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clear_sound_proc
svn-id: r8414
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0eac9a00cf
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@ -1131,6 +1131,7 @@ void OSystem_PALMOS::play_cdrom(int track, int num_loops, int start_frame, int e
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if (start_frame == 0 && end_frame == 0) {
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MsaPlay(_msaRefNum, _msaTrack, 0, _msaPBRate);
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} else {
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// MsaTimeToSu doesn't work ...
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_msaTrackStart = (UInt32) ((float)_msaStartFrame / ((float)fullLength / (float)SU));
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MsaPlay(_msaRefNum, _msaTrack, _msaTrackStart, _msaPBRate);
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}
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@ -1320,6 +1321,10 @@ bool OSystem_PALMOS::set_sound_proc(SoundProc *proc, void *param, SoundFormat fo
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return _sound.active;
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}
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void OSystem_PALMOS::clear_sound_proc() {
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_sound.active = false;
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}
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void OSystem_PALMOS::check_sound() {
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// currently not supported
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// but i need to use this function to prevent out of memory
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@ -85,8 +85,24 @@ public:
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void SimulateArrowKeys(Event *event, Int8 iHoriz, Int8 iVert, Boolean repeat);
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// Set function that generates samples
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/** @name Sound */
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//@{
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/**
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* Set the audio callback which is invoked whenever samples need to be generated.
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* Currently, only the 16-bit signed mode is ever used for Simon & Scumm
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* @param proc pointer to the callback.
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* @param param an arbitrary parameter which is stored and passed to proc.
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* @param format the sample type format.
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*/
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bool set_sound_proc(SoundProc *proc, void *param, SoundFormat format);
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/**
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* Remove any audio callback previously set via set_sound_proc, thus effectively
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* stopping all audio output immediately.
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* @see set_sound_proc
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*/
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void clear_sound_proc();
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//@}
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// Poll cdrom status
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// Returns true if cd audio is playing
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