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XEEN: Fix clipping all scene drawn elements to scene area
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@ -4378,6 +4378,10 @@ void InterfaceScene::drawIndoors() {
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_indoorList._ground._flags = _flipDefaultGround ? SPRFLAG_HORIZ_FLIPPED : 0;
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_indoorList._horizon._frame = 7;
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// FIXME: I seem to be missing the scene area clipping flag on some list entries
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for (int idx = 0; idx < _indoorList.size(); ++idx)
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_indoorList[idx]._flags |= SPRFLAG_SCENE_CLIPPED;
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// Finally draw the darn indoor scene
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windows[3].drawList(&_indoorList[0], _indoorList.size());
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@ -4459,6 +4463,11 @@ void InterfaceScene::drawOutdoors() {
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_outdoorList._sky1._flags = _outdoorList._sky2._flags = _flipSky ? SPRFLAG_HORIZ_FLIPPED : 0;
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_outdoorList._groundSprite._flags = _flipWater ? SPRFLAG_HORIZ_FLIPPED : 0;
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// FIXME: I seem to be missing the scene area clipping flag on some list entries.
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// Just re-flagging them all in a loop is simpler than hunting down the missing entries
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for (int idx = 0; idx < _outdoorList.size(); ++idx)
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_outdoorList[idx]._flags |= SPRFLAG_SCENE_CLIPPED;
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// Finally render the outdoor scene
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windows[3].drawList(&_outdoorList[0], _outdoorList.size());
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