From 58f29203713fb7374e326f8a70959a915266ad91 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Torbj=C3=B6rn=20Andersson?= Date: Tue, 14 Sep 2021 11:29:37 +0200 Subject: [PATCH] NEVERHOOD: Only lock out monster cave from demo, not the other exit You should still be able to return back to the TNT room. It's just the monster cave that's cut off from the demo. --- engines/neverhood/gamemodule.cpp | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp index 9e54536cf27..185d9b6831b 100644 --- a/engines/neverhood/gamemodule.cpp +++ b/engines/neverhood/gamemodule.cpp @@ -715,11 +715,12 @@ void GameModule::updateModule() { createModule(2600, 1); break; case 2600: - if (_vm->isDemo()) - createModule(9999, -1); - else if (_moduleResult == 1) - createModule(2500, 0); - else + if (_moduleResult == 1) { + if (_vm->isDemo()) + createModule(9999, -1); + else + createModule(2500, 0); + } else createModule(1200, 1); break; case 2700: