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FULLPIPE: Remove debug leftover
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@ -67,7 +67,7 @@ void scene04_springCallback(int *phase) {
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void scene04_initScene(Scene *sc) {
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debugC(1, kDebugSceneLogic, "scene04_initScene()");
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#if 1
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#if 0
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Inventory2 *inv = getGameLoaderInventory();
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inv->addItem(ANI_INV_COIN, 1);
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inv->rebuildItemRects();
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