This is used in Amiga version of Monkey Island 1.

svn-id: r10558
This commit is contained in:
Travis Howell 2003-10-03 01:31:39 +00:00
parent 6c5b9fceee
commit 5b9aa79c41

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@ -1353,12 +1353,7 @@ int ScummEngine::scummLoop(int delta) {
// The music engine generates the timer data for us.
VAR(VAR_MUSIC_TIMER) = _musicEngine->getMusicTimer();
} else if (_features & GF_SMALL_HEADER) {
// FIXME: Is this code here really still necessary? It used to be there to sync
// MonkeyVGA, back before we used iMuse for it, too. Right now, I can't find
// anything which would need this... so I put an aggressive error in here,
// if there is something needing this, I am guranteed a report :-)
error("Fingolfin asks: when is this ever triggered anyway? %s:%d", __FILE__, __LINE__);
// Used for Money Island 1 (Amiga)
// TODO: The music delay (given in milliseconds) might have to be tuned a little
// to get it correct for all games. Without the ability to watch/listen to the
// original games, I can't do that myself.