mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-18 23:57:32 +00:00
NEVERHOOD: More work on Scene1001, also give sprites classes and vars some better names
This commit is contained in:
parent
e6236a3978
commit
5a34d20ec8
@ -132,30 +132,23 @@ void Module1000::updateScene1005() {
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// Scene1001
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Class509::Class509(NeverhoodEngine *vm)
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AsScene1001Door::AsScene1001Door(NeverhoodEngine *vm)
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: AnimatedSprite(vm, 1100), _soundResource1(vm), _soundResource2(vm) {
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_name = "Class509";
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createSurface(800, 137, 242);
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_x = 726;
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_y = 440;
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callback1();
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#if 0
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_soundResource2.set(0xED403E03);
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_soundResource2.load();
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_soundResource2.createSoundBuffer();
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#endif
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SetUpdateHandler(&AnimatedSprite::update);
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SetMessageHandler(&Class509::handleMessage);
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SetMessageHandler(&AsScene1001Door::handleMessage);
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}
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uint32 Class509::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
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uint32 AsScene1001Door::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
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Sprite::handleMessage(messageNum, param, sender);
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switch (messageNum) {
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case 0x2000:
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@ -168,18 +161,9 @@ uint32 Class509::handleMessage(int messageNum, const MessageParam ¶m, Entity
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return 0;
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}
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void Class509::handleMessage2000h() {
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void AsScene1001Door::handleMessage2000h() {
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switch (_vm->getGlobalVar(0x52371C95)) {
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case 0:
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#if 0
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_soundResource1.set(0x65482F03);
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_soundResource1.load();
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_soundResource1.play(false);
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#endif
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setFileHash(0x624C0498, 1, 3);
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SetAnimationCallback3(&Class509::callback1);
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break;
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case 1:
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#if 0
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_soundResource1.set(0x65482F03);
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@ -187,25 +171,23 @@ void Class509::handleMessage2000h() {
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_soundResource1.play(false);
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#endif
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setFileHash(0x624C0498, 1, 3);
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SetAnimationCallback3(&Class509::callback1);
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SetAnimationCallback3(&AsScene1001Door::callback1);
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break;
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case 2:
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#if 0
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_soundResource2.play(false);
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#endif
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setFileHash(0x624C0498, 6, 6);
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SetAnimationCallback3(&Class509::callback2);
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SetAnimationCallback3(&AsScene1001Door::callback2);
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break;
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default:
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// Nothing
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break;
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}
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_vm->incGlobalVar(0x52371C95, 1);
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}
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void Class509::callback1() {
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void AsScene1001Door::callback1() {
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switch (_vm->getGlobalVar(0x52371C95)) {
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case 1:
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setFileHash(0x624C0498, 4, -1);
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@ -226,14 +208,14 @@ void Class509::callback1() {
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}
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}
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void Class509::callback2() {
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void AsScene1001Door::callback2() {
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_vm->setGlobalVar(0xD217189D, 1);
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setFileHash(0x624C0498, 6, 6);
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SetAnimationCallback3(&Class509::callback3);
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SetAnimationCallback3(&AsScene1001Door::callback3);
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_x = 30;
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}
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void Class509::callback3() {
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void AsScene1001Door::callback3() {
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#if 0
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_soundResource1.play(false);
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#endif
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@ -241,7 +223,84 @@ void Class509::callback3() {
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_surface->setVisible(false);
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}
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Class511::Class511(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, int deltaXType)
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AsScene1001Hammer::AsScene1001Hammer(NeverhoodEngine *vm, Sprite *asDoor)
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: AnimatedSprite(vm, 1100), _soundResource(vm), _asDoor(asDoor) {
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_x = 547;
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_y = 206;
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createSurface(900, 177, 192);
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setFileHash(0x022C90D4, -1, -1);
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_newHashListIndex = -2;
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SetUpdateHandler(&AnimatedSprite::update);
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SetMessageHandler(&AsScene1001Hammer::handleMessage);
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}
