, 0}, &Room::feather5Tick1 },
{ {ACTION_TOUCHED_HOTSPOT, 0, 0, 0}, &Room::feather5TouchedHotspot0 },
{ {ACTION_USE, OBJECT_SPOCK, HOTSPOT_FERN, 0}, &Room::feather5UseSpockOnFern },
{ {ACTION_USE, OBJECT_MCCOY, HOTSPOT_FERN, 0}, &Room::feather5UseMccoyOnFern },
{ {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_FERN, 0}, &Room::feather5UseRedshirtOnFern },
{ {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_LEFT_EXIT, 0}, &Room::feather5UseRedshirtOnLeftExit },
{ {ACTION_DONE_WALK, 8, 0, 0}, &Room::feather5RedshirtReachedLog },
{ {ACTION_DONE_ANIM, 8, 0, 0}, &Room::feather5RedshirtDeathFinished },
{ {ACTION_USE, OBJECT_SPOCK, HOTSPOT_LEFT_EXIT, 0}, &Room::feather5UseSpockOnLeftExit },
{ {ACTION_USE, OBJECT_MCCOY, HOTSPOT_LEFT_EXIT, 0}, &Room::feather5UseMccoyOnLeftExit },
{ {ACTION_USE, OBJECT_ISNAKE, OBJECT_KIRK, 0}, &Room::feather5UseSnakeOnKirk },
{ {ACTION_USE, OBJECT_ISNAKE, OBJECT_SPOCK, 0}, &Room::feather5UseSnakeOnSpock },
{ {ACTION_USE, OBJECT_ISNAKE, OBJECT_MCCOY, 0}, &Room::feather5UseSnakeOnMccoy },
{ {ACTION_USE, OBJECT_ISNAKE, OBJECT_REDSHIRT, 0}, &Room::feather5UseSnakeOnRedshirt },
{ {ACTION_USE, OBJECT_ISNAKE, HOTSPOT_WATER, 0}, &Room::feather5UseSnakeOnWater },
{ {ACTION_USE, OBJECT_IKNIFE, OBJECT_KIRK, 0}, &Room::feather5UseKnifeOnKirk },
{ {ACTION_USE, OBJECT_IKNIFE, OBJECT_SPOCK, 0}, &Room::feather5UseKnifeOnSpock },
{ {ACTION_USE, OBJECT_IKNIFE, OBJECT_MCCOY, 0}, &Room::feather5UseKnifeOnMccoy },
{ {ACTION_USE, OBJECT_IKNIFE, OBJECT_REDSHIRT, 0}, &Room::feather5UseKnifeOnRedshirt },
{ {ACTION_USE, OBJECT_IKNIFE, HOTSPOT_WATER, 0}, &Room::feather5UseKnifeOnWater },
{ {ACTION_USE, OBJECT_IKNIFE, OBJECT_MONSTER, 0}, &Room::feather5UseKnifeOnMonster },
{ {ACTION_GET, HOTSPOT_FERN, 0, 0}, &Room::feather5GetFern },
{ {ACTION_USE, OBJECT_IKNIFE, HOTSPOT_FERN, 0}, &Room::feather5UseKnifeOnFern },
{ {ACTION_DONE_WALK, 1, 0, 0}, &Room::feather5ReachedFern },
{ {ACTION_DONE_ANIM, 1, 0, 0}, &Room::feather5PickedUpFern },
{ {ACTION_USE, OBJECT_IFERN, OBJECT_MONSTER, 0}, &Room::feather5UseFernOnMonster },
{ {ACTION_USE, OBJECT_IFERN, HOTSPOT_WATER, 0}, &Room::feather5UseFernOnMonster },
{ {ACTION_DONE_WALK, 2, 0, 0}, &Room::feather5ReachedPositionToUseFern },
{ {ACTION_DONE_ANIM, 2, 0, 0}, &Room::feather5DoneThrowingFern },
{ {ACTION_DONE_ANIM, 3, 0, 0}, &Room::feather5FernFellIntoWater },
{ {ACTION_TIMER_EXPIRED, 1, 0, 0}, &Room::feather5Timer1Expired },
{ {ACTION_USE, OBJECT_IROCK, OBJECT_SPOCK, 0}, &Room::feather5UseRockOnSpock },
{ {ACTION_USE, OBJECT_IROCK, OBJECT_MCCOY, 0}, &Room::feather5UseRockOnMccoy },
{ {ACTION_USE, OBJECT_IROCK, OBJECT_REDSHIRT, 0}, &Room::feather5UseRockOnRedshirt },
{ {ACTION_USE, OBJECT_SPOCK, OBJECT_THROWN_FERN, 0}, &Room::feather5UseCrewmanOnThrownFern },
{ {ACTION_USE, OBJECT_MCCOY, OBJECT_THROWN_FERN, 0}, &Room::feather5UseCrewmanOnThrownFern },
{ {ACTION_USE, OBJECT_REDSHIRT, OBJECT_THROWN_FERN, 0},&Room::feather5UseCrewmanOnThrownFern },
{ {ACTION_USE, OBJECT_SPOCK, OBJECT_MONSTER, 0}, &Room::feather5UseSpockOnMonster },
{ {ACTION_USE, OBJECT_MCCOY, OBJECT_MONSTER, 0}, &Room::feather5UseMccoyOnMonster },
{ {ACTION_USE, OBJECT_REDSHIRT, OBJECT_MONSTER, 0}, &Room::feather5UseRedshirtOnMonster },
{ {ACTION_USE, OBJECT_IPHASERS, 0xff, 0}, &Room::feather5UsePhaser },
{ {ACTION_USE, OBJECT_IPHASERK, 0xff, 0}, &Room::feather5UsePhaser },
{ {ACTION_LOOK, 0xff, 0, 0}, &Room::feather5LookAnywhere },
{ {ACTION_LOOK, HOTSPOT_LOG, 0, 0}, &Room::feather5LookAtLog },
{ {ACTION_LOOK, HOTSPOT_WATER, 0, 0}, &Room::feather5LookAtWater },
{ {ACTION_LOOK, HOTSPOT_FERN, 0, 0}, &Room::feather5LookAtFern },
{ {ACTION_LOOK, HOTSPOT_INSECTS_1, 0, 0}, &Room::feather5LookAtInsects },
{ {ACTION_LOOK, HOTSPOT_INSECTS_2, 0, 0}, &Room::feather5LookAtInsects },
{ {ACTION_LOOK, HOTSPOT_CAVE, 0, 0}, &Room::feather5LookAtCave },
{ {ACTION_LOOK, OBJECT_MONSTER, 0, 0}, &Room::feather5LookAtMonster },
{ {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::feather5LookAtSpock },
{ {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::feather5LookAtKirk },
{ {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::feather5LookAtMccoy },
{ {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::feather5LookAtRedshirt },
{ {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::feather5TalkToMccoy },
{ {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::feather5TalkToSpock },
{ {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::feather5TalkToRedshirt },
{ {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_WATER, 0}, &Room::feather5UseMTricorderOnWater },
{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_MONSTER, 0}, &Room::feather5UseMTricorderOnMonster },
{ {ACTION_USE, OBJECT_ISTRICOR, OBJECT_MONSTER, 0}, &Room::feather5UseSTricorderOnMonster },
{ {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0}, &Room::feather5UseSTricorderAnywhere },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_WATER, 0}, &Room::feather5UseSTricorderOnWater },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_FERN, 0}, &Room::feather5UseSTricorderOnFern },
{ {ACTION_USE, OBJECT_IMEDKIT, 0xff, 0}, &Room::feather5UseMedkitAnywhere },
};
extern const int feather5NumActions = sizeof(feather5ActionList) / sizeof(RoomAction);
void Room::feather5Tick1() {
playVoc("FEA5LOOP");
playMidiMusicTracks(29);
if (!_vm->_awayMission.feather.waterMonsterRetreated)
loadActorAnim(OBJECT_MONSTER, "s5r5os", 0x4e, 0xa4);
else
loadMapFile("feath5b");
}
void Room::feather5TouchedHotspot0() { // Approached the log
if (!_vm->_awayMission.feather.waterMonsterRetreated) {
showText(TX_SPEAKER_SPOCK, TX_FEA5_005);
if (!_vm->_awayMission.redshirtDead)
showText(TX_SPEAKER_STRAGEY, TX_FEA5_033);
}
}
void Room::feather5UseSpockOnFern() {
showText(TX_SPEAKER_SPOCK, TX_FEA5_004);
}
void Room::feather5UseMccoyOnFern() {
showText(TX_SPEAKER_MCCOY, TX_FEA5_009);
}
void Room::feather5UseRedshirtOnFern() {
showText(TX_SPEAKER_STRAGEY, TX_FEA5_035);
}
void Room::feather5UseRedshirtOnLeftExit() {
if (!_vm->_awayMission.feather.waterMonsterRetreated) {
showText(TX_SPEAKER_STRAGEY, TX_FEA5_034);
_vm->_awayMission.disableInput = true;
loadMapFile("feath5b");
walkCrewmanC(OBJECT_REDSHIRT, 0x8f, 0x64, &Room::feather5RedshirtReachedLog);
}
}
void Room::feather5RedshirtReachedLog() {
playMidiMusicTracks(2);
playVoc("TENTICL2");
loadActorAnim(OBJECT_MONSTER, "s5r5oh", 0x4e, 0xa4);
loadActorAnimC(OBJECT_REDSHIRT, "s5r5ol", 0x8f, 0x64, &Room::feather5RedshirtDeathFinished);
_vm->_awayMission.feather.waterMonsterRetreated = true;
_vm->_awayMission.redshirtDead = true;
}
void Room::feather5RedshirtDeathFinished() {
loadActorStandAnim(OBJECT_REDSHIRT);
_vm->_awayMission.disableInput = false;
}
void Room::feather5UseSpockOnLeftExit() {
if (!_vm->_awayMission.feather.waterMonsterRetreated)
showText(TX_SPEAKER_SPOCK, TX_FEA5_002);
}
void Room::feather5UseMccoyOnLeftExit() {
if (!_vm->_awayMission.feather.waterMonsterRetreated)
showText(TX_SPEAKER_MCCOY, TX_FEA5_015);
}
void Room::feather5UseSnakeOnKirk() {
showText(TX_SPEAKER_KIRK, TX_FEA5N010);
}
void Room::feather5UseSnakeOnSpock() {
showText(TX_SPEAKER_SPOCK, TX_FEA5_032);
}
void Room::feather5UseSnakeOnMccoy() {
showText(TX_SPEAKER_MCCOY, TX_FEA5_020);
}
void Room::feather5UseSnakeOnRedshirt() {
showText(TX_SPEAKER_STRAGEY, TX_FEA5_040);
}
void Room::feather5UseSnakeOnWater() {
showText(TX_FEA5N011);
loseItem(OBJECT_ISNAKE);
}
void Room::feather5UseKnifeOnKirk() {
// ENHANCEMENT: Originally showed TX_DEM0_020 here ("Jim, are you out of your mind?")
// However, there is an unused audio file for text that otherwise only appears in the
// mac version. (DOS floppy version has yet another variation for this text.)
// We'll use that unused audio file here...
showText(TX_SPEAKER_KIRK, TX_FEA5_001);
}
void Room::feather5UseKnifeOnSpock() {
showText(TX_SPEAKER_SPOCK, TX_FEA5_029);
}
void Room::feather5UseKnifeOnMccoy() {
showText(TX_SPEAKER_MCCOY, TX_FEA5_008);
}
void Room::feather5UseKnifeOnRedshirt() {
showText(TX_SPEAKER_STRAGEY, TX_FEA5_039);
}
void Room::feather5UseKnifeOnWater() {
showText(TX_SPEAKER_MCCOY, TX_FEA5_018);
}
void Room::feather5UseKnifeOnMonster() {
showText(TX_SPEAKER_SPOCK, TX_FEA5_006);
}
void Room::feather5GetFern() {
showText(TX_FEA5N008);
}
void Room::feather5UseKnifeOnFern() {
if (_vm->_awayMission.feather.gotFern)
showText(TX_FEA5N015);
else {
walkCrewmanC(OBJECT_KIRK, 0x106, 0x8a, &Room::feather5ReachedFern);
_vm->_awayMission.disableInput = true;
}
}
void Room::feather5ReachedFern() {
loadActorAnimC(OBJECT_KIRK, "s5r5kf", -1, -1, &Room::feather5PickedUpFern);
}
void Room::feather5PickedUpFern() {
_vm->_awayMission.disableInput = false;
loadActorStandAnim(OBJECT_KIRK);
giveItem(OBJECT_IFERN);
_vm->_awayMission.feather.gotFern = true;
}
void Room::feather5UseFernOnMonster() {
// BUG: Infinite score mechanism. Just keep throwing ferns into the water.
