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SHERLOCK: Fix displaying RT map when switching from another scene
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@ -123,7 +123,8 @@ int TattooMap::show() {
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// Set text display positioning and scroll position
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// Set text display positioning and scroll position
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_oldTextBounds.left = _oldTextBounds.top = _oldTextBounds.right = _oldTextBounds.bottom = 0;
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_oldTextBounds.left = _oldTextBounds.top = _oldTextBounds.right = _oldTextBounds.bottom = 0;
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_textBounds.left = _textBounds.top = _textBounds.right = _textBounds.bottom = 0;
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_textBounds.left = _textBounds.top = _textBounds.right = _textBounds.bottom = 0;
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_currentScroll = _targetScroll = _bigPos;
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_targetScroll = _bigPos;
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_currentScroll = Common::Point(-1, -1);
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do {
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do {
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// Allow for event processing and get the current mouse position
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// Allow for event processing and get the current mouse position
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