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This is used in Amiga version of Monkey Island 1.
svn-id: r10558
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@ -1353,12 +1353,7 @@ int ScummEngine::scummLoop(int delta) {
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// The music engine generates the timer data for us.
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VAR(VAR_MUSIC_TIMER) = _musicEngine->getMusicTimer();
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} else if (_features & GF_SMALL_HEADER) {
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// FIXME: Is this code here really still necessary? It used to be there to sync
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// MonkeyVGA, back before we used iMuse for it, too. Right now, I can't find
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// anything which would need this... so I put an aggressive error in here,
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// if there is something needing this, I am guranteed a report :-)
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error("Fingolfin asks: when is this ever triggered anyway? %s:%d", __FILE__, __LINE__);
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// Used for Money Island 1 (Amiga)
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// TODO: The music delay (given in milliseconds) might have to be tuned a little
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// to get it correct for all games. Without the ability to watch/listen to the
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// original games, I can't do that myself.
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