_vm->_awayMission.feather.missionScore += 2;
walkCrewmanC(OBJECT_KIRK, 0x106, 0x8a, &Room::feather5ReachedPositionToUseFern);
_vm->_awayMission.disableInput = true;
}
void Room::feather5ReachedPositionToUseFern() {
loadActorAnimC(OBJECT_KIRK, "s5r5kt", -1, -1, &Room::feather5DoneThrowingFern);
loadActorAnimC(OBJECT_THROWN_FERN, "s5r5pt", 0xe6, 0x52, &Room::feather5FernFellIntoWater);
}
void Room::feather5DoneThrowingFern() {
_vm->_awayMission.disableInput = false;
loadActorStandAnim(OBJECT_KIRK);
loseItem(OBJECT_IFERN);
_vm->_awayMission.feather.gotFern = false;
}
void Room::feather5FernFellIntoWater() {
if (!_vm->_awayMission.feather.waterMonsterRetreated) {
_vm->_awayMission.feather.waterMonsterRetreated = true;
_vm->_awayMission.timers[1] = 20;
loadActorStandAnim(OBJECT_MONSTER);
loadMapFile("feath5b");
}
}
void Room::feather5Timer1Expired() { // Spock explains that the creature retreated
showText(TX_SPEAKER_SPOCK, TX_FEA5_025);
}
void Room::feather5UseRockOnSpock() {
showText(TX_SPEAKER_SPOCK, TX_FEA5_027);
}
void Room::feather5UseRockOnMccoy() {
showText(TX_SPEAKER_MCCOY, TX_FEA5_019);
}
void Room::feather5UseRockOnRedshirt() {
showText(TX_SPEAKER_STRAGEY, TX_FEA5_038);
}
void Room::feather5UseCrewmanOnThrownFern() {
// This might be unused? The object in question (OBJECT_THROWN_FERN) shouldn't be
// visible while player control is active.
showText(TX_FEA5N003);
}
void Room::feather5UseSpockOnMonster() {
showText(TX_SPEAKER_SPOCK, TX_FEA5_003);
}
void Room::feather5UseMccoyOnMonster() {
showText(TX_SPEAKER_MCCOY, TX_FEA5_016);
}
void Room::feather5UseRedshirtOnMonster() {
showText(TX_SPEAKER_STRAGEY, TX_FEA5_037);
}
void Room::feather5UsePhaser() {
showText(TX_SPEAKER_SPOCK, TX_FEA5_028);
}
void Room::feather5LookAnywhere() {
showText(TX_FEA5N012);
}
void Room::feather5LookAtLog() {
showText(TX_FEA5N007);
}
void Room::feather5LookAtWater() {
showText(TX_FEA5N009);
}
void Room::feather5LookAtFern() {
showText(TX_FEA5N014);
}
void Room::feather5LookAtInsects() {
showText(TX_FEA5N005);
}
void Room::feather5LookAtCave() {
showText(TX_FEA5N013);
}
void Room::feather5LookAtMonster() {
showText(TX_FEA5N000);
}
void Room::feather5LookAtSpock() {
showText(TX_FEA5N006);
}
void Room::feather5LookAtKirk() {
if (!_vm->_awayMission.feather.waterMonsterRetreated)
showText(TX_FEA5N001);
else // ENHANCEMENT: Fall back to default behaviour instead of doing nothing
_vm->_awayMission.rdfStillDoDefaultAction = true;
}
void Room::feather5LookAtMccoy() {
if (!_vm->_awayMission.feather.waterMonsterRetreated)
showText(TX_FEA5N002);
else // ENHANCEMENT: Fall back to default behaviour instead of doing nothing
_vm->_awayMission.rdfStillDoDefaultAction = true;
}
void Room::feather5LookAtRedshirt() {
if (!_vm->_awayMission.feather.waterMonsterRetreated)
showText(TX_FEA5N004);
else // ENHANCEMENT: Fall back to default behaviour instead of doing nothing
_vm->_awayMission.rdfStillDoDefaultAction = true;
}
void Room::feather5TalkToMccoy() {
showText(TX_SPEAKER_MCCOY, TX_FEA5_007);
}
void Room::feather5TalkToSpock() {
showText(TX_SPEAKER_SPOCK, TX_FEA5_022);
}
void Room::feather5TalkToRedshirt() {
showText(TX_SPEAKER_STRAGEY, TX_FEA5_036);
}
void Room::feather5UseMTricorderOnWater() {
if (_vm->_awayMission.feather.waterMonsterRetreated)
mccoyScan(DIR_W, TX_FEA5_011);
else
mccoyScan(DIR_W, TX_FEA5_014);
}
void Room::feather5UseMTricorderOnMonster() {
mccoyScan(DIR_W, TX_FEA5_013);
}
void Room::feather5UseSTricorderOnMonster() {
