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HDB: Reduce the scope of some more variables
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@ -410,10 +410,6 @@ void Gfx::setFade(bool fadeIn, bool black, int steps) {
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}
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void Gfx::updateFade() {
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uint8 r, g, b;
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uint16 value;
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uint16 *ptr;
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if (!_fadeInfo.active && !_fadeInfo.stayFaded)
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return;
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@ -424,10 +420,11 @@ void Gfx::updateFade() {
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if (!_fadeInfo.isBlack) {
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// Black fade
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for (int y = 0; y < g_hdb->_screenHeight; y++) {
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ptr = (uint16 *)_fadeBuffer1.getBasePtr(0, y);
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uint16 *ptr = (uint16 *)_fadeBuffer1.getBasePtr(0, y);
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for (int x = 0; x < g_hdb->_screenWidth; x++) {
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value = *ptr;
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uint16 value = *ptr;
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if (value) {
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uint8 r, g, b;
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g_hdb->_format.colorToRGB(value, r, g, b);
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r = (r * _fadeInfo.curStep) >> 8;
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g = (g * _fadeInfo.curStep) >> 8;
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@ -441,9 +438,11 @@ void Gfx::updateFade() {
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} else {
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// White fade
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for (int y = 0; y < g_hdb->_screenHeight; y++) {
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ptr = (uint16 *)_fadeBuffer1.getBasePtr(0, y);
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uint16 *ptr = (uint16 *)_fadeBuffer1.getBasePtr(0, y);
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for (int x = 0; x < g_hdb->_screenWidth; x++) {
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value = *ptr;
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uint16 value = *ptr;
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uint8 r, g, b;
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g_hdb->_format.colorToRGB(value, r, g, b);
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r += (255 - r) * (256 - _fadeInfo.curStep) / 256;
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g += (255 - g) * (256 - _fadeInfo.curStep) / 256;
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@ -488,10 +487,11 @@ void Gfx::updateFade() {
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// Black Fade
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for (int y = 0; y < g_hdb->_screenHeight; y++) {
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ptr = (uint16 *)_fadeBuffer1.getBasePtr(0, y);
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uint16 *ptr = (uint16 *)_fadeBuffer1.getBasePtr(0, y);
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for (int x = 0; x < g_hdb->_screenWidth; x++) {
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value = *ptr;
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uint16 value = *ptr;
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if (value) {
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uint8 r, g, b;
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g_hdb->_format.colorToRGB(value, r, g, b);
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r = (r * _fadeInfo.curStep) >> 8;
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g = (g * _fadeInfo.curStep) >> 8;
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@ -505,9 +505,10 @@ void Gfx::updateFade() {
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// White Fade
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for (int y = 0; y < g_hdb->_screenHeight; y++) {
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ptr = (uint16 *)_fadeBuffer1.getBasePtr(0, y);
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uint16 *ptr = (uint16 *)_fadeBuffer1.getBasePtr(0, y);
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for (int x = 0; x < g_hdb->_screenWidth; x++) {
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value = *ptr;
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uint16 value = *ptr;
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uint8 r, g, b;
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g_hdb->_format.colorToRGB(value, r, g, b);
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r += (255 - r) * (256 - _fadeInfo.curStep) / 256;
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g += (255 - g) * (256 - _fadeInfo.curStep) / 256;
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