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Guarded the command execution suspension for NS demo (this was due in r38662 - see bug #2619824).
svn-id: r50038
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parent
61c40e2bd4
commit
5b3075bd65
@ -453,14 +453,15 @@ void Parallaction_ns::_c_startIntro(void *parm) {
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}
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void Parallaction_ns::_c_endIntro(void *parm) {
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// NOTE: suspend command execution queue, to
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// avoid running the QUIT command before
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// credits are displayed. This solves bug
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// #2619824.
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// Execution of the command list will resume
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// as soon as runGameFrame is run.
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_cmdExec->suspend();
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if (getFeatures() & GF_DEMO) {
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// NOTE: suspend command execution queue, to
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// avoid running the QUIT command before
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// credits are displayed. This solves bug
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// #2619824.
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// Execution of the command list will resume
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// as soon as runGameFrame is run.
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_cmdExec->suspend();
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}
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startCreditSequence();
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_intro = false;
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}
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