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SCUMM: Fix compilation when translation support is disabled.
For this I added a convenience version of getLanguageYesNo, which works on the currently setup GUI translation language. All other code which requires this acan also use it instead of having to worry about the USE_TRANSLATION and thus having two code paths.
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@ -20,6 +20,7 @@
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*/
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#include "common/localization.h"
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#include "common/translation.h"
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namespace Common {
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@ -54,4 +55,12 @@ void getLanguageYesNo(Language id, KeyCode &keyYes, KeyCode &keyNo) {
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}
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}
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void getLanguageYesNo(KeyCode &keyYes, KeyCode &keyNo) {
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#ifdef USE_TRANSLATION
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getLanguageYesNo(Common::parseLanguageFromLocale(TransMan.getCurrentLanguage().c_str()), keyYes, keyNo);
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#else
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getLanguageYesNo(Common::EN_ANY, keyYes, keyNo);
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#endif
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}
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} // End of namespace Common
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@ -27,9 +27,26 @@
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namespace Common {
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/** Get localized equivalents for Y/N buttons */
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/**
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* Get localized equivalents for Y/N buttons of the specified language. In
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* case there is no specialized keys for the given language it will fall back
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* to the English keys.
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*
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* @param id Language id
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* @param keyYes Key code for yes
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* @param keyYes Key code for no
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*/
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void getLanguageYesNo(Language id, KeyCode &keyYes, KeyCode &keyNo);
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} // End of namespace Common
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/**
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* Get localized equivalents for Y/N buttons of the current translation
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* language of the ScummVM GUI.
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*
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* @param keyYes Key code for yes
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* @param keyYes Key code for no
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*/
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void getLanguageYesNo(KeyCode &keyYes, KeyCode &keyNo);
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} // End of namespace Common
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#endif
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@ -491,7 +491,7 @@ ConfirmDialog::ConfirmDialog(ScummEngine *scumm, int res)
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void ConfirmDialog::handleKeyDown(Common::KeyState state) {
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Common::KeyCode keyYes, keyNo;
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Common::getLanguageYesNo(Common::parseLanguageFromLocale(TransMan.getCurrentLanguage().c_str()), keyYes, keyNo);
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Common::getLanguageYesNo(keyYes, keyNo);
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if (state.keycode == Common::KEYCODE_n || state.ascii == _noKey || state.ascii == keyNo) {
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setResult(0);
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