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uint32 AsScene1001Hammer::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
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Sprite::handleMessage(messageNum, param, sender);
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switch (messageNum) {
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case 0x100D:
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if (param._integer == 0x00352100) {
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if (_asDoor) {
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_asDoor->sendMessage(0x2000, 0, this);
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}
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} else if (param._integer == 0x0A1A0109) {
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#if 0
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_soundResource.set(0x66410886);
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_soundResource.load();
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_soundResource.play(false);
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#endif
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}
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break;
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case 0x2000:
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setFileHash(0x022C90D4, 1, -1);
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#if 0
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_soundResource.set(0xE741020A);
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_soundResource.load();
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_soundResource.play(false);
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#endif
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_newHashListIndex = -2;
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break;
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}
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return 0;
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}
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AsScene1001Window::AsScene1001Window(NeverhoodEngine *vm)
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: AnimatedSprite(vm, 1200), _soundResource(vm) {
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_x = 320;
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_y = 240;
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createSurface(100, 66, 129);
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setFileHash(0xC68C2299, 0, -1);
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_newHashListIndex = 0;
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SetUpdateHandler(&AnimatedSprite::update);
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SetMessageHandler(&AsScene1001Window::handleMessage);
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}
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uint32 AsScene1001Window::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
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Sprite::handleMessage(messageNum, param, sender);
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switch (messageNum) {
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case 0x100D:
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if (param._integer == 0x0E0A1410) {
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#if 0
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_soundResource.set(0x60803F10);
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_soundResource.load();
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_soundResource.play(false);
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#endif
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}
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break;
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case 0x2001:
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setFileHash(0xC68C2299, 0, -1);
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break;
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case 0x3002:
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SetMessageHandler(NULL);
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_vm->setGlobalVar(0x03C698DA, 1);
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_surface->setVisible(false);
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break;
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}
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return 0;
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}
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AsScene1001Lever::AsScene1001Lever(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, int deltaXType)
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: AnimatedSprite(vm, 1100), _soundResource(vm), _parentScene(parentScene) {
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createSurface(1010, 71, 73);
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@ -251,10 +310,10 @@ Class511::Class511(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, in
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_x = x;
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_y = y;
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SetUpdateHandler(&AnimatedSprite::update);
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SetMessageHandler(&Class511::handleMessage);
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SetMessageHandler(&AsScene1001Lever::handleMessage);
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}
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uint32 Class511::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
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uint32 AsScene1001Lever::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
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uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
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switch (messageNum) {
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case 0x100D:
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@ -288,7 +347,40 @@ uint32 Class511::handleMessage(int messageNum, const MessageParam ¶m, Entity
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}
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return messageResult;
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}
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SsCommonButtonSprite::SsCommonButtonSprite(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash, int surfacePriority, uint32 soundFileHash)
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: StaticSprite(vm, fileHash, surfacePriority), _parentScene(parentScene), _soundResource(vm), _countdown(0) {
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_priority = 1100;
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_soundFileHash = soundFileHash != 0 ? soundFileHash : 0x44141000;
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_surface->setVisible(false);
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SetUpdateHandler(&SsCommonButtonSprite::update);
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SetMessageHandler(&SsCommonButtonSprite::handleMessage);
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}
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void SsCommonButtonSprite::update() {
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if (_countdown != 0 && (--_countdown) == 0) {
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_surface->setVisible(false);
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}
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}
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uint32 SsCommonButtonSprite::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
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uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
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switch (messageNum) {
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case 0x480B:
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_parentScene->sendMessage(0x480B, 0, this);
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_surface->setVisible(true);
