Removed extra bars/node stuff since it was never used. From what I

understand the idea was to allow moving objects to take up space in the
scene, thus forcing actors to move around them, or something like that.

However, the number of extra bars/nodes was always zero.

svn-id: r11365
This commit is contained in:
Torbjörn Andersson 2003-11-25 15:18:47 +00:00
parent 5eb38cb380
commit 5c14fb3597
2 changed files with 3 additions and 32 deletions

View File

@ -2601,21 +2601,6 @@ void Router::loadWalkGrid(void) {
_nnodes += theseNodes;
}
}
// EXTRA GRIDS (moveable grids added by megas)
// Note that these will be checked against allowed max at the time of
// creating them
// extra lines
memmove((uint8 *) &_bars[_nbars], (uint8 *) &_extraBars[0], _nExtraBars * sizeof(_barData));
_nbars += _nExtraBars;
// extra nodes
memmove((uint8 *) &_node[_nnodes], (uint8 *) &_extraNode[0], _nExtraNodes * sizeof(_nodeData));
_nnodes += _nExtraNodes;
}
void Router::clearWalkGridList(void) {

View File

@ -83,7 +83,6 @@ struct _nodeData {
#define O_WALKANIM_SIZE 600 // max number of nodes in router output
#define O_GRID_SIZE 200 // max 200 lines & 200 points
#define EXTRA_GRID_SIZE 20 // max 20 lines & 20 points
#define O_ROUTE_SIZE 50 // max number of modules in a route
typedef struct {
@ -108,23 +107,14 @@ private:
// megas (NULL if slot not in use)
mem *_routeSlots[TOTAL_ROUTE_SLOTS];
// because extra bars will be copied into here afer walkgrid loaded
_barData _bars[O_GRID_SIZE + EXTRA_GRID_SIZE];
_nodeData _node[O_GRID_SIZE + EXTRA_GRID_SIZE];
_barData _bars[O_GRID_SIZE];
_nodeData _node[O_GRID_SIZE];
int32 _walkGridList[MAX_WALKGRIDS];
int32 _nbars;
int32 _nnodes;
// area for extra route data to block parts of floors and enable
// routing round mega charaters
int32 _nExtraBars;
int32 _nExtraNodes;
_barData _extraBars[EXTRA_GRID_SIZE];
_nodeData _extraNode[EXTRA_GRID_SIZE];
int32 _startX;
int32 _startY;
int32 _startDir;
@ -215,15 +205,11 @@ private:
void plotCross(int16 x, int16 y, uint8 colour);
public:
Router(Sword2Engine *vm)
: _vm(vm), _nExtraBars(0), _nExtraNodes(0), _diagonalx(0),
_diagonaly(0) {
Router(Sword2Engine *vm) : _vm(vm), _diagonalx(0), _diagonaly(0) {
memset(_routeSlots, 0, sizeof(_routeSlots));
memset(_bars, 0, sizeof(_bars));
memset(_node, 0, sizeof(_node));
memset(_walkGridList, 0, sizeof(_walkGridList));
memset(_extraBars, 0, sizeof(_extraBars));
memset(_extraNode, 0, sizeof(_extraNode));
memset(_route, 0, sizeof(_route));
memset(_smoothPath, 0, sizeof(_smoothPath));
memset(_modularPath, 0, sizeof(_modularPath));