proper walk animation in Zak (at the expense of Zak's head, for now ;-)

svn-id: r7589
This commit is contained in:
Max Horn 2003-05-17 00:33:29 +00:00
parent 21264fa23a
commit 58ab6d5039

View File

@ -78,6 +78,13 @@ void Actor::initActor(int mode) {
talk_script = 0;
if (_vm) {
if (_vm->_features & GF_AFTER_V2) {
initFrame = 1;
walkFrame = 0;
standFrame = 1;
talkFrame1 = 5;
talkFrame2 = 4;
}
_vm->_classData[number] = (_vm->_features & GF_AFTER_V7) ? _vm->_classData[0] : 0;
}
}