- MIDI messages are now pre-processed and go through normal channel allocation, rather than being passed through directly.

svn-id: r15951
This commit is contained in:
Jerome Fisher 2004-11-28 23:03:32 +00:00
parent 10dd548b85
commit 5c6a1fcb2d

View File

@ -354,9 +354,6 @@ int QueenEngine::init(GameDetector &detector) {
_music = new Music(driver, this);
_music->hasNativeMT32(ConfMan.getBool("native_mt32") || (midiDriver == MD_MT32));
if (midiDriver == MD_MT32)
_music->setPassThrough(true);
_sound = Sound::giveSound(_mixer, this, _resource->compression());
_walk = new Walk(this);