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GRIM: SAvegame version to 14.
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@ -36,7 +36,7 @@ namespace Grim {
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#define SAVEGAME_HEADERTAG 'RSAV'
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#define SAVEGAME_FOOTERTAG 'ESAV'
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int SaveGame::SAVEGAME_VERSION = 13;
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int SaveGame::SAVEGAME_VERSION = 14;
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// Constructor. Should create/open a saved game
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SaveGame::SaveGame(const char *filename, bool saving) :
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