NEVERHOOD: More work on Scene1001, also give sprites classes and vars some better names

This commit is contained in:
johndoe123 2011-07-06 19:56:15 +00:00 committed by Willem Jan Palenstijn
parent e6236a3978
commit 5a34d20ec8
3 changed files with 233 additions and 66 deletions

View File

@ -132,30 +132,23 @@ void Module1000::updateScene1005() {
// Scene1001
Class509::Class509(NeverhoodEngine *vm)
AsScene1001Door::AsScene1001Door(NeverhoodEngine *vm)
: AnimatedSprite(vm, 1100), _soundResource1(vm), _soundResource2(vm) {
_name = "Class509";
createSurface(800, 137, 242);
_x = 726;
_y = 440;
callback1();
#if 0
_soundResource2.set(0xED403E03);
_soundResource2.load();
_soundResource2.createSoundBuffer();
#endif
SetUpdateHandler(&AnimatedSprite::update);
SetMessageHandler(&Class509::handleMessage);
SetMessageHandler(&AsScene1001Door::handleMessage);
}
uint32 Class509::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
uint32 AsScene1001Door::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
Sprite::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x2000:
@ -168,18 +161,9 @@ uint32 Class509::handleMessage(int messageNum, const MessageParam &param, Entity
return 0;
}
void Class509::handleMessage2000h() {
void AsScene1001Door::handleMessage2000h() {
switch (_vm->getGlobalVar(0x52371C95)) {
case 0:
#if 0
_soundResource1.set(0x65482F03);
_soundResource1.load();
_soundResource1.play(false);
#endif
setFileHash(0x624C0498, 1, 3);
SetAnimationCallback3(&Class509::callback1);
break;
case 1:
#if 0
_soundResource1.set(0x65482F03);
@ -187,25 +171,23 @@ void Class509::handleMessage2000h() {
_soundResource1.play(false);
#endif
setFileHash(0x624C0498, 1, 3);
SetAnimationCallback3(&Class509::callback1);
SetAnimationCallback3(&AsScene1001Door::callback1);
break;
case 2:
#if 0
_soundResource2.play(false);
#endif
setFileHash(0x624C0498, 6, 6);
SetAnimationCallback3(&Class509::callback2);
SetAnimationCallback3(&AsScene1001Door::callback2);
break;
default:
// Nothing
break;
}
_vm->incGlobalVar(0x52371C95, 1);
}
void Class509::callback1() {
void AsScene1001Door::callback1() {
switch (_vm->getGlobalVar(0x52371C95)) {
case 1:
setFileHash(0x624C0498, 4, -1);
@ -226,14 +208,14 @@ void Class509::callback1() {
}
}
void Class509::callback2() {
void AsScene1001Door::callback2() {
_vm->setGlobalVar(0xD217189D, 1);
setFileHash(0x624C0498, 6, 6);
SetAnimationCallback3(&Class509::callback3);
SetAnimationCallback3(&AsScene1001Door::callback3);
_x = 30;
}
void Class509::callback3() {
void AsScene1001Door::callback3() {
#if 0
_soundResource1.play(false);
#endif
@ -241,7 +223,84 @@ void Class509::callback3() {
_surface->setVisible(false);
}
Class511::Class511(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, int deltaXType)
AsScene1001Hammer::AsScene1001Hammer(NeverhoodEngine *vm, Sprite *asDoor)
: AnimatedSprite(vm, 1100), _soundResource(vm), _asDoor(asDoor) {
_x = 547;
_y = 206;
createSurface(900, 177, 192);
setFileHash(0x022C90D4, -1, -1);
_newHashListIndex = -2;
SetUpdateHandler(&AnimatedSprite::update);
SetMessageHandler(&AsScene1001Hammer::handleMessage);
}
uint32 AsScene1001Hammer::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
Sprite::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x100D:
if (param._integer == 0x00352100) {
if (_asDoor) {
_asDoor->sendMessage(0x2000, 0, this);
}
} else if (param._integer == 0x0A1A0109) {
#if 0
_soundResource.set(0x66410886);
_soundResource.load();
_soundResource.play(false);
#endif
}
break;
case 0x2000:
setFileHash(0x022C90D4, 1, -1);
#if 0
_soundResource.set(0xE741020A);
_soundResource.load();
_soundResource.play(false);
#endif
_newHashListIndex = -2;
break;
}
return 0;
}
AsScene1001Window::AsScene1001Window(NeverhoodEngine *vm)
: AnimatedSprite(vm, 1200), _soundResource(vm) {
_x = 320;
_y = 240;
createSurface(100, 66, 129);
setFileHash(0xC68C2299, 0, -1);
_newHashListIndex = 0;
SetUpdateHandler(&AnimatedSprite::update);
SetMessageHandler(&AsScene1001Window::handleMessage);
}
uint32 AsScene1001Window::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
Sprite::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x100D:
if (param._integer == 0x0E0A1410) {
#if 0
_soundResource.set(0x60803F10);
_soundResource.load();
_soundResource.play(false);
#endif
}
break;
case 0x2001:
setFileHash(0xC68C2299, 0, -1);
break;
case 0x3002:
SetMessageHandler(NULL);
_vm->setGlobalVar(0x03C698DA, 1);
_surface->setVisible(false);
break;
}
return 0;
}
AsScene1001Lever::AsScene1001Lever(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, int deltaXType)
: AnimatedSprite(vm, 1100), _soundResource(vm), _parentScene(parentScene) {
createSurface(1010, 71, 73);
@ -251,10 +310,10 @@ Class511::Class511(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, in
_x = x;
_y = y;
SetUpdateHandler(&AnimatedSprite::update);
SetMessageHandler(&Class511::handleMessage);
SetMessageHandler(&AsScene1001Lever::handleMessage);
}
uint32 Class511::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
uint32 AsScene1001Lever::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x100D:
@ -288,7 +347,40 @@ uint32 Class511::handleMessage(int messageNum, const MessageParam &param, Entity
}
return messageResult;
}
SsCommonButtonSprite::SsCommonButtonSprite(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash, int surfacePriority, uint32 soundFileHash)
: StaticSprite(vm, fileHash, surfacePriority), _parentScene(parentScene), _soundResource(vm), _countdown(0) {
_priority = 1100;
_soundFileHash = soundFileHash != 0 ? soundFileHash : 0x44141000;
_surface->setVisible(false);
SetUpdateHandler(&SsCommonButtonSprite::update);
SetMessageHandler(&SsCommonButtonSprite::handleMessage);
}
void SsCommonButtonSprite::update() {
if (_countdown != 0 && (--_countdown) == 0) {
_surface->setVisible(false);
}
}
uint32 SsCommonButtonSprite::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x480B:
_parentScene->sendMessage(0x480B, 0, this);
_surface->setVisible(true);
_countdown = 8;
#if 0
_soundResource.set(_soundFileHash);
_soundResource.load();
_soundResource.play(false);
#endif
break;
}
return messageResult;
}
Scene1001::Scene1001(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule, true), _fieldE4(-1), _fieldE6(-1) {
@ -346,47 +438,90 @@ Scene1001::Scene1001(NeverhoodEngine *vm, Module *parentModule, int which)
#endif
if (_vm->getGlobalVar(0xD217189D) == 0) {
_class509 = addSprite(new Class509(_vm));
_class509->getSurface()->getClipRect().x1 = 0;
_class509->getSurface()->getClipRect().y1 = 0;
_class509->getSurface()->getClipRect().x2 = staticSprite1->getSurface()->getDrawRect().x + staticSprite1->getSurface()->getDrawRect().width;
_class509->getSurface()->getClipRect().y2 = 480;
_asDoor = addSprite(new AsScene1001Door(_vm));
_asDoor->getSurface()->getClipRect().x1 = 0;
_asDoor->getSurface()->getClipRect().y1 = 0;
_asDoor->getSurface()->getClipRect().x2 = staticSprite1->getSurface()->getDrawRect().x + staticSprite1->getSurface()->getDrawRect().width;
_asDoor->getSurface()->getClipRect().y2 = 480;
} else {
_class509 = NULL;
_asDoor = NULL;
}
_class511 = addSprite(new Class511(_vm, this, 150, 433, 1));
_asLever = addSprite(new AsScene1001Lever(_vm, this, 150, 433, 1));
addSprite(new StaticSprite(_vm, 0x809861A6, 950));
addSprite(new StaticSprite(_vm, 0x89C03848, 1100));
#if 0
_class608 = addSprite(new Class608(_vm, 0x15288120, 100, 0));
#endif
_ssButton = addSprite(new SsCommonButtonSprite(_vm, this, 0x15288120, 100, 0));
if (_vm->getGlobalVar(0x03C698DA) == 0) {
staticSprite1 = addSprite(new StaticSprite(_vm, 0x8C066150, 200));
#if 0
_class510 = addSprite(new Class510(_vm));
_class510->getSurface()->getClipRect().x1 = staticSprite1->getSurface()->getDrawRect().x;
_class510->getSurface()->getClipRect().y1 = staticSprite1->getSurface()->getDrawRect().y;
_class510->getSurface()->getClipRect().x2 = staticSprite1->getSurface()->getDrawRect().x + staticSprite1->getSurface()->getDrawRect().width;
_class510->getSurface()->getClipRect().y2 = staticSprite1->getSurface()->getDrawRect().y + staticSprite1->getSurface()->getDrawRect().height;
#endif
_asWindow = addSprite(new AsScene1001Window(_vm));
_asWindow->getSurface()->getClipRect().x1 = staticSprite1->getSurface()->getDrawRect().x;
_asWindow->getSurface()->getClipRect().y1 = staticSprite1->getSurface()->getDrawRect().y;
_asWindow->getSurface()->getClipRect().x2 = staticSprite1->getSurface()->getDrawRect().x + staticSprite1->getSurface()->getDrawRect().width;
_asWindow->getSurface()->getClipRect().y2 = staticSprite1->getSurface()->getDrawRect().y + staticSprite1->getSurface()->getDrawRect().height;
} else {
_class510= NULL;
_asWindow = NULL;
}
#if 0
_class508 = addSprite(new Class508(_vm, _class509));
#endif
_class511->sendMessage(0x480F, 0, this);
_asHammer = addSprite(new AsScene1001Hammer(_vm, _asDoor));
}
uint32 Scene1001::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
return 0;
uint32 messageResult = 0;
Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x0001:
if (param._point.x == 0 && _vm->getGlobalVar(0xA4014072)) {
_parentModule->sendMessage(0x1009, 0, this);
}
break;
case 0x000D:
if (param._integer == 0x188B2105) {
_parentModule->sendMessage(0x1009, 0, this);
messageResult = 1;
}
break;
case 0x100D:
if (param._integer == 0x00342624) {
// TODO _playerSprite->sendMessage(0x1014, _asLever, this);
// TODO setMessageList2(0x004B4910, true, false);
messageResult = 1;
} else if (param._integer == 0x21E64A00) {
if (_vm->getGlobalVar(0xD217189D)) {
// TODO setMessageList(0x004B48A8, true, false);
messageResult = 1;
} else {
// TODO setMessageList(0x004B48C8, true, false);
messageResult = 1;
}
} else if (param._integer == 0x040424D0) {
// TODO _playerSprite->sendMessage(0x1014, _ssButton, this);
} else if (param._integer == 0x80006358) {
if (_vm->getGlobalVar(0x03C698DA)) {
// TODO setMessageList(0x004B4938, true, false);
} else {
// TODO setMessageList(0x004B4960, true, false);
}
}
break;
case 0x2002:
// TODO setRectList(0x004B49F0);
break;
case 0x480B:
if (_asWindow) {
_asWindow->sendMessage(0x2001, 0, this);
}
break;
case 0x480F:
if (_asHammer) {
_asHammer->sendMessage(0x2000, 0, this);
}
break;
}
return messageResult;
}
} // End of namespace Neverhood

View File

@ -55,9 +55,9 @@ protected:
// Scene1001
class Class509 : public AnimatedSprite {
class AsScene1001Door : public AnimatedSprite {
public:
Class509(NeverhoodEngine *vm);
AsScene1001Door(NeverhoodEngine *vm);
protected:
SoundResource _soundResource1;
SoundResource _soundResource2;
@ -68,24 +68,53 @@ protected:
void callback3();
};
class Class511 : public AnimatedSprite {
class AsScene1001Hammer : public AnimatedSprite {
public:
Class511(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, int deltaXType);
AsScene1001Hammer(NeverhoodEngine *vm, Sprite *asDoor);
protected:
Sprite *_asDoor;
SoundResource _soundResource;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class AsScene1001Window : public AnimatedSprite {
public:
AsScene1001Window(NeverhoodEngine *vm);
protected:
SoundResource _soundResource;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class AsScene1001Lever : public AnimatedSprite {
public:
AsScene1001Lever(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, int deltaXType);
protected:
Scene *_parentScene;
SoundResource _soundResource;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class SsCommonButtonSprite : public StaticSprite {
public:
SsCommonButtonSprite(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash, int surfacePriority, uint32 soundFileHash);
protected:
Scene *_parentScene;
SoundResource _soundResource;
uint32 _soundFileHash;
int16 _countdown;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class Scene1001 : public Scene {
public:
Scene1001(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
Sprite *_class508;
Sprite *_class509;
Sprite *_class510;
Sprite *_class511;
Sprite *_class608;
Sprite *_asHammer;
Sprite *_asDoor;
Sprite *_asWindow;
Sprite *_asLever;
Sprite *_ssButton;
int16 _fieldE4;
int16 _fieldE6;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);

View File

@ -133,7 +133,7 @@ Common::Error NeverhoodEngine::run() {
_gameModule = new GameModule(this);
// Preliminary main loop, needs some more work but works for testing
while (1) {
while (!shouldQuit()) {
Common::Event event;
Common::EventManager *eventMan = _system->getEventManager();
@ -141,6 +141,9 @@ Common::Error NeverhoodEngine::run() {
switch (event.type) {
case Common::EVENT_KEYDOWN:
_keyState = event.kbd.keycode;
// DEBUG gameModule->sendMessage(0x480F, 0, NULL);
break;
case Common::EVENT_KEYUP:
_keyState = Common::KEYCODE_INVALID;