spockScan(DIR_W, TX_FEA5_024);
}
void Room::feather5UseSTricorderAnywhere() {
spockScan(DIR_W, TX_FEA5_026);
}
void Room::feather5UseSTricorderOnWater() {
if (_vm->_awayMission.feather.waterMonsterRetreated)
spockScan(DIR_W, TX_FEA5_031);
else
spockScan(DIR_W, TX_FEA5_030);
}
void Room::feather5UseSTricorderOnFern() {
spockScan(DIR_N, TX_FEA5_023);
}
void Room::feather5UseMedkitAnywhere() {
showText(TX_SPEAKER_MCCOY, TX_FEA5_010);
}
}

View File

@ -1782,10 +1782,8 @@ RoomAction feather0ActionList[] = {
extern const RoomAction feather1ActionList[], feather2ActionList[], feather3ActionList[], feather4ActionList[];
extern const int feather1NumActions, feather2NumActions, feather3NumActions, feather4NumActions;
RoomAction feather5ActionList[] = {
{ {ACTION_TICK, 1, 0, 0}, &Room::feather5Tick1 },
};
extern const RoomAction feather5ActionList[];
extern const int feather5NumActions;
RoomAction feather6ActionList[] = {
{ {ACTION_TICK, 1, 0, 0}, &Room::feather6Tick1 },

View File

@ -1827,6 +1827,64 @@ enum GameStringIDs {
TX_FEA4N008,
TX_FEA5_001,
TX_FEA5_002,
TX_FEA5_003,
TX_FEA5_004,
TX_FEA5_005,
TX_FEA5_006,
TX_FEA5_007,
TX_FEA5_008,
TX_FEA5_009,
TX_FEA5_010,
TX_FEA5_011,
// MISSING
TX_FEA5_013,
TX_FEA5_014,
TX_FEA5_015,
TX_FEA5_016,
// MISSING
TX_FEA5_018,
TX_FEA5_019,
TX_FEA5_020,
TX_FEA5_021, // UNUSED
TX_FEA5_022,
TX_FEA5_023,
TX_FEA5_024,
TX_FEA5_025,
TX_FEA5_026,
TX_FEA5_027,
TX_FEA5_028,
TX_FEA5_029,
TX_FEA5_030,
TX_FEA5_031,
TX_FEA5_032,
TX_FEA5_033,
TX_FEA5_034,
TX_FEA5_035,
TX_FEA5_036,
TX_FEA5_037,
TX_FEA5_038,
TX_FEA5_039,
TX_FEA5_040,
TX_FEA5N000,
TX_FEA5N001,
TX_FEA5N002,
TX_FEA5N003,
TX_FEA5N004,
TX_FEA5N005,
TX_FEA5N006,
TX_FEA5N007,
TX_FEA5N008,
TX_FEA5N009,
TX_FEA5N010,
TX_FEA5N011,
TX_FEA5N012,
TX_FEA5N013,
TX_FEA5N014,
TX_FEA5N015,
TX_SIN3_012,
@ -3591,6 +3649,62 @@ const char * const g_gameStrings[] = {
"#FEA4\\FEA4N008#You are in a dark forest. You can hear the flow of water to the northwest.",
"#FEA5\\FEA5_001#This is a very finely crafted knife.",
"#FEA5\\FEA5_002#Captain, I believe it would be suicide to try crossing the log while the creature is near.",
"#FEA5\\FEA5_003#Captain, I do not believe that my service to Starfleet includes, as humans say, 'throwing my life away'.",
"#FEA5\\FEA5_004#Captain, I would recommend using something to cut the plant. There are numerous small thorns along the stem.",
"#FEA5\\FEA5_005#Captain, it would not be wise to cross while the creature is near.",
"#FEA5\\FEA5_006#Due to the small size of the knife, I doubt it would harm such a large creature.",
"#FEA5\\FEA5_007#Anyone for a campfire?",
"#FEA5\\FEA5_008#Captain, I'll declare you unfit to command if you keep this up!",
"#FEA5\\FEA5_009#Damn! That's gonna hurt Jim. Take a look at those thorns. You might try cutting that with something.", // TYPO
"#FEA5\\FEA5_010#Everyone is healthy, Jim, there's no need for the medical kit here.",
"#FEA5\\FEA5_011#I'm not reading that creature anymore, Jim.",
"#FEA5\\FEA5_013#It's some kind of squid, and it doesn't look very friendly.",
"#FEA5\\FEA5_014#Jim! There's some kind of an aquatic creature down there.",
"#FEA5\\FEA5_015#Jim, that's ludicrous!",
"#FEA5\\FEA5_016#Jim, we've been friends a long time, but... I mean... you're not serious?",
"#FEA5\\FEA5_018#Jim, with our phasers not working, we may need that knife to protect ourselves!", // TYPO
"#FEA5\\FEA5_019#This planet is starting to get to me. I'm sure something just hit me.",
