FULLPIPE: More renames in scene29

This commit is contained in:
Eugene Sandulenko 2014-04-05 12:12:52 +03:00
parent ec506f9b84
commit 5bc19d0e0a
2 changed files with 81 additions and 81 deletions

View File

@ -596,9 +596,9 @@ public:
StaticANIObject *scene29_shooter2;
StaticANIObject *scene29_ass;
BallChain scene29_balls;
BallChain scene29_var06;
BallChain scene29_redBalls;
BallChain scene29_var07;
BallChain scene29_var08;
BallChain scene29_greenBalls;
int scene29_var09;
int scene29_var10;
int scene29_var11;

View File

@ -58,13 +58,13 @@ void scene29_initScene(Scene *sc) {
StaticANIObject *ani;
g_vars->scene29_var08.numBalls = 0;
g_vars->scene29_var08.pTail = 0;
g_vars->scene29_var08.field_8 = 0;
g_vars->scene29_var08.pHead = 0;
g_vars->scene29_greenBalls.numBalls = 0;
g_vars->scene29_greenBalls.pTail = 0;
g_vars->scene29_greenBalls.field_8 = 0;
g_vars->scene29_greenBalls.pHead = 0;
free(g_vars->scene29_var08.cPlex);
g_vars->scene29_var08.cPlex = 0;
free(g_vars->scene29_greenBalls.cPlex);
g_vars->scene29_greenBalls.cPlex = 0;
ani = sc->getStaticANIObject1ById(ANI_SHELL_GREEN, -1);
Ball *b = g_vars->scene29_balls.sub04(g_vars->scene29_balls.field_8, 0);
@ -93,13 +93,13 @@ void scene29_initScene(Scene *sc) {
g_vars->scene29_balls.field_8 = b;
}
g_vars->scene29_var06.numBalls = 0;
g_vars->scene29_var06.pTail = 0;
g_vars->scene29_var06.field_8 = 0;
g_vars->scene29_var06.pHead = 0;
g_vars->scene29_redBalls.numBalls = 0;
g_vars->scene29_redBalls.pTail = 0;
g_vars->scene29_redBalls.field_8 = 0;
g_vars->scene29_redBalls.pHead = 0;
free(g_vars->scene29_var06.cPlex);
g_vars->scene29_var06.cPlex = 0;
free(g_vars->scene29_redBalls.cPlex);
g_vars->scene29_redBalls.cPlex = 0;
g_vars->scene29_var07.numBalls = 0;
g_vars->scene29_var07.pTail = 0;
@ -111,30 +111,30 @@ void scene29_initScene(Scene *sc) {
ani = sc->getStaticANIObject1ById(ANI_SHELL_RED, -1);
b = g_vars->scene29_var06.sub04(g_vars->scene29_var06.field_8, 0);
b = g_vars->scene29_redBalls.sub04(g_vars->scene29_redBalls.field_8, 0);
b->ani = ani;
if (g_vars->scene29_var06.field_8)
g_vars->scene29_var06.field_8->p0 = b;
if (g_vars->scene29_redBalls.field_8)
g_vars->scene29_redBalls.field_8->p0 = b;
else
g_vars->scene29_var06.pHead = b;
g_vars->scene29_redBalls.pHead = b;
g_vars->scene29_var06.field_8 = b;
g_vars->scene29_redBalls.field_8 = b;
for (int i = 0; i < 2; i++) {
StaticANIObject *newani = new StaticANIObject(ani);
sc->addStaticANIObject(newani, 1);
b = g_vars->scene29_var06.sub04(g_vars->scene29_var06.field_8, 0);
b = g_vars->scene29_redBalls.sub04(g_vars->scene29_redBalls.field_8, 0);
b->ani = ani;
if (g_vars->scene29_var06.field_8)
g_vars->scene29_var06.field_8->p0 = b;
if (g_vars->scene29_redBalls.field_8)
g_vars->scene29_redBalls.field_8->p0 = b;
else
g_vars->scene29_var06.pHead = b;
g_vars->scene29_redBalls.pHead = b;
g_vars->scene29_var06.field_8 = b;
g_vars->scene29_redBalls.field_8 = b;
}
g_vars->scene29_var19.clear();
@ -179,23 +179,23 @@ void sceneHandler29_winArcade() {
StaticANIObject *ani;
Ball *newball, *ball, *oldp0;
while (g_vars->scene29_var08.numBalls) {
ball = g_vars->scene29_var08.pHead;
ani = g_vars->scene29_var08.pHead->ani;
oldp0 = g_vars->scene29_var08.pHead->p0;
g_vars->scene29_var08.pHead = g_vars->scene29_var08.pHead->p0;
while (g_vars->scene29_greenBalls.numBalls) {
ball = g_vars->scene29_greenBalls.pHead;
ani = g_vars->scene29_greenBalls.pHead->ani;
oldp0 = g_vars->scene29_greenBalls.pHead->p0;
g_vars->scene29_greenBalls.pHead = g_vars->scene29_greenBalls.pHead->p0;
if (g_vars->scene29_var08.pHead)
if (g_vars->scene29_greenBalls.pHead)
oldp0->p1 = 0;
else
g_vars->scene29_var08.field_8 = 0;
g_vars->scene29_greenBalls.field_8 = 0;
ball->p0 = g_vars->scene29_var08.pTail;
g_vars->scene29_var08.pTail = ball;
g_vars->scene29_var08.numBalls--;
ball->p0 = g_vars->scene29_greenBalls.pTail;
g_vars->scene29_greenBalls.pTail = ball;
g_vars->scene29_greenBalls.numBalls--;
if (!g_vars->scene29_var08.numBalls)
g_vars->scene29_var08.reset();
if (!g_vars->scene29_greenBalls.numBalls)
g_vars->scene29_greenBalls.reset();
ani->hide();
@ -238,15 +238,15 @@ void sceneHandler29_winArcade() {
ani->hide();
newball = g_vars->scene29_var06.sub04(g_vars->scene29_var06.field_8, 0);
newball = g_vars->scene29_redBalls.sub04(g_vars->scene29_redBalls.field_8, 0);
newball->ani = ani;
if (g_vars->scene29_var06.field_8)
g_vars->scene29_var06.field_8->p0 = newball;
if (g_vars->scene29_redBalls.field_8)
g_vars->scene29_redBalls.field_8->p0 = newball;
else
g_vars->scene29_var06.pHead = newball;
g_vars->scene29_redBalls.pHead = newball;
g_vars->scene29_var06.field_8 = newball;
g_vars->scene29_redBalls.field_8 = newball;
}
g_vars->scene29_ass->queueMessageQueue(0);
@ -291,42 +291,42 @@ void sceneHandler29_shootGreen() {
ani->show1(x, y, MV_SHG_NORM, 0);
ani->_priority = 5;
Ball *runPtr = g_vars->scene29_var08.pTail;
Ball *lastP = g_vars->scene29_var08.field_8;
Ball *runPtr = g_vars->scene29_greenBalls.pTail;
Ball *lastP = g_vars->scene29_greenBalls.field_8;
if (!g_vars->scene29_var08.pTail) {
g_vars->scene29_var08.cPlex = (byte *)calloc(g_vars->scene29_var08.cPlexLen, sizeof(Ball));
if (!g_vars->scene29_greenBalls.pTail) {
g_vars->scene29_greenBalls.cPlex = (byte *)calloc(g_vars->scene29_greenBalls.cPlexLen, sizeof(Ball));
byte *p1 = g_vars->scene29_var08.cPlex + (g_vars->scene29_var08.cPlexLen - 1) * sizeof(Ball);
byte *p1 = g_vars->scene29_greenBalls.cPlex + (g_vars->scene29_greenBalls.cPlexLen - 1) * sizeof(Ball);
if (g_vars->scene29_var08.cPlexLen - 1 < 0) {
runPtr = g_vars->scene29_var08.pTail;
if (g_vars->scene29_greenBalls.cPlexLen - 1 < 0) {
runPtr = g_vars->scene29_greenBalls.pTail;
} else {
runPtr = g_vars->scene29_var08.pTail;
runPtr = g_vars->scene29_greenBalls.pTail;
for (int j = 0; j < g_vars->scene29_var08.cPlexLen; j++) {
for (int j = 0; j < g_vars->scene29_greenBalls.cPlexLen; j++) {
((Ball *)p1)->p1 = runPtr;
runPtr = (Ball *)p1;
p1 -= sizeof(Ball);
}
g_vars->scene29_var08.pTail = runPtr;
g_vars->scene29_greenBalls.pTail = runPtr;
}
}
g_vars->scene29_var08.pTail = runPtr->p0;
g_vars->scene29_greenBalls.pTail = runPtr->p0;
runPtr->p1 = lastP;
runPtr->p0 = 0;
runPtr->ani = ani;
g_vars->scene29_var08.numBalls++;
g_vars->scene29_greenBalls.numBalls++;
if (g_vars->scene29_var08.field_8) {
g_vars->scene29_var08.field_8->p0 = runPtr;
g_vars->scene29_var08.field_8 = runPtr;
if (g_vars->scene29_greenBalls.field_8) {
g_vars->scene29_greenBalls.field_8->p0 = runPtr;
g_vars->scene29_greenBalls.field_8 = runPtr;
} else {
g_vars->scene29_var08.pHead = runPtr;
g_vars->scene29_var08.field_8 = runPtr;
g_vars->scene29_greenBalls.pHead = runPtr;
g_vars->scene29_greenBalls.field_8 = runPtr;
}
}
}
@ -550,7 +550,7 @@ void sceneHandler29_assHitGreen() {
}
void sceneHandler29_sub03() {
Ball *ball = g_vars->scene29_var08.pHead;
Ball *ball = g_vars->scene29_greenBalls.pHead;
Ball *newball;
int x, y;
@ -570,17 +570,17 @@ void sceneHandler29_sub03() {
g_vars->scene29_balls.field_8 = newball;
if (ball == g_vars->scene29_var08.pHead)
g_vars->scene29_var08.pHead = ball->p0;
if (ball == g_vars->scene29_greenBalls.pHead)
g_vars->scene29_greenBalls.pHead = ball->p0;
else
ball->p1->p0 = ball->p0;
if (ball == g_vars->scene29_var08.field_8)
g_vars->scene29_var08.field_8 = ball->p1;
if (ball == g_vars->scene29_greenBalls.field_8)
g_vars->scene29_greenBalls.field_8 = ball->p1;
else
ball->p0->p1 = ball->p1;
g_vars->scene29_var08.init(&ball);
g_vars->scene29_greenBalls.init(&ball);
sceneHandler29_manHit();
@ -605,17 +605,17 @@ void sceneHandler29_sub03() {
ball->ani->hide();
if (ball == g_vars->scene29_var08.pHead)
g_vars->scene29_var08.pHead = ball->p0;
if (ball == g_vars->scene29_greenBalls.pHead)
g_vars->scene29_greenBalls.pHead = ball->p0;
else
ball->p1->p0 = ball->p0;
if (ball == g_vars->scene29_var08.field_8)
g_vars->scene29_var08.field_8 = ball->p1;
if (ball == g_vars->scene29_greenBalls.field_8)
g_vars->scene29_greenBalls.field_8 = ball->p1;
else
ball->p0->p1 = ball->p1;
g_vars->scene29_var08.init(&ball);
g_vars->scene29_greenBalls.init(&ball);
sceneHandler29_assHitGreen();
}
@ -631,15 +631,15 @@ void sceneHandler29_sub03() {
if (x >= 147) {
if (sceneHandler29_sub15(ball->ani, x)) {
newball = g_vars->scene29_var06.sub04(g_vars->scene29_var06.field_8, 0);
newball = g_vars->scene29_redBalls.sub04(g_vars->scene29_redBalls.field_8, 0);
newball->ani = ball->ani;
if (g_vars->scene29_var06.field_8)
g_vars->scene29_var06.field_8->p0 = newball;
if (g_vars->scene29_redBalls.field_8)
g_vars->scene29_redBalls.field_8->p0 = newball;
else
g_vars->scene29_var06.pHead = newball;
g_vars->scene29_redBalls.pHead = newball;
g_vars->scene29_var06.field_8 = newball;
g_vars->scene29_redBalls.field_8 = newball;
g_vars->scene29_var07.sub05(ball);
@ -654,15 +654,15 @@ void sceneHandler29_sub03() {
ball->ani->setOXY(x, y);
}
} else {
newball = g_vars->scene29_var06.sub04(g_vars->scene29_var06.field_8, 0);
newball = g_vars->scene29_redBalls.sub04(g_vars->scene29_redBalls.field_8, 0);
newball->ani = ball->ani;
if (g_vars->scene29_var06.field_8)
g_vars->scene29_var06.field_8->p0 = newball;
if (g_vars->scene29_redBalls.field_8)
g_vars->scene29_redBalls.field_8->p0 = newball;
else
g_vars->scene29_var06.pHead = newball;
g_vars->scene29_redBalls.pHead = newball;
g_vars->scene29_var06.field_8 = newball;
g_vars->scene29_redBalls.field_8 = newball;
ball->ani->hide();
@ -973,8 +973,8 @@ int sceneHandler29(ExCommand *cmd) {
case MSG_SC29_SHOWLASTRED:
if (g_vars->scene29_balls.numBalls) {
g_vars->scene29_var06.field_8->ani->show1(-1, -1, -1, 0);
g_vars->scene29_var06.field_8->ani->startAnim(MV_SHR_HITASS, 0, -1);
g_vars->scene29_redBalls.field_8->ani->show1(-1, -1, -1, 0);
g_vars->scene29_redBalls.field_8->ani->startAnim(MV_SHR_HITASS, 0, -1);
}
break;