Some updates for Mickey:

- Click to move functionality (improvement over the original game). It's now possible to navigate around using the mouse as well, together with the menu commands. The mouse cursor changes when the player hovers it at the picture's edges, towards a direction where Mickey is able to move to (north, south, east or west)
- waitAnyKey has been moved into Mickey's code (because of the animation part)
- Implemented the circle flag for AGI picture decoding

svn-id: r28853
This commit is contained in:
Filippos Karapetis 2007-09-05 15:43:56 +00:00
parent 4d30763ab9
commit 5a97b3d9be
6 changed files with 137 additions and 50 deletions

View File

@ -1003,10 +1003,8 @@ public:
void clearScreen(int attr);
// Keyboard
void waitAnyKeyAnim();
int getSelection(int type);
bool waitAnyKeyChoice();
void waitAnyKey(bool anim = false);
int rnd(int hi) { return (_rnd->getRandomNumber(hi) + 1); }
// Text

View File

@ -480,7 +480,7 @@ void PictureMgr::plotPattern(int x, int y) {
circle_word = *circle_ptr++;
for (counter = 0; counter <= pen_width; counter += counterStep) {
//if (pic.fCircle) pen_status |= 0x10;
if (_flagCircle) patCode |= 0x10;
if (circleCond || ((binary_list[counter>>1] & circle_word) != 0)) {
temp8 = t % 2;
t = t >> 1;
@ -779,6 +779,8 @@ int PictureMgr::decodePicture(int n, int clear, bool agi256, int pic_width, int
_vm->clearImageStack();
_vm->recordImageStackCall(ADD_PIC, n, clear, agi256, 0, 0, 0, 0);
_flagCircle = false;
return errOK;
}
@ -830,4 +832,8 @@ void PictureMgr::setColor(uint8 color) {
scrColour = color;
}
void PictureMgr::setFlagCircle() {
_flagCircle = true;
}
} // End of namespace Agi

View File

@ -75,11 +75,13 @@ private:
// TODO: this is hardcoded for V2 pictures for now
static const int pictureType = AGIPIC_V2;
int width, height;
bool _flagCircle;
public:
PictureMgr(AgiBase *agi, GfxMgr *gfx) {
_vm = agi;
_gfx = gfx;
_flagCircle = false;
}
int decodePicture(int n, int clear, bool agi256 = false, int pic_width = _DEFAULT_WIDTH, int pic_height = _DEFAULT_HEIGHT);
@ -92,6 +94,7 @@ public:
// preagi needed functions (for plotPattern)
void setPattern(uint8 code, uint8 num);
void setColor(uint8 color);
void setFlagCircle(); // needed for some
};
} // End of namespace Agi

View File

@ -94,10 +94,6 @@ void PreAgiEngine::clearRow(int row) {
// Input functions
void PreAgiEngine::waitAnyKeyAnim() {
waitAnyKey(true);
}
int PreAgiEngine::getSelection(int type) {
Common::Event event;
@ -179,28 +175,4 @@ bool PreAgiEngine::waitAnyKeyChoice() {
}
}
void PreAgiEngine::waitAnyKey(bool anim) {
Common::Event event;
for (;;) {
while (_eventMan->pollEvent(event)) {
switch(event.type) {
case Common::EVENT_QUIT:
_system->quit();
case Common::EVENT_KEYDOWN:
case Common::EVENT_LBUTTONUP:
case Common::EVENT_RBUTTONUP:
return;
default:
break;
}
}
// TODO
/*if (anim) {
_game->Animate();
UpdateScreen();
}*/
}
}
}

