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Reset successor variable after use.
This fixes a crash in SQ3 after reloading followed by restarting. svn-id: r38918
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parent
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@ -2023,6 +2023,7 @@ static EngineState *_game_run(EngineState *s, int restoring) {
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s->execution_stack_pos_changed = 0;
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s->execution_stack_pos_changed = 0;
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run_vm(s, (successor || restoring) ? 1 : 0);
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run_vm(s, (successor || restoring) ? 1 : 0);
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if (s->restarting_flags & SCI_GAME_IS_RESTARTING_NOW) { // Restart was requested?
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if (s->restarting_flags & SCI_GAME_IS_RESTARTING_NOW) { // Restart was requested?
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successor = NULL;
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free(s->execution_stack);
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free(s->execution_stack);
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s->execution_stack = NULL;
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s->execution_stack = NULL;
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s->execution_stack_pos = -1;
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s->execution_stack_pos = -1;
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