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Fixed a bit the gui for FT and DIG. It still doesn't display a thing but it's not crashing anymore
svn-id: r3828
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8a3adc01ee
commit
5ca87c1269
4
akos.cpp
4
akos.cpp
@ -773,15 +773,17 @@ void Scumm::akos_codec1(AkosRenderer *ar) {
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return;
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case 2:
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// akos_c1_spec2(ar);
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warning("akos_c1_spec2");
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return;
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case 3:
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// akos_c1_spec3(ar);
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warning("akos_c1_spec3");
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return;
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}
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akos_generic_decode(ar);
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// akos_c1_0y_decode(ar);
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// akos_c1_0y_decode(ar);
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#if 0
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@ -2509,7 +2509,7 @@ void Scumm::o6_miscOps() {
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remapActor(derefActorSafe(args[1], "o6_miscOps:14"), args[2],args[3],args[4],args[5]);
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break;
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case 15:
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warning("o6_miscOps: stub15(%d)", args[1]);
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_insaneFlag = args[1];
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break;
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case 16: {
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byte buf[200];
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4
scumm.h
4
scumm.h
@ -588,6 +588,10 @@ public:
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void mainRun();
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int delta; // global time
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/* _insane vars */
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int _insaneFlag;
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void scummInit();
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void scummMain(int argc, char **argv); // is it still used ?
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@ -790,7 +790,11 @@ void Scumm::processKbd() {
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if (_lastKeyHit==_vars[VAR_CUTSCENEEXIT_KEY]) {
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exitCutscene();
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} else if (_lastKeyHit==_vars[VAR_SAVELOADDIALOG_KEY]) {
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if ( _features & GF_AFTER_V7)
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runScript(_vars[VAR_UNK_SCRIPT],0,0,0);
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((Gui*)_gui)->saveLoadDialog();
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if ( _features & GF_AFTER_V7)
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runScript(_vars[VAR_UNK_SCRIPT_2],0,0,0);
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} else if (_lastKeyHit==_vars[VAR_TALKSTOP_KEY]) {
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_talkDelay = 0;
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if (_sfxMode==2)
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