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_countdown = 8;
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#if 0
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_soundResource.set(_soundFileHash);
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_soundResource.load();
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_soundResource.play(false);
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#endif
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break;
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}
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return messageResult;
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}
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Scene1001::Scene1001(NeverhoodEngine *vm, Module *parentModule, int which)
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: Scene(vm, parentModule, true), _fieldE4(-1), _fieldE6(-1) {
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@ -346,47 +438,90 @@ Scene1001::Scene1001(NeverhoodEngine *vm, Module *parentModule, int which)
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#endif
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if (_vm->getGlobalVar(0xD217189D) == 0) {
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_class509 = addSprite(new Class509(_vm));
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_class509->getSurface()->getClipRect().x1 = 0;
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_class509->getSurface()->getClipRect().y1 = 0;
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_class509->getSurface()->getClipRect().x2 = staticSprite1->getSurface()->getDrawRect().x + staticSprite1->getSurface()->getDrawRect().width;
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_class509->getSurface()->getClipRect().y2 = 480;
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_asDoor = addSprite(new AsScene1001Door(_vm));
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_asDoor->getSurface()->getClipRect().x1 = 0;
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_asDoor->getSurface()->getClipRect().y1 = 0;
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_asDoor->getSurface()->getClipRect().x2 = staticSprite1->getSurface()->getDrawRect().x + staticSprite1->getSurface()->getDrawRect().width;
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_asDoor->getSurface()->getClipRect().y2 = 480;
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} else {
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_class509 = NULL;
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_asDoor = NULL;
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}
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_class511 = addSprite(new Class511(_vm, this, 150, 433, 1));
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_asLever = addSprite(new AsScene1001Lever(_vm, this, 150, 433, 1));
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addSprite(new StaticSprite(_vm, 0x809861A6, 950));
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addSprite(new StaticSprite(_vm, 0x89C03848, 1100));
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#if 0
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_class608 = addSprite(new Class608(_vm, 0x15288120, 100, 0));
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#endif
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_ssButton = addSprite(new SsCommonButtonSprite(_vm, this, 0x15288120, 100, 0));
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if (_vm->getGlobalVar(0x03C698DA) == 0) {
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staticSprite1 = addSprite(new StaticSprite(_vm, 0x8C066150, 200));
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#if 0
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_class510 = addSprite(new Class510(_vm));
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_class510->getSurface()->getClipRect().x1 = staticSprite1->getSurface()->getDrawRect().x;
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_class510->getSurface()->getClipRect().y1 = staticSprite1->getSurface()->getDrawRect().y;
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_class510->getSurface()->getClipRect().x2 = staticSprite1->getSurface()->getDrawRect().x + staticSprite1->getSurface()->getDrawRect().width;
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_class510->getSurface()->getClipRect().y2 = staticSprite1->getSurface()->getDrawRect().y + staticSprite1->getSurface()->getDrawRect().height;
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#endif
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_asWindow = addSprite(new AsScene1001Window(_vm));
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_asWindow->getSurface()->getClipRect().x1 = staticSprite1->getSurface()->getDrawRect().x;
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_asWindow->getSurface()->getClipRect().y1 = staticSprite1->getSurface()->getDrawRect().y;
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_asWindow->getSurface()->getClipRect().x2 = staticSprite1->getSurface()->getDrawRect().x + staticSprite1->getSurface()->getDrawRect().width;
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_asWindow->getSurface()->getClipRect().y2 = staticSprite1->getSurface()->getDrawRect().y + staticSprite1->getSurface()->getDrawRect().height;
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} else {
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_class510= NULL;
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_asWindow = NULL;
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}
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#if 0
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_class508 = addSprite(new Class508(_vm, _class509));
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#endif
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_class511->sendMessage(0x480F, 0, this);
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_asHammer = addSprite(new AsScene1001Hammer(_vm, _asDoor));
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}
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uint32 Scene1001::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
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return 0;
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uint32 messageResult = 0;
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Scene::handleMessage(messageNum, param, sender);
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switch (messageNum) {
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case 0x0001:
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if (param._point.x == 0 && _vm->getGlobalVar(0xA4014072)) {
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_parentModule->sendMessage(0x1009, 0, this);
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}
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break;
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case 0x000D:
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if (param._integer == 0x188B2105) {
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_parentModule->sendMessage(0x1009, 0, this);
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messageResult = 1;
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}
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break;
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case 0x100D:
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if (param._integer == 0x00342624) {
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// TODO _playerSprite->sendMessage(0x1014, _asLever, this);
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// TODO setMessageList2(0x004B4910, true, false);
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messageResult = 1;
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} else if (param._integer == 0x21E64A00) {
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if (_vm->getGlobalVar(0xD217189D)) {
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// TODO setMessageList(0x004B48A8, true, false);
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messageResult = 1;
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} else {