View File

@ -165,7 +165,7 @@ bool Mickey::chooseY_N(int ofsPrompt, bool fErrorMsg) {
case 1: return true;
default: if (fErrorMsg) {
printExeStr(IDO_MSA_PRESS_YES_OR_NO);
_vm->waitAnyKey();
waitAnyKey();
printExeStr(ofsPrompt);
}
break;
@ -222,7 +222,7 @@ void Mickey::printExeMsg(int ofs) {
if (!ofs)
return;
printExeStr(ofs);
_vm->waitAnyKeyAnim();
waitAnyKeyAnim();
}
void Mickey::printDatStr(int iDat, int iStr) {
@ -302,6 +302,7 @@ bool Mickey::getMenuSelRow(MSA_MENU menu, int *sel0, int *sel1, int iRow) {
int *sel = 0;
int nWords;
int x, y;
int goIndex = -1, northIndex = -1, southIndex = -1, eastIndex = -1, westIndex = -1;
switch(iRow) {
case 0:
@ -312,6 +313,30 @@ bool Mickey::getMenuSelRow(MSA_MENU menu, int *sel0, int *sel1, int iRow) {
break;
}
nWords = menu.row[iRow].count;
clickToMove = false;
for (int i = 0; i <= menu.row[0].count; i++)
if (menu.row[0].entry[i].szText[0] == 71 && menu.row[0].entry[i].szText[1] == 79) // GO
goIndex = i;
if (goIndex >= 0) {
for (int j = 0; j <= menu.row[1].count; j++) {
if (menu.row[1].entry[j].szText[0] == 78 && menu.row[1].entry[j].szText[1] == 79 &&
menu.row[1].entry[j].szText[2] == 82 && menu.row[1].entry[j].szText[3] == 84 &&
menu.row[1].entry[j].szText[4] == 72)
northIndex = j;
if (menu.row[1].entry[j].szText[0] == 83 && menu.row[1].entry[j].szText[1] == 79 &&
menu.row[1].entry[j].szText[2] == 85 && menu.row[1].entry[j].szText[3] == 84 &&
menu.row[1].entry[j].szText[4] == 72)
southIndex = j;
if (menu.row[1].entry[j].szText[0] == 69 && menu.row[1].entry[j].szText[1] == 65 &&
menu.row[1].entry[j].szText[2] == 83 && menu.row[1].entry[j].szText[3] == 84)
eastIndex = j;
if (menu.row[1].entry[j].szText[0] == 87 && menu.row[1].entry[j].szText[1] == 69 &&
menu.row[1].entry[j].szText[2] == 83 && menu.row[1].entry[j].szText[3] == 84)
westIndex = j;
}
}
drawMenu(menu, *sel0, *sel1);
@ -329,9 +354,54 @@ bool Mickey::getMenuSelRow(MSA_MENU menu, int *sel0, int *sel1, int iRow) {
getMouseMenuSelRow(menu, sel0, sel1, iRow, x, y);
drawMenu(menu, *sel0, *sel1);
}
// Change cursor
if (northIndex >= 0 && (event.mouse.x >= 20 && event.mouse.x <= (IDI_MSA_PIC_WIDTH + 10) * 2) &&
(event.mouse.y >= 0 && event.mouse.y <= 10)) {
_vm->_gfx->setCursor(true);
} else if (southIndex >= 0 && (event.mouse.x >= 20 && event.mouse.x <= (IDI_MSA_PIC_WIDTH + 10) * 2) &&
(event.mouse.y >= IDI_MSA_PIC_HEIGHT - 10 && event.mouse.y <= IDI_MSA_PIC_HEIGHT)) {
_vm->_gfx->setCursor(true);
} else if (westIndex >= 0 && (event.mouse.y >= 0 && event.mouse.y <= IDI_MSA_PIC_HEIGHT) &&
(event.mouse.x >= 20 && event.mouse.x <= 30)) {
_vm->_gfx->setCursor(true);
} else if (eastIndex >= 0 && (event.mouse.y >= 0 && event.mouse.y <= IDI_MSA_PIC_HEIGHT) &&
(event.mouse.x >= IDI_MSA_PIC_WIDTH * 2 && event.mouse.x <= (IDI_MSA_PIC_WIDTH + 10) * 2)) {
_vm->_gfx->setCursor(true);
} else {
_vm->_gfx->setCursor(false);
}
}
break;
case Common::EVENT_LBUTTONUP:
// Click to move
if (northIndex >= 0 && (event.mouse.x >= 20 && event.mouse.x <= (IDI_MSA_PIC_WIDTH + 10) * 2) &&
(event.mouse.y >= 0 && event.mouse.y <= 10)) {
*sel0 = goIndex; *sel1 = northIndex;
drawMenu(menu, *sel0, *sel1);
_vm->_gfx->setCursor(false);
clickToMove = true;
} else if (southIndex >= 0 && (event.mouse.x >= 20 && event.mouse.x <= (IDI_MSA_PIC_WIDTH + 10) * 2) &&
