FULLPIPE: Change data type in Movement member

This commit is contained in:
Eugene Sandulenko 2013-11-20 16:27:24 -08:00
parent 78401ad55a
commit 59c11d842f
2 changed files with 7 additions and 8 deletions

View File

@ -1162,8 +1162,8 @@ Movement::Movement() {
_counter = 0;
_counterMax = 83;
_field_24 = 0;
_field_28 = 0;
_somePoint.x = 0;
_somePoint.y = 0;
}
Movement::Movement(Movement *src, StaticANIObject *ani) {
@ -1185,8 +1185,8 @@ Movement::Movement(Movement *src, StaticANIObject *ani) {
_currDynamicPhaseIndex = src->_currDynamicPhaseIndex;
_field_94 = 0;
_field_24 = 0;
_field_28 = 0;
_somePoint.x = 0;
_somePoint.y = 0;
_currMovement = src;
_ox = src->_ox;
@ -1219,8 +1219,8 @@ Movement::Movement(Movement *src, int *oldIdxs, int newSize, StaticANIObject *an
_currDynamicPhaseIndex = 0;
_field_94 = 0;
_field_24 = 0;
_field_28 = 0;
_somePoint.x = 0;
_somePoint.y = 0;
_field_50 = src->_field_50;
_flipFlag = src->_flipFlag;

View File

@ -107,8 +107,7 @@ class StaticANIObject;
class Movement : public GameObject {
public:
int _field_24;
int _field_28;
Common::Point _somePoint;
int _lastFrameSpecialFlag;
int _flipFlag;
int _updateFlag1;