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synced 2025-01-22 10:17:22 +00:00
FULLPIPE: More renames in scene29
This commit is contained in:
parent
ec506f9b84
commit
5bc19d0e0a
@ -596,9 +596,9 @@ public:
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StaticANIObject *scene29_shooter2;
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StaticANIObject *scene29_ass;
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BallChain scene29_balls;
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BallChain scene29_var06;
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BallChain scene29_redBalls;
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BallChain scene29_var07;
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BallChain scene29_var08;
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BallChain scene29_greenBalls;
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int scene29_var09;
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int scene29_var10;
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int scene29_var11;
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@ -58,13 +58,13 @@ void scene29_initScene(Scene *sc) {
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StaticANIObject *ani;
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g_vars->scene29_var08.numBalls = 0;
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g_vars->scene29_var08.pTail = 0;
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g_vars->scene29_var08.field_8 = 0;
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g_vars->scene29_var08.pHead = 0;
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g_vars->scene29_greenBalls.numBalls = 0;
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g_vars->scene29_greenBalls.pTail = 0;
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g_vars->scene29_greenBalls.field_8 = 0;
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g_vars->scene29_greenBalls.pHead = 0;
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free(g_vars->scene29_var08.cPlex);
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g_vars->scene29_var08.cPlex = 0;
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free(g_vars->scene29_greenBalls.cPlex);
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g_vars->scene29_greenBalls.cPlex = 0;
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ani = sc->getStaticANIObject1ById(ANI_SHELL_GREEN, -1);
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Ball *b = g_vars->scene29_balls.sub04(g_vars->scene29_balls.field_8, 0);
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@ -93,13 +93,13 @@ void scene29_initScene(Scene *sc) {
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g_vars->scene29_balls.field_8 = b;
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}
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g_vars->scene29_var06.numBalls = 0;
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g_vars->scene29_var06.pTail = 0;
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g_vars->scene29_var06.field_8 = 0;
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g_vars->scene29_var06.pHead = 0;
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g_vars->scene29_redBalls.numBalls = 0;
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g_vars->scene29_redBalls.pTail = 0;
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g_vars->scene29_redBalls.field_8 = 0;
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g_vars->scene29_redBalls.pHead = 0;
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free(g_vars->scene29_var06.cPlex);
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g_vars->scene29_var06.cPlex = 0;
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free(g_vars->scene29_redBalls.cPlex);
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g_vars->scene29_redBalls.cPlex = 0;
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g_vars->scene29_var07.numBalls = 0;
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g_vars->scene29_var07.pTail = 0;
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@ -111,30 +111,30 @@ void scene29_initScene(Scene *sc) {
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ani = sc->getStaticANIObject1ById(ANI_SHELL_RED, -1);
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b = g_vars->scene29_var06.sub04(g_vars->scene29_var06.field_8, 0);
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b = g_vars->scene29_redBalls.sub04(g_vars->scene29_redBalls.field_8, 0);
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b->ani = ani;
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if (g_vars->scene29_var06.field_8)
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g_vars->scene29_var06.field_8->p0 = b;
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if (g_vars->scene29_redBalls.field_8)
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g_vars->scene29_redBalls.field_8->p0 = b;
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else
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g_vars->scene29_var06.pHead = b;
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g_vars->scene29_redBalls.pHead = b;
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g_vars->scene29_var06.field_8 = b;
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g_vars->scene29_redBalls.field_8 = b;
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for (int i = 0; i < 2; i++) {
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StaticANIObject *newani = new StaticANIObject(ani);
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sc->addStaticANIObject(newani, 1);
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b = g_vars->scene29_var06.sub04(g_vars->scene29_var06.field_8, 0);
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b = g_vars->scene29_redBalls.sub04(g_vars->scene29_redBalls.field_8, 0);
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b->ani = ani;
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if (g_vars->scene29_var06.field_8)
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g_vars->scene29_var06.field_8->p0 = b;
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if (g_vars->scene29_redBalls.field_8)
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g_vars->scene29_redBalls.field_8->p0 = b;
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else
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g_vars->scene29_var06.pHead = b;
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g_vars->scene29_redBalls.pHead = b;
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g_vars->scene29_var06.field_8 = b;
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g_vars->scene29_redBalls.field_8 = b;
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}
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g_vars->scene29_var19.clear();
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@ -179,23 +179,23 @@ void sceneHandler29_winArcade() {
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StaticANIObject *ani;
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Ball *newball, *ball, *oldp0;
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while (g_vars->scene29_var08.numBalls) {
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ball = g_vars->scene29_var08.pHead;
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ani = g_vars->scene29_var08.pHead->ani;
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oldp0 = g_vars->scene29_var08.pHead->p0;
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g_vars->scene29_var08.pHead = g_vars->scene29_var08.pHead->p0;
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while (g_vars->scene29_greenBalls.numBalls) {