(event.mouse.y >= IDI_MSA_PIC_HEIGHT - 10 && event.mouse.y <= IDI_MSA_PIC_HEIGHT)) {
*sel0 = goIndex; *sel1 = southIndex;
drawMenu(menu, *sel0, *sel1);
_vm->_gfx->setCursor(false);
clickToMove = true;
} else if (westIndex >= 0 && (event.mouse.y >= 0 && event.mouse.y <= IDI_MSA_PIC_HEIGHT) &&
(event.mouse.x >= 20 && event.mouse.x <= 30)) {
*sel0 = goIndex; *sel1 = westIndex;
drawMenu(menu, *sel0, *sel1);
_vm->_gfx->setCursor(false);
clickToMove = true;
} else if (eastIndex >= 0 && (event.mouse.y >= 0 && event.mouse.y <= IDI_MSA_PIC_HEIGHT) &&
(event.mouse.x >= IDI_MSA_PIC_WIDTH * 2 && event.mouse.x <= (IDI_MSA_PIC_WIDTH + 10) * 2)) {
*sel0 = goIndex; *sel1 = eastIndex;
drawMenu(menu, *sel0, *sel1);
_vm->_gfx->setCursor(false);
clickToMove = true;
} else {
_vm->_gfx->setCursor(false);
}
return true;
case Common::EVENT_RBUTTONUP:
*sel0 = 0; *sel1 = -1;
@ -424,13 +494,15 @@ void Mickey::getMenuSel(char *buffer, int *sel0, int *sel1) {
for (;;) {
for (;;) {
if (getMenuSelRow(menu, sel0, sel1, 0)) {
if (clickToMove)
break;
*sel1 = 0;
if (getMenuSelRow(menu, sel0, sel1, 1)) {
break;
}
}
}
if (getMenuSelRow(menu, sel0, sel1, 2)) {
if (clickToMove || getMenuSelRow(menu, sel0, sel1, 2)) {
break;
}
}
@ -512,7 +584,7 @@ void Mickey::printDatMessage(int iStr) {
printDatString(iStr);
_vm->_gfx->doUpdate();
_vm->_system->updateScreen(); // TODO: this should go in the game's main loop
_vm->waitAnyKeyAnim();
waitAnyKeyAnim();
}
// Sound
@ -611,6 +683,9 @@ void Mickey::drawObj(ENUM_MSA_OBJECT iObj, int x0, int y0) {
int objWidth = 44;
int objHeight = 44;
_vm->preAgiLoadResource(rVIEW, iObj);
if (iObj == IDI_MSA_OBJECT_CRYSTAL)
_vm->_picture->setFlagCircle();
_vm->_picture->decodePicture(iObj, false, false, objWidth, objHeight);
_vm->_picture->showPic(x0, y0, objWidth, objHeight);
_vm->_gfx->doUpdate();
@ -820,7 +895,7 @@ void Mickey::printRoomDesc() {
// print room description
printDesc(game.iRoom);
_vm->waitAnyKeyAnim();
waitAnyKeyAnim();
// print extended room description
@ -905,7 +980,7 @@ void Mickey::saveGame() {
void Mickey::showPlanetInfo() {
for (int i = 0; i < IDI_MSA_MAX_PLANET_INFO; i++) {
printExeStr(IDO_MSA_PLANET_INFO[game.iPlanet][i]);
_vm->waitAnyKey();
waitAnyKey();
}
}
@ -925,7 +1000,7 @@ void Mickey::printStory() {
}
_vm->_gfx->doUpdate();
_vm->_system->updateScreen(); // TODO: this should go in the game's main loop
_vm->waitAnyKey();
waitAnyKey();
_vm->clearScreen(IDA_DEFAULT);
for (iRow = 0; iRow < 21; iRow++) {
@ -935,7 +1010,7 @@ void Mickey::printStory() {
}
_vm->_gfx->doUpdate();
_vm->_system->updateScreen(); // TODO: this should go in the game's main loop
_vm->waitAnyKey();
waitAnyKey();
drawRoom();
_vm->_gfx->doUpdate();
@ -952,7 +1027,7 @@ void Mickey::hidden() {
_vm->clearTextArea();
_vm->_gfx->doUpdate();
_vm->_system->updateScreen(); // TODO: this should go in the game's main loop
_vm->waitAnyKey();
waitAnyKey();
}
}
@ -995,7 +1070,7 @@ void Mickey::pressOB(int iButton) {
_vm->drawStr(IDI_MSA_ROW_BUTTONS, IDI_MSA_COL_BUTTONS, IDA_DEFAULT, szButtons);
_vm->_gfx->doUpdate();
_vm->_system->updateScreen(); // TODO: this should go in the game's main loop
_vm->waitAnyKey();
waitAnyKey();
}
void Mickey::checkAirSupply(bool fSuit, int *iSupply) {
