GRAPHICS: Add Edge2x/3x scaler

This currently does not conform to coding standards and contains a lot
of dead code (This will be fixed). Thanks to Eric Welsh for the original
patch.
This commit is contained in:
Eric Culp 2012-06-24 16:55:27 -04:00 committed by Filippos Karapetis
parent 9ed7fde732
commit 592617e2ce
4 changed files with 4672 additions and 0 deletions

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@ -166,6 +166,7 @@ public:
#ifdef USE_SCALERS
#ifdef USE_HQ_SCALERS
LINK_PLUGIN(HQ)
LINK_PLUGIN(EDGE)
#endif
LINK_PLUGIN(ADVMAME)
LINK_PLUGIN(SAI)

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@ -103,6 +103,7 @@ endif
ifdef USE_HQ_SCALERS
MODULE_OBJS += \
scaler/edge.o \
scaler/hq.o \
ifdef USE_NASM

4626
graphics/scaler/edge.cpp Normal file

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44
graphics/scaler/edge.h Normal file
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@ -0,0 +1,44 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef GRAPHICS_SCALER_EDGE_H
#define GRAPHICS_SCALER_EDGE_H
#include "graphics/scalerplugin.h"
class EdgePlugin : public ScalerPluginObject {
public:
EdgePlugin();
virtual void initialize(Graphics::PixelFormat format);
virtual void deinitialize();
virtual void scale(const uint8 *srcPtr, uint32 srcPitch,
uint8 *dstPtr, uint32 dstPitch, int width, int height, int x, int y);
virtual uint increaseFactor();
virtual uint decreaseFactor();
virtual uint getFactor() const { return _factor; }
virtual bool canDrawCursor() const { return false; }
virtual uint extraPixels() const { return 1; }
virtual const char *getName() const;
virtual const char *getPrettyName() const;
};
#endif