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ball = g_vars->scene29_greenBalls.pHead;
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ani = g_vars->scene29_greenBalls.pHead->ani;
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oldp0 = g_vars->scene29_greenBalls.pHead->p0;
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g_vars->scene29_greenBalls.pHead = g_vars->scene29_greenBalls.pHead->p0;
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if (g_vars->scene29_var08.pHead)
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if (g_vars->scene29_greenBalls.pHead)
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oldp0->p1 = 0;
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else
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g_vars->scene29_var08.field_8 = 0;
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g_vars->scene29_greenBalls.field_8 = 0;
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ball->p0 = g_vars->scene29_var08.pTail;
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g_vars->scene29_var08.pTail = ball;
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g_vars->scene29_var08.numBalls--;
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ball->p0 = g_vars->scene29_greenBalls.pTail;
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g_vars->scene29_greenBalls.pTail = ball;
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g_vars->scene29_greenBalls.numBalls--;
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if (!g_vars->scene29_var08.numBalls)
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g_vars->scene29_var08.reset();
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if (!g_vars->scene29_greenBalls.numBalls)
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g_vars->scene29_greenBalls.reset();
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ani->hide();
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@ -238,15 +238,15 @@ void sceneHandler29_winArcade() {
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ani->hide();
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newball = g_vars->scene29_var06.sub04(g_vars->scene29_var06.field_8, 0);
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newball = g_vars->scene29_redBalls.sub04(g_vars->scene29_redBalls.field_8, 0);
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newball->ani = ani;
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if (g_vars->scene29_var06.field_8)
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g_vars->scene29_var06.field_8->p0 = newball;
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if (g_vars->scene29_redBalls.field_8)
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g_vars->scene29_redBalls.field_8->p0 = newball;
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else
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g_vars->scene29_var06.pHead = newball;
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g_vars->scene29_redBalls.pHead = newball;
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g_vars->scene29_var06.field_8 = newball;
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g_vars->scene29_redBalls.field_8 = newball;
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}
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g_vars->scene29_ass->queueMessageQueue(0);
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@ -291,42 +291,42 @@ void sceneHandler29_shootGreen() {
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ani->show1(x, y, MV_SHG_NORM, 0);
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ani->_priority = 5;
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Ball *runPtr = g_vars->scene29_var08.pTail;
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Ball *lastP = g_vars->scene29_var08.field_8;
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Ball *runPtr = g_vars->scene29_greenBalls.pTail;
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Ball *lastP = g_vars->scene29_greenBalls.field_8;
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if (!g_vars->scene29_var08.pTail) {
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g_vars->scene29_var08.cPlex = (byte *)calloc(g_vars->scene29_var08.cPlexLen, sizeof(Ball));
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if (!g_vars->scene29_greenBalls.pTail) {
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g_vars->scene29_greenBalls.cPlex = (byte *)calloc(g_vars->scene29_greenBalls.cPlexLen, sizeof(Ball));
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byte *p1 = g_vars->scene29_var08.cPlex + (g_vars->scene29_var08.cPlexLen - 1) * sizeof(Ball);
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byte *p1 = g_vars->scene29_greenBalls.cPlex + (g_vars->scene29_greenBalls.cPlexLen - 1) * sizeof(Ball);
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if (g_vars->scene29_var08.cPlexLen - 1 < 0) {
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runPtr = g_vars->scene29_var08.pTail;
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if (g_vars->scene29_greenBalls.cPlexLen - 1 < 0) {
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runPtr = g_vars->scene29_greenBalls.pTail;
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} else {
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runPtr = g_vars->scene29_var08.pTail;
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runPtr = g_vars->scene29_greenBalls.pTail;
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for (int j = 0; j < g_vars->scene29_var08.cPlexLen; j++) {
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for (int j = 0; j < g_vars->scene29_greenBalls.cPlexLen; j++) {
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((Ball *)p1)->p1 = runPtr;
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runPtr = (Ball *)p1;
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p1 -= sizeof(Ball);
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}
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g_vars->scene29_var08.pTail = runPtr;
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g_vars->scene29_greenBalls.pTail = runPtr;
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}
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}
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g_vars->scene29_var08.pTail = runPtr->p0;
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g_vars->scene29_greenBalls.pTail = runPtr->p0;
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runPtr->p1 = lastP;
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runPtr->p0 = 0;
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runPtr->ani = ani;
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g_vars->scene29_var08.numBalls++;
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g_vars->scene29_greenBalls.numBalls++;
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if (g_vars->scene29_var08.field_8) {
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g_vars->scene29_var08.field_8->p0 = runPtr;
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g_vars->scene29_var08.field_8 = runPtr;
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if (g_vars->scene29_greenBalls.field_8) {
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g_vars->scene29_greenBalls.field_8->p0 = runPtr;
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g_vars->scene29_greenBalls.field_8 = runPtr;
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} else {
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g_vars->scene29_var08.pHead = runPtr;
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g_vars->scene29_var08.field_8 = runPtr;
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g_vars->scene29_greenBalls.pHead = runPtr;
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g_vars->scene29_greenBalls.field_8 = runPtr;