"#FEA5\\FEA5_020#You weren't a snake handler in your previous life were you? I don't like snakes.", // TYPO
"#FEA5\\FEA5_021#Good throw, Captain. However, I think the creature was merely startled. It may return in a little while.",
"#FEA5\\FEA5_022#I recommend caution here, Captain.",
"#FEA5\\FEA5_023#It appears that the leaves are slightly toxic. I would not recommend touching it for an extended amount of time, Captain.",
"#FEA5\\FEA5_024#It is some kind of mollusk; the river seems to be its home, and it is carnivorous, eating land and river based forms of life.",
"#FEA5\\FEA5_025#It would appear that the plant secretes a chemical that is a natural repellent to the creature. It has retreated far down stream, Captain.",
"#FEA5\\FEA5_026#Nothing unusual here, Captain.",
"#FEA5\\FEA5_027#Please stop that Captain. I have enough distractions from Dr. McCoy.",
"#FEA5\\FEA5_028#Still inoperative, Captain.",
"#FEA5\\FEA5_029#Thank you Captain, but Vulcans do not use knives.",
"#FEA5\\FEA5_030#The tricorder registers a lifeform, a large marine creature, lurking just below the surface of the water.",
"#FEA5\\FEA5_031#The tricorder shows nothing unusual, Captain. The creature is still down stream.",
"#FEA5\\FEA5_032#Was there a reason for that, Captain?",
"#FEA5\\FEA5_033#Captain, perhaps I should try to cross first.",
"#FEA5\\FEA5_034#I'll give it a try, Captain.",
"#FEA5\\FEA5_035#It looks like that plant fights back sir. You might want to use something to cut it loose.",
"#FEA5\\FEA5_036#Reminds me of a planet I was stationed on once. The native girls were real friendly. Ensign Shou had his bachelor party there, great time. You ever been to Omicron Draconis, Captain?",
"#FEA5\\FEA5_037#Sir, I finished second in my weight class in wrestling at the Academy, but I don't think that thing's in my weight class.",
"#FEA5\\FEA5_038#Sir, you dropped your rock.",
"#FEA5\\FEA5_039#Thanks Captain, but I can take care of myself. I finished second in my weight class in wrestling at the Academy. You keep the knife.",
"#FEA5\\FEA5_040#You're weird, sir.",
"#FEA5\\FEA5N000#A pair of eyes are all that you can see of the rest of this creature. Most of it is hidden beneath the murky water.",
"#FEA5\\FEA5N001#Captain Kirk is looking at the big creature in the water.",
"#FEA5\\FEA5N002#Dr. McCoy is looking at the big creature in the water.",
"#FEA5\\FEA5N003#He will not do that.",
"#FEA5\\FEA5N004#Lt. Stragey is looking at the big creature in the water.",
"#FEA5\\FEA5N005#Luminescent insects swarm near a large tree.",
"#FEA5\\FEA5N006#Mr. Spock is looking ahead to a cave opening on the other side of the log.",
"#FEA5\\FEA5N007#The log looks quite old but sturdy.",
"#FEA5\\FEA5N008#The plant is tough. You will need something sharp to cut it.",
"#FEA5\\FEA5N009#The river water is too muddy to get an idea of its depth or what may be beneath the surface.",
"#FEA5\\FEA5N010#The snake bites you.",
"#FEA5\\FEA5N011#The snake disapears beneath the surface of the water.",
"#FEA5\\FEA5N012#There is a slow muddy river blocking your path. A strong thick log serves as a footbridge. The river is unmoving, and the heat and stillness are oppressive.",
"#FEA5\\FEA5N013#There seems to be a lit cave beyond the log.",
"#FEA5\\FEA5N014#This plant has a rather thick stem and prickly leaves.", // TYPO
"#FEA5\\FEA5N015#You already have a piece of the plant.",
"#SIN3\\SIN3_012#Can't say I like the decor.",