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A few small hacks to make Indy3 (256) run through the intro..
svn-id: r3598
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2cae51c252
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589ef2fdc8
@ -2256,6 +2256,10 @@ void Scumm::o5_verbOps() {
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void Scumm::o5_wait() {
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byte *oldaddr;
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// Fixme: Indy3
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if ((_opcode == 0xAE) && (_gameId == GID_INDY3_256))
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return;
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oldaddr = _scriptPointer - 1;
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_opcode = fetchScriptByte();
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12
string.cpp
12
string.cpp
@ -241,13 +241,14 @@ void Scumm::CHARSET_1() {
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charset._right = string[0].right;
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charset._color = _charsetColor;
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_bkColor = 0;
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for (i=0; i<4; i++)
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if(!(_features & GF_OLD256)) // FIXME
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for (i=0; i<4; i++)
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if(_features & GF_SMALL_HEADER)
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charset._colorMap[i] = _charsetData[charset._curId][i-12];
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else
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charset._colorMap[i] = _charsetData[charset._curId][i];
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if (_keepText) {
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charset._strLeft = gdi._mask_left;
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charset._strRight = gdi._mask_right;
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@ -418,7 +419,7 @@ void Scumm::drawString(int a) {
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_bkColor = 0;
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charset._unk12 = 1;
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charset._disableOffsX = 1;
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if(!(_features & GF_OLD256)) {
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charsetptr = getResourceAddress(rtCharset, charset._curId);
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assert(charsetptr);
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charsetptr += 29;
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@ -432,7 +433,7 @@ void Scumm::drawString(int a) {
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charset._colorMap[i] = _charsetData[charset._curId][i];
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byte1 = charsetptr[1];
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}
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_msgPtrToAdd = buf;
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/* trim from the right */
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@ -653,6 +654,7 @@ void Scumm::unkAddMsgToStack5(int var) {
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void Scumm::initCharset(int charsetno) {
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int i;
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if(_features & GF_OLD256) return; // FIXME
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if (_features & GF_SMALL_HEADER)
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loadCharset(charsetno);
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