@ -1021,7 +1096,7 @@ void Mickey::insertDisk(int iDisk) {
_vm->drawStr(IDI_MSA_ROW_INSERT_DISK, IDI_MSA_COL_INSERT_DISK, IDA_DEFAULT, (const char *)IDS_MSA_INSERT_DISK[iDisk]);
_vm->_gfx->doUpdate();
_vm->_system->updateScreen(); // TODO: this should go in the game's main loop
_vm->waitAnyKey();
waitAnyKey();
}
void Mickey::gameOver() {
@ -1038,7 +1113,7 @@ void Mickey::gameOver() {
printExeMsg(IDO_MSA_GAME_OVER[7]);
}
_vm->waitAnyKey();
waitAnyKey();
exit(0);
}
@ -1085,7 +1160,7 @@ void Mickey::flipSwitch() {
_vm->_system->updateScreen(); // TODO: this should go in the game's main loop
#endif
_vm->waitAnyKeyAnim();
waitAnyKeyAnim();
}
} else {
printStory();
@ -1112,7 +1187,7 @@ void Mickey::inventory() {
_vm->_gfx->doUpdate();
_vm->_system->updateScreen(); // TODO: this should go in the game's main loop
_vm->waitAnyKey();
waitAnyKey();
_vm->clearScreen(IDA_DEFAULT);
@ -1486,7 +1561,7 @@ bool Mickey::parse(int cmd, int arg) {
}
_vm->_gfx->doUpdate();
_vm->_system->updateScreen(); // TODO: this should go in the game's main loop
_vm->waitAnyKey();
waitAnyKey();
break;
case IDI_MSA_ACTION_GET_XTAL_VENUS:
game.iRmMenu[game.iRoom] = 3;
@ -1822,7 +1897,7 @@ bool Mickey::parse(int cmd, int arg) {
(const char *)IDS_MSA_TEMP_F[game.iPlanet]);
_vm->_gfx->doUpdate();
_vm->_system->updateScreen(); // TODO: this should go in the game's main loop
_vm->waitAnyKey();
waitAnyKey();
break;
case IDI_MSA_ACTION_PRESS_ORANGE:
if (game.fFlying) {
@ -1856,7 +1931,7 @@ bool Mickey::parse(int cmd, int arg) {
(const char *)IDS_MSA_PLANETS[game.iPlanet]);
_vm->_gfx->doUpdate();
_vm->_system->updateScreen(); // TODO: this should go in the game's main loop
_vm->waitAnyKeyAnim();
waitAnyKeyAnim();
showPlanetInfo();
} else {
printDatMessage(arg);
@ -1953,6 +2028,36 @@ void Mickey::gameLoop() {
delete [] buffer;
}
// Keyboard
void Mickey::waitAnyKeyAnim() {
waitAnyKey(true);
}
void Mickey::waitAnyKey(bool anim) {
Common::Event event;
for (;;) {
while (_vm->_system->getEventManager()->pollEvent(event)) {
switch(event.type) {
case Common::EVENT_QUIT:
_vm->_system->quit();
case Common::EVENT_KEYDOWN:
case Common::EVENT_LBUTTONUP:
case Common::EVENT_RBUTTONUP:
return;
default:
break;
}
}
if (anim) {
animate();
_vm->_gfx->doUpdate();
_vm->_system->updateScreen(); // TODO: this should go in the game's main loop
}
}
}
// Debug
void Mickey::debug_DrawObjs() {
@ -1968,7 +2073,7 @@ void Mickey::debug_DrawObjs() {
_vm->drawStrMiddle(23, IDA_DEFAULT, (const char *)IDS_MSA_NAME_OBJ[iObj]);
_vm->_gfx->doUpdate();
_vm->_system->updateScreen(); // TODO: this should go in the game's main loop
_vm->waitAnyKey();
waitAnyKey();
}
}
@ -1983,7 +2088,7 @@ void Mickey::debug_DrawPics(){
_vm->drawStrMiddle(22, IDA_DEFAULT, szTitle);
_vm->_gfx->doUpdate();
_vm->_system->updateScreen(); // TODO: this should go in the game's main loop
_vm->waitAnyKey();
waitAnyKey();
}
}

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@ -737,6 +737,7 @@ public:
protected:
PreAgiEngine *_vm;
MSA_GAME game;
bool clickToMove;
int getDat(int);
void readExe(int, uint8*, long);
@ -796,6 +797,8 @@ protected:
void initVars();
void initEngine();
void flipSwitch();
void waitAnyKeyAnim();
void waitAnyKey(bool anim = false);
};
}