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FULLPIPE: Change data type in Movement member
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78401ad55a
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@ -1162,8 +1162,8 @@ Movement::Movement() {
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_counter = 0;
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_counterMax = 83;
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_field_24 = 0;
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_field_28 = 0;
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_somePoint.x = 0;
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_somePoint.y = 0;
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}
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Movement::Movement(Movement *src, StaticANIObject *ani) {
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@ -1185,8 +1185,8 @@ Movement::Movement(Movement *src, StaticANIObject *ani) {
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_currDynamicPhaseIndex = src->_currDynamicPhaseIndex;
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_field_94 = 0;
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_field_24 = 0;
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_field_28 = 0;
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_somePoint.x = 0;
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_somePoint.y = 0;
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_currMovement = src;
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_ox = src->_ox;
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@ -1219,8 +1219,8 @@ Movement::Movement(Movement *src, int *oldIdxs, int newSize, StaticANIObject *an
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_currDynamicPhaseIndex = 0;
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_field_94 = 0;
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_field_24 = 0;
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_field_28 = 0;
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_somePoint.x = 0;
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_somePoint.y = 0;
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_field_50 = src->_field_50;
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_flipFlag = src->_flipFlag;
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@ -107,8 +107,7 @@ class StaticANIObject;
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class Movement : public GameObject {
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public:
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int _field_24;
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int _field_28;
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Common::Point _somePoint;
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int _lastFrameSpecialFlag;
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int _flipFlag;
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int _updateFlag1;
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