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proper walk animation in Zak (at the expense of Zak's head, for now ;-)
svn-id: r7589
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parent
21264fa23a
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58ab6d5039
@ -78,6 +78,13 @@ void Actor::initActor(int mode) {
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talk_script = 0;
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if (_vm) {
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if (_vm->_features & GF_AFTER_V2) {
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initFrame = 1;
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walkFrame = 0;
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standFrame = 1;
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talkFrame1 = 5;
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talkFrame2 = 4;
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}
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_vm->_classData[number] = (_vm->_features & GF_AFTER_V7) ? _vm->_classData[0] : 0;
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}
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}
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