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// TODO setMessageList(0x004B48C8, true, false);
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messageResult = 1;
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}
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} else if (param._integer == 0x040424D0) {
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// TODO _playerSprite->sendMessage(0x1014, _ssButton, this);
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} else if (param._integer == 0x80006358) {
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if (_vm->getGlobalVar(0x03C698DA)) {
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// TODO setMessageList(0x004B4938, true, false);
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} else {
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// TODO setMessageList(0x004B4960, true, false);
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}
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}
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break;
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case 0x2002:
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// TODO setRectList(0x004B49F0);
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break;
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case 0x480B:
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if (_asWindow) {
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_asWindow->sendMessage(0x2001, 0, this);
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}
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break;
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case 0x480F:
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if (_asHammer) {
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_asHammer->sendMessage(0x2000, 0, this);
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}
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break;
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}
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return messageResult;
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}
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} // End of namespace Neverhood
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@ -55,9 +55,9 @@ protected:
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// Scene1001
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class Class509 : public AnimatedSprite {
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class AsScene1001Door : public AnimatedSprite {
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public:
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Class509(NeverhoodEngine *vm);
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AsScene1001Door(NeverhoodEngine *vm);
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protected:
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SoundResource _soundResource1;
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SoundResource _soundResource2;
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@ -68,24 +68,53 @@ protected:
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void callback3();
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};
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class Class511 : public AnimatedSprite {
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class AsScene1001Hammer : public AnimatedSprite {
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public:
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Class511(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, int deltaXType);
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AsScene1001Hammer(NeverhoodEngine *vm, Sprite *asDoor);
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protected:
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Sprite *_asDoor;
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SoundResource _soundResource;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class AsScene1001Window : public AnimatedSprite {
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public:
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AsScene1001Window(NeverhoodEngine *vm);
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protected:
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SoundResource _soundResource;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class AsScene1001Lever : public AnimatedSprite {
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public:
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AsScene1001Lever(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, int deltaXType);
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protected:
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Scene *_parentScene;
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SoundResource _soundResource;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class SsCommonButtonSprite : public StaticSprite {
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public:
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SsCommonButtonSprite(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash, int surfacePriority, uint32 soundFileHash);
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protected:
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Scene *_parentScene;
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SoundResource _soundResource;
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uint32 _soundFileHash;
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int16 _countdown;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class Scene1001 : public Scene {
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public:
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Scene1001(NeverhoodEngine *vm, Module *parentModule, int which);
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protected:
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Sprite *_class508;
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Sprite *_class509;
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Sprite *_class510;
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Sprite *_class511;
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Sprite *_class608;
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Sprite *_asHammer;
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Sprite *_asDoor;
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Sprite *_asWindow;
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Sprite *_asLever;
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Sprite *_ssButton;
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int16 _fieldE4;
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int16 _fieldE6;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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@ -133,7 +133,7 @@ Common::Error NeverhoodEngine::run() {
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_gameModule = new GameModule(this);
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// Preliminary main loop, needs some more work but works for testing
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while (1) {
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while (!shouldQuit()) {
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Common::Event event;
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Common::EventManager *eventMan = _system->getEventManager();
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@ -141,6 +141,9 @@ Common::Error NeverhoodEngine::run() {
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switch (event.type) {
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case Common::EVENT_KEYDOWN:
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_keyState = event.kbd.keycode;
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// DEBUG gameModule->sendMessage(0x480F, 0, NULL);
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break;
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case Common::EVENT_KEYUP:
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_keyState = Common::KEYCODE_INVALID;
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