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TSAGE: Fix for UI appearing during ending R2R cutscene
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@ -4954,6 +4954,7 @@ void Scene3600::dispatch() {
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void Scene3700::postInit(SceneObjectList *OwnerList) {
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loadScene(3700);
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R2_GLOBALS._uiElements._active = false;
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R2_GLOBALS._uiElements._visible = false;
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SceneExt::postInit();
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R2_GLOBALS._interfaceY = SCREEN_HEIGHT;
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