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}
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}
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}
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@ -550,7 +550,7 @@ void sceneHandler29_assHitGreen() {
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}
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void sceneHandler29_sub03() {
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Ball *ball = g_vars->scene29_var08.pHead;
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Ball *ball = g_vars->scene29_greenBalls.pHead;
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Ball *newball;
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int x, y;
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@ -570,17 +570,17 @@ void sceneHandler29_sub03() {
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g_vars->scene29_balls.field_8 = newball;
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if (ball == g_vars->scene29_var08.pHead)
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g_vars->scene29_var08.pHead = ball->p0;
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if (ball == g_vars->scene29_greenBalls.pHead)
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g_vars->scene29_greenBalls.pHead = ball->p0;
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else
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ball->p1->p0 = ball->p0;
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if (ball == g_vars->scene29_var08.field_8)
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g_vars->scene29_var08.field_8 = ball->p1;
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if (ball == g_vars->scene29_greenBalls.field_8)
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g_vars->scene29_greenBalls.field_8 = ball->p1;
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else
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ball->p0->p1 = ball->p1;
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g_vars->scene29_var08.init(&ball);
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g_vars->scene29_greenBalls.init(&ball);
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sceneHandler29_manHit();
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@ -605,17 +605,17 @@ void sceneHandler29_sub03() {
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ball->ani->hide();
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if (ball == g_vars->scene29_var08.pHead)
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g_vars->scene29_var08.pHead = ball->p0;
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if (ball == g_vars->scene29_greenBalls.pHead)
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g_vars->scene29_greenBalls.pHead = ball->p0;
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else
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ball->p1->p0 = ball->p0;
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if (ball == g_vars->scene29_var08.field_8)
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g_vars->scene29_var08.field_8 = ball->p1;
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if (ball == g_vars->scene29_greenBalls.field_8)
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g_vars->scene29_greenBalls.field_8 = ball->p1;
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else
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ball->p0->p1 = ball->p1;
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g_vars->scene29_var08.init(&ball);
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g_vars->scene29_greenBalls.init(&ball);
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sceneHandler29_assHitGreen();
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}
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@ -631,15 +631,15 @@ void sceneHandler29_sub03() {
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if (x >= 147) {
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if (sceneHandler29_sub15(ball->ani, x)) {
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newball = g_vars->scene29_var06.sub04(g_vars->scene29_var06.field_8, 0);
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newball = g_vars->scene29_redBalls.sub04(g_vars->scene29_redBalls.field_8, 0);
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newball->ani = ball->ani;
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if (g_vars->scene29_var06.field_8)
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g_vars->scene29_var06.field_8->p0 = newball;
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if (g_vars->scene29_redBalls.field_8)
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g_vars->scene29_redBalls.field_8->p0 = newball;
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else
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g_vars->scene29_var06.pHead = newball;
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g_vars->scene29_redBalls.pHead = newball;
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g_vars->scene29_var06.field_8 = newball;
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g_vars->scene29_redBalls.field_8 = newball;
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g_vars->scene29_var07.sub05(ball);
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@ -654,15 +654,15 @@ void sceneHandler29_sub03() {
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ball->ani->setOXY(x, y);
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}
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} else {
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newball = g_vars->scene29_var06.sub04(g_vars->scene29_var06.field_8, 0);
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newball = g_vars->scene29_redBalls.sub04(g_vars->scene29_redBalls.field_8, 0);
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newball->ani = ball->ani;
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if (g_vars->scene29_var06.field_8)
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g_vars->scene29_var06.field_8->p0 = newball;
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if (g_vars->scene29_redBalls.field_8)
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g_vars->scene29_redBalls.field_8->p0 = newball;
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else
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g_vars->scene29_var06.pHead = newball;
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g_vars->scene29_redBalls.pHead = newball;
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g_vars->scene29_var06.field_8 = newball;
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g_vars->scene29_redBalls.field_8 = newball;
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ball->ani->hide();
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@ -973,8 +973,8 @@ int sceneHandler29(ExCommand *cmd) {
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case MSG_SC29_SHOWLASTRED:
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if (g_vars->scene29_balls.numBalls) {
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g_vars->scene29_var06.field_8->ani->show1(-1, -1, -1, 0);
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g_vars->scene29_var06.field_8->ani->startAnim(MV_SHR_HITASS, 0, -1);
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g_vars->scene29_redBalls.field_8->ani->show1(-1, -1, -1, 0);
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g_vars->scene29_redBalls.field_8->ani->startAnim(MV_SHR_HITASS, 0, -1);
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}
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break;
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