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- MIDI messages are now pre-processed and go through normal channel allocation, rather than being passed through directly.
svn-id: r15951
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@ -354,9 +354,6 @@ int QueenEngine::init(GameDetector &detector) {
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_music = new Music(driver, this);
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_music->hasNativeMT32(ConfMan.getBool("native_mt32") || (midiDriver == MD_MT32));
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if (midiDriver == MD_MT32)
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_music->setPassThrough(true);
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_sound = Sound::giveSound(_mixer, this, _resource->compression());
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_walk = new Walk(this);
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