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https://github.com/libretro/scummvm.git
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Since detectBestMatchingGame now returns a ADGameDescription pointer, we can change detectGame to return a ADGameDescList
svn-id: r25575
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parent
7572d2b4f2
commit
59b1526e5a
@ -33,7 +33,6 @@
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namespace Common {
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typedef Array<int> ADList;
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typedef Array<const ADGameDescription*> ADGameDescList;
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namespace AdvancedDetector {
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@ -48,9 +47,9 @@ namespace AdvancedDetector {
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* @param params a ADParams struct containing various parameters
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* @param language restrict results to specified language only
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* @param platform restrict results to specified platform only
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* @return list of indexes to GameDescriptions of matched games
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* @return list of ADGameDescription (or subclass) pointers corresponding to matched games
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*/
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static ADList detectGame(const FSList *fslist, const Common::ADParams ¶ms, Language language, Platform platform);
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static ADGameDescList detectGame(const FSList *fslist, const Common::ADParams ¶ms, Language language, Platform platform);
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GameList gameIDList(const Common::ADParams ¶ms) {
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@ -163,12 +162,11 @@ GameList detectAllGames(
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const FSList &fslist,
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const Common::ADParams ¶ms
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) {
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Common::ADList matches = detectGame(&fslist, params, Common::UNK_LANG, Common::kPlatformUnknown);
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ADGameDescList matches = detectGame(&fslist, params, Common::UNK_LANG, Common::kPlatformUnknown);
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GameList detectedGames;
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for (uint i = 0; i < matches.size(); i++) {
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const ADGameDescription *adgDesc = (const ADGameDescription *)(params.descs + matches[i] * params.descItemSize);
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GameDescriptor desc(toGameDescriptor(*adgDesc, params.list));
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GameDescriptor desc(toGameDescriptor(*matches[i], params.list));
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if (params.singleid != NULL) {
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desc["preferredtarget"] = desc["gameid"];
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@ -179,7 +177,7 @@ GameList detectAllGames(
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if (!desc.contains("preferredtarget"))
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desc["preferredtarget"] = desc["gameid"];
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desc["preferredtarget"] = generatePreferredTarget(desc["preferredtarget"], adgDesc);
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desc["preferredtarget"] = generatePreferredTarget(desc["preferredtarget"], matches[i]);
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}
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detectedGames.push_back(desc);
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@ -202,18 +200,17 @@ const ADGameDescription *detectBestMatchingGame(
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Common::String gameid = ConfMan.get("gameid");
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Common::ADList matches = detectGame(0, params, language, platform);
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ADGameDescList matches = detectGame(0, params, language, platform);
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if (params.singleid == NULL) {
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for (uint i = 0; i < matches.size(); i++) {
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agdDesc = (const ADGameDescription *)(params.descs + matches[i] * params.descItemSize);
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if (agdDesc->gameid == gameid) {
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if (matches[i]->gameid == gameid) {
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agdDesc = matches[i];
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break;
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}
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agdDesc = 0;
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}
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} else if (matches.size() > 0) {
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agdDesc = (const ADGameDescription *)(params.descs + matches[0] * params.descItemSize);
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agdDesc = matches[0];
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}
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if (agdDesc != 0) {
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@ -234,15 +231,14 @@ PluginError detectGameForEngineCreation(
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return kInvalidPathError;
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}
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Common::ADList matches = detectGame(&fslist, params, Common::UNK_LANG, Common::kPlatformUnknown);
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ADGameDescList matches = detectGame(&fslist, params, Common::UNK_LANG, Common::kPlatformUnknown);
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// We have single ID set, so we have a game if there are hits
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if (params.singleid != NULL && matches.size())
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return kNoError;
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for (uint i = 0; i < matches.size(); i++) {
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const ADGameDescription *adgDesc = (const ADGameDescription *)(params.descs + matches[i] * params.descItemSize);
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if (adgDesc->gameid == gameid) {
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if (matches[i]->gameid == gameid) {
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return kNoError;
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}
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}
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@ -250,7 +246,7 @@ PluginError detectGameForEngineCreation(
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return kNoGameDataFoundError;
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}
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static ADList detectGame(const FSList *fslist, const Common::ADParams ¶ms, Language language, Platform platform) {
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static ADGameDescList detectGame(const FSList *fslist, const Common::ADParams ¶ms, Language language, Platform platform) {
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typedef HashMap<String, bool, CaseSensitiveString_Hash, CaseSensitiveString_EqualTo> StringSet;
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StringSet filesList;
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@ -346,7 +342,7 @@ static ADList detectGame(const FSList *fslist, const Common::ADParams ¶ms, L
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}
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}
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ADList matched;
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ADGameDescList matched;
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int maxFilesMatched = 0;
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for (i = 0; i < gameDescriptions.size(); i++) {
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@ -408,9 +404,9 @@ static ADList detectGame(const FSList *fslist, const Common::ADParams ¶ms, L
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debug(2, " ... new best match, removing all previous candidates");
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maxFilesMatched = curFilesMatched;
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matched.clear();
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matched.push_back(i);
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matched.push_back(g);
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} else if (curFilesMatched == maxFilesMatched) {
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matched.push_back(i);
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matched.push_back(g);
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} else {
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debug(2, " ... skipped");
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}
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@ -521,7 +517,7 @@ static ADList detectGame(const FSList *fslist, const Common::ADParams ¶ms, L
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// extremly cryptic!
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warning("But it looks like unknown variant of %s", *matchEntry);
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matched.push_back(i);
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matched.push_back(gameDescriptions[i]);
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}